TIGSource Forums

Developer => Art => Topic started by: Ben H on December 27, 2014, 08:42:09 AM



Title: How does everyone edit normals?
Post by: Ben H on December 27, 2014, 08:42:09 AM
Hello all, I am doing some low-poly modelling, and would like to manually edit the normals of my model.

What does everyone for this kind of task? I have heard 3DSMax and Maya can do it, but I can't afford them.

Does anyone know of any other software that lets you manually edit model normals?


Title: Re: How does everyone edit normals?
Post by: TheMorfeus on December 27, 2014, 09:43:39 AM
I think it can be done in Blender, if i understand what you want to do correctly.
http://blender.org (http://blender.org)


Title: Re: How does everyone edit normals?
Post by: Gimym JIMBERT on December 27, 2014, 09:49:44 AM
you need a plug in for blender (he is certainly making tree)
http://blenderartists.org/forum/showthread.php?284736-Normals-Editing-in-Blender


Title: Re: How does everyone edit normals?
Post by: Ben H on December 29, 2014, 01:56:19 AM
Thanks for the replies! I am mostly using Blender these days so a Blender-based solution would be ideal. I checked out the plugin you linked and unfortunately it does not yet support manual editing of vertices. You can use another mesh to influence them, but I really need the ability to manually set the normal of each individual vertex, as I'm using the normals as inputs to custom shaders.

I think for now I'll write something hacky in Unity that just lets me edit a list of Vector3s and displays the result in the editor window.

EDIT: Here's the hacky script I made for Unity (https://gist.github.com/bhumphreys/b4439154158d9f385b17)

(http://i.imgur.com/5awDm7t.jpg)