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Title: Splosh4k Post by: Morre on February 21, 2009, 06:46:23 AM I've spent most of the day working on a game 4kb game for the Java4k (http://www.java4k.com) contest called Splosh4k. It is admittedly heavily inspired by Unfinished Swan (http://vimeo.com/1807754).
The game is distributed as applet and webstart: Applet (http://www.x2d.org/java/4k/splosh4k.html) Webstart (http://www.x2d.org/java/4k/splosh4k.jnlp) The goal is simply to paint enough of the level using as few shots as possible. I might do something like adding a restriction on how many shots are available on each level, but I'm not sure. Here's a partial screenshot, although I think it looks better in action: (http://www.x2d.org/java/4k/splosh4k3.png) Any comments, feedback and ideas would be very appreciated! The gameplay is kinda so-so as it is right now, might have to change that a bit. I could also use the remaining space for adding new maps or perhaps even a built-in editor (some 170 bytes left). Title: Re: Splosh4k Post by: increpare on February 21, 2009, 06:57:26 AM pretty diverting.
good work :) Title: Re: Splosh4k Post by: Super-Dot on February 22, 2009, 01:36:46 AM This is really neat! The last level felt disproportionately hard, but that would have felt fine at the time if I'd known that it was the last level. Maybe some sort of indication of your progress on the Click to Continue screen? Speaking of which screen, I keep accidentally clicking through it and missing what it's saying. It would work a lot better if the screen disappeared when you release the mouse.
If you could add tiny squish/splat sound effects, I think that'd make a lot of difference. Adding some feedback to hovering and clicking the mouse icon might be a good idea—change the cursor to a finger, maybe make the circle expand or the color change on click. All in all, a good show, especially considering that it's 4k! :coffee: Title: Re: Splosh4k Post by: genericuser on February 22, 2009, 01:36:50 PM Pretty nice game!
Good work :coffee: |