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Title: Omar's Oyster Outing & geeny engine Post by: charon on February 16, 2009, 06:06:24 AM I've ported my engine to Linux. Good thing is that everything is binary compatible, including compiled script and save files across different platform games. You just glue a different executable to your files and voila - you ported the game. :P
The port is still in alpha (meaning it needs to be thoroughly tested, and also networking and TrueType font -> font bitmap conversion are not done yet). Otherwise everything seems to work fine, including the four games I've already made with it. Since the topics for other two games already existed I posted the new links there, but I also ported original Omar's Oyster Outing (http://www.sinistersystems.com/omarsoo/release/ooo.tar.gz (http://www.sinistersystems.com/omarsoo/release/ooo.tar.gz)). Since there's no networking support yet the game won't be able to upload your score to the high-score board, but I hope I can add that feature ASAP. For anyone interested in taking a peek into the engine itself, here is the last 'official' source: http://www.sinistersystems.com/projects/geeny/release/geeny_alpha_src_linux.tar.gz (http://www.sinistersystems.com/projects/geeny/release/geeny_alpha_src_linux.tar.gz). It's actually both Linux & Win32 source, to compile it either open the Code::Blocks solution for Linux or Visual Studio one for Windows... More about Omar's Oyster Outing: http://www.sinistersystems.com/dokuwiki/doku.php?id=geeny:projects:zombis (http://www.sinistersystems.com/dokuwiki/doku.php?id=geeny:projects:zombis) More about geeny: http://www.sinistersystems.com/dokuwiki/doku.php?id=geeny:home (http://www.sinistersystems.com/dokuwiki/doku.php?id=geeny:home) :handthumbsupL: :wizard: :handthumbsupR: Title: Re: Omar's Oyster Outing & geeny engine Post by: Alex May on February 17, 2009, 08:12:33 AM Good job, looking forward to more Orthogonal OOO when it comes :)
Title: Re: Omar's Oyster Outing & geeny engine Post by: increpare on February 17, 2009, 08:42:34 AM aah. interesting game indeeed. i haven't made my way too far into it yet. keep on getting eating up by those damned zombies. any chance of a fullscreen mode? (not that the windowed format isn't cute...)
Title: Re: Omar's Oyster Outing & geeny engine Post by: charon on February 17, 2009, 09:35:20 AM Just open the ooo.gei file and either change FullScreen = 0 to FullScreen = 1, or HardwareScale = 1 to 2 (window mode, but with 2x2 pixels).
Have fun! Title: Re: Omar's Oyster Outing & geeny engine Post by: increpare on February 17, 2009, 09:55:31 AM ah, cool.
one note: the main point where i feel the game lacks fluency is with movement. but maybe i'll get used it at and learn to love it? Title: Re: Omar's Oyster Outing & geeny engine Post by: charon on February 18, 2009, 03:37:23 AM Yeah the slow motion is due to frame rate which is fixed at 15 FPS. I did this because I wanted the game to run on very slow & old machines as well (which reportedly it does). It's really a turn-based game only the turns are very short. :)
On the other hand some portions of the linux port are not optimised yet so I noticed the linux version might be a little bit more jerky-moving than the win32 one... Which one are you running? Title: Re: Omar's Oyster Outing & geeny engine Post by: increpare on February 18, 2009, 03:47:34 AM On the other hand some portions of the linux port are not optimised yet so I noticed the linux version might be a little bit more jerky-moving than the win32 one... Which one are you running? windowsTitle: Re: Omar's Oyster Outing & geeny engine Post by: professor dead on February 18, 2009, 07:41:28 AM this is coolio ;D :handthumbsupR:
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