TIGSource Forums

Developer => Design => Topic started by: Pfotegeist on December 26, 2014, 08:03:50 PM



Title: Please, tell a lie
Post by: Pfotegeist on December 26, 2014, 08:03:50 PM
It's the meta game of social interaction. People like meta games right? Of course, because they play this one too much.

If you can't trust someone will lie, then you can't trust them at all.

Could this be the worst forum game ever for trust building?

The correct way to play is:
0. ooc comments, if you can manage to stop playing for a second  :whome:

1. evaluate the previous post as true or false to start your turn.

2. You're supposed to tell a lie now. About yourself, someone else, something related to what the person said before, as an elaborate story, or secretly in collaboration to make the lie more convincing, or as an anecdote, etc. Have fun with it.

3. Assert your own statement. Also have fun with this.

Telling the truth is not allowed, so please, tell a lie.


I'll get this started.
-------------------

I'm smaller than a breadbox, playful, harmless, and fluffy as a bunny with purple sheen on my fur.

I wouldn't lie :panda:


Title: Re: Please, tell a lie
Post by: Pfotegeist on December 27, 2014, 06:55:09 AM
Clearly, based on my profile picture, I was telling the truth. The sun got in my eyes, I need a redo.

There's a very low chance we're going to destroy the earth by causing a long term natural disaster. I'm incredibly optimistic about everyone's well being this day and age. I can't go outside for a jog in this self-labelled heart healthy community without running into hundreds of other people doing the same thing. Cars aren't annoying at all, and there's plenty of more space for horizontal, unstacked parking lots in metropolitan areas.

I always remind myself about these comforting facts before I doze right asleep with my significant other who doesn't ever question my sexuality.

We're doing O.K. Follow the course, we can live another trillion years like this, nothing bad ever happens.


Title: Re: Please, tell a lie
Post by: Pfotegeist on December 28, 2014, 12:36:40 PM
so true, so true.

I went for a walk late last evening. It was warm out yesterday despite it being December. Oddly warm. In fact I remember last year it was a very spring-like winter.

Next to my house there's a forest with a creek running through it. I remember there were some bunnies who live there.

I know enough not to feed wild animals. They need to fend for themselves. It's fun to take a look at them. But they don't stand still long enough for me to sketch anything.

They must have been hiding this time. So I looked at bunny pictures online instead.

Connecting with nature whenever.


Title: Re: Please, tell a lie
Post by: rj™ on December 29, 2014, 02:13:08 AM
this thead isn't depressing


Title: Re: Please, tell a lie
Post by: Pfotegeist on December 29, 2014, 07:50:28 AM
To be able to play isn't depressing at all.

It's great.

I don't have to be jealous. Hearing about strangers. Or observing kids who practically ran the neighborhood wherever they went. They have real substance which I lacked and so I wanted to be more like them. Definitely.

I kept telling myself. Maybe tomorrow, I'll find someone who looked great to get to know, and tell them a lie. But it's not that easy.

It takes practice to even get started. I don't think that writing a lie in a diary is good enough.

Come on, try it.


Title: Re: Please, tell a lie
Post by: alastair on December 29, 2014, 04:48:47 PM
Most people probably expect design discussion here, not a forum game.


Title: Re: Inception
Post by: Pfotegeist on December 29, 2014, 07:07:53 PM
Most people probably expect design discussion here, not a forum game.
Without a story and emotional content there's no connection to the audience. The timing, delivery, and believability of a lie are almost exactly what is necessary for a happy fantasy game, or to correctly identify inappropriate revelations as plot twists.

You proved someone could discuss it.