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Title: How does everyone edit normals? Post by: Ben H on December 27, 2014, 08:42:09 AM Hello all, I am doing some low-poly modelling, and would like to manually edit the normals of my model.
What does everyone for this kind of task? I have heard 3DSMax and Maya can do it, but I can't afford them. Does anyone know of any other software that lets you manually edit model normals? Title: Re: How does everyone edit normals? Post by: TheMorfeus on December 27, 2014, 09:43:39 AM I think it can be done in Blender, if i understand what you want to do correctly.
http://blender.org (http://blender.org) Title: Re: How does everyone edit normals? Post by: Gimym JIMBERT on December 27, 2014, 09:49:44 AM you need a plug in for blender (he is certainly making tree)
http://blenderartists.org/forum/showthread.php?284736-Normals-Editing-in-Blender Title: Re: How does everyone edit normals? Post by: Ben H on December 29, 2014, 01:56:19 AM Thanks for the replies! I am mostly using Blender these days so a Blender-based solution would be ideal. I checked out the plugin you linked and unfortunately it does not yet support manual editing of vertices. You can use another mesh to influence them, but I really need the ability to manually set the normal of each individual vertex, as I'm using the normals as inputs to custom shaders.
I think for now I'll write something hacky in Unity that just lets me edit a list of Vector3s and displays the result in the editor window. EDIT: Here's the hacky script I made for Unity (https://gist.github.com/bhumphreys/b4439154158d9f385b17) (http://i.imgur.com/5awDm7t.jpg) |