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Title: Games with organic stages/enemies Post by: Don Andy on March 07, 2009, 06:31:59 PM Hey guys, can you suggest me any games that have organic stages or enemies, akin to the Mother Alien/Red Falcon levels in Contra, or the organic stages in Gradius? You know, with disturbing organic levels and weirdly mutated enemies.
For some reason I dig these sort of stages/games, but they're not really that easy to search for. I think it's the combination of fascination and being completely grossed out that makes me like these levels so much. Title: Re: Games with organic stages/enemies Post by: Fifth on March 07, 2009, 06:51:25 PM Ugh, those kinds of stages always disturb me. Something about the feel of being inside another organism...
The first one that comes to mind for me is Clanker from Banjo-Kazooie. For being half-machine, it really got the feel spot-on. I also remember one stage from Shinobi III that might be more what you're asking about, where the walls are all made of undulating bio-matter, with this odd, gooey monster in the background trying to shoot you the whole time... Title: Re: Games with organic stages/enemies Post by: ChevyRay on March 07, 2009, 06:52:52 PM In Legend Of Zelda: Ocarina of Time, one of the dungeons takes place inside the belly of a huge fish. Also, in Kingdom Hearts, on of the worlds takes place inside Monstro the whale from Pinocchio.
But this is actually being inside an organic being :P not QUITE what you were talking about, I think. The only other thing that comes to mind is Silent Hill 3. Title: Re: Games with organic stages/enemies Post by: David Pittman on March 07, 2009, 06:53:40 PM The Body of the Many in System Shock 2. For the concept at least, if not the execution. It's the penultimate stage in the game, and you begin it by jettisoning an escape pod into this fleshy mass that has grown around the spaceship. It belongs to the Many, the hive mind species that has been infecting everyone on board, and so you end up crawling through this wonderfully disgusting network of squishy tunnels, sphincters, and oversized teeth to finally destroy its brain. It was a great idea, marred slightly by an engine that handled cold steel environments much better than organic ones, and because it was a simple, linear mission in a convoluted maze of a level, a stark contrast to the cerebral design of the rest of the game.
Title: Re: Games with organic stages/enemies Post by: Xion on March 07, 2009, 07:25:02 PM The long-ass tunnel in Battletoads?
The frog boss in Yoshi's Island? Inside Jabu Jabu in Zelda:OoT edit: ah, 3 new posts before I hit post... Title: Re: Games with organic stages/enemies Post by: Tazi on March 07, 2009, 07:27:28 PM Xenon 2: Megablast for DOS, it's full of that organic stuff & enemies I think:
(http://upload.wikimedia.org/wikipedia/en/6/6f/ST_Xenon_2.png) http://www.youtube.com/watch?v=oHSMYkFO2r0 (http://www.youtube.com/watch?v=oHSMYkFO2r0) Also, in Beneath A Steel Sky the last part of the game takes place in an organic supercomputer, like this: http://www.youtube.com/watch?v=EEVfNhgFWWM (http://www.youtube.com/watch?v=EEVfNhgFWWM) (okay, I know it's really not that much) Title: Re: Games with organic stages/enemies Post by: Türbo Bröther on March 07, 2009, 07:42:05 PM About all of R-Type.
Title: Re: Games with organic stages/enemies Post by: moi on March 07, 2009, 07:48:32 PM About any japanese game between 1986 and 1992
Title: Re: Games with organic stages/enemies Post by: redoubtable troutbot on March 07, 2009, 07:54:20 PM Abadox! :beer:
(http://sydlexia.com/imagesandstuff/nes100/abadox.png) Title: Re: Games with organic stages/enemies Post by: Seth on March 07, 2009, 08:05:26 PM damn you beat me to it
I used to play abadox all the time, only with the cheat codes, of course. It was hard as fuck Title: Re: Games with organic stages/enemies Post by: Moth on March 07, 2009, 08:30:44 PM I came into this topic thinking "post abadox", but apparently I have been beaten to the punch as well.
Oh well, at least I'll get to be the guy who posts Galshell - Blood Red Skies (http://www.caiman.us/scripts/fw/f1436.html) (nsfw). It's a Japanese indie title kind of similar to Abadox in that it's all inside an organism, but dissimilar in the fact it is kinda terrifying. Title: Re: Games with organic stages/enemies Post by: Soulliard on March 07, 2009, 08:43:42 PM Aquaria, believe it or not, has some freaky areas like the ones you're describing.
Title: Re: Games with organic stages/enemies Post by: William Broom on March 07, 2009, 09:56:02 PM You probably played it already, but Seiklus.
Title: Re: Games with organic stages/enemies Post by: AdamAtomic on March 07, 2009, 10:36:06 PM ok I had a post all written up here but NWOGBBV and Declan Gage pretty much summed it up! Good luck on your meat level quest!
Title: Re: Games with organic stages/enemies Post by: Zaratustra on March 07, 2009, 11:04:55 PM aquaria has a stage like this
I think you fight a god inside the body of another god I may have not paid attention to the exact relationship between gods at the time Title: Re: Games with organic stages/enemies Post by: letsap on March 07, 2009, 11:10:45 PM The entire final area of Xardion is like that. Despite being a flawed game, the concept of fighting inside of a giant intestinal planet is pretty insane.
Title: Re: Games with organic stages/enemies Post by: 7a on March 08, 2009, 12:59:16 AM There are a few levels in locoroco taking place in the body of giant animals.
(http://i.testfreaks.be/images/products/600x400/205/locoroco.485837.jpg) But it's still awfully cute. Title: Re: Games with organic stages/enemies Post by: Core Xii on March 08, 2009, 04:50:47 AM Super B.C. Kid, or as it's known in the US, Super Bonk, on the SNES. A lot of enemies, instead of just killing you, swallow you whole. Then you have to play through the enemy's insides to get out. :) (also there's a chapter taking place in the body of a big monster)
Title: Re: Games with organic stages/enemies Post by: TheSpaceMan on March 08, 2009, 05:05:28 AM Actually being afrait to mention it here. But Gears 2 got one of the few meaty levels that I have "liked" to the extent you can like a meaty level.
Title: Re: Games with organic stages/enemies Post by: JLJac on March 08, 2009, 05:14:28 AM The one in gears was just weird and tasteless. This is how it should look:
http://blog.ascendantjustice.com/halo-3/hindsight-halo-3/cortana/ (http://blog.ascendantjustice.com/halo-3/hindsight-halo-3/cortana/) http://www.ascendantjustice.com/files/cocop/Cortana/Cortana%20Large/ChiefOverlook-large.jpg (http://www.ascendantjustice.com/files/cocop/Cortana/Cortana%20Large/ChiefOverlook-large.jpg) http://www.ascendantjustice.com/files/cocop/Cortana/Cortana%20Large/PelicanAfar-large.jpg (http://www.ascendantjustice.com/files/cocop/Cortana/Cortana%20Large/PelicanAfar-large.jpg) I loved those stages in Loco Roco! Title: Re: Games with organic stages/enemies Post by: TheSpaceMan on March 08, 2009, 05:30:58 AM The one in gears was just weird and tasteless. This is how it should look: http://blog.ascendantjustice.com/halo-3/hindsight-halo-3/cortana/ (http://blog.ascendantjustice.com/halo-3/hindsight-halo-3/cortana/) http://www.ascendantjustice.com/files/cocop/Cortana/Cortana%20Large/ChiefOverlook-large.jpg (http://www.ascendantjustice.com/files/cocop/Cortana/Cortana%20Large/ChiefOverlook-large.jpg) http://www.ascendantjustice.com/files/cocop/Cortana/Cortana%20Large/PelicanAfar-large.jpg (http://www.ascendantjustice.com/files/cocop/Cortana/Cortana%20Large/PelicanAfar-large.jpg) I loved those stages in Loco Roco! This is where we apperently disagree.;) I found the meat level in gears quite logicaly explained, it did make sense from the games point of view. It actually followed a somewhat working biological design. And we finally got rid of the "If we let something muteate everywhere and apply it a pink and yellow texture, people will be scared" halo look. ^^ I never ever enjoyed a single meat level in Halo. Hehe. Title: Re: Games with organic stages/enemies Post by: Don Andy on March 08, 2009, 05:46:03 AM Thanks for all the suggestions so far guys. A lot of these I already played but there where also quite a few I knew but never expected them to have meaty levels.
Also, if this turns into a Halo vs Gears argument I'm going to hunt and gun both of you down personally :durr: Title: Re: Games with organic stages/enemies Post by: Tazi on March 08, 2009, 06:29:48 AM Oh, I forget about the most obvious one, Earth Worm Jim 2: http://www.youtube.com/watch?v=7-Ea0yAF-00 (http://www.youtube.com/watch?v=7-Ea0yAF-00) ;)
Title: Re: Games with organic stages/enemies Post by: Core Xii on March 08, 2009, 12:15:04 PM Ah yea, YouTube. Here's the chapter in Super Bonk I was talking about:
http://www.youtube.com/watch?v=2M24uaQlnQY (starting at about 2:30) Title: Re: Games with organic stages/enemies Post by: Cheater‽ on March 08, 2009, 02:57:53 PM One of World of Goo's levels.
Title: Re: Games with organic stages/enemies Post by: Don Andy on March 08, 2009, 03:29:39 PM I'd like to add myself Monster Maulers for the Arcade that I just stumbled upon. The game is basically a fighter (like Street Fighter) just with bosses instead of normal opponents. One of these bosses is "Brainy" which is like a huge brain monster inside an organic level (starts at 5:12 in the video below).
http://www.youtube.com/watch?v=EuUjCbDHCJI Title: Re: Games with organic stages/enemies Post by: Ina Vegt on March 08, 2009, 03:36:45 PM The .hack video games have quite a view of those, but they're really just a skin, and are pretty much the same as the other dungeon skins.
Title: Re: Games with organic stages/enemies Post by: GregWS on March 08, 2009, 03:55:59 PM The final section of Metroid Prime was pretty organic, and incredibly weird. There were all these teeth-like forms everywhere, and it was totally screwed up. It worked really well as a contrast from the rest of the game, which was organic in the normal sense.
Title: Re: Games with organic stages/enemies Post by: Smithy on March 08, 2009, 04:12:09 PM The final stage in the (poorly named) deep fighter game for dreamcast was organic. You delve into the body of a strange hive alien and blow it up, as is the time tested and best way to resolve any situation. Like my goddamned piece of shit truck.
Writing about this makes me want to own a dreamcast again. Title: Re: Games with organic stages/enemies Post by: Devlin on March 08, 2009, 07:26:14 PM Ruins area, EP1. Phantasy Star Online. While not entirely organic, there are fleshy-things pulsating on the walls and under glass sheets.
Title: Re: Games with organic stages/enemies Post by: Shade Jackrabbit on March 08, 2009, 08:22:12 PM Well, the giant spaceship that you're on (well, I guess "in" fits) in PREY is alive. It's pretty awesome. Check out the demo at least, it's like the first hour of the game and is pretty cool.
Title: Re: Games with organic stages/enemies Post by: gunswordfist on March 08, 2009, 08:54:18 PM Ugh, those kinds of stages always disturb me. Something about the feel of being inside another organism... I remember that level! It had a scifi little monsters jump out of glass tanks level before it. I loved that game.The first one that comes to mind for me is Clanker from Banjo-Kazooie. For being half-machine, it really got the feel spot-on. I also remember one stage from Shinobi III that might be more what you're asking about, where the walls are all made of undulating bio-matter, with this odd, gooey monster in the background trying to shoot you the whole time... TC, I strongly recommend Contra Hard Corps for what you want. Thanks for all the suggestions so far guys. A lot of these I already played but there where also quite a few I knew but never expected them to have meaty levels. Make sure you use a chainsaw rifle!Also, if this turns into a Halo vs Gears argument I'm going to hunt and gun both of you down personally :durr: Oh and you MUST play my favorite games with organic levels, Devil May Cry 1 and 3. Title: Re: Games with organic stages/enemies Post by: sergiocornaga on March 08, 2009, 11:16:02 PM Cosmo's Cosmic Adventure, an old Apogee game, had a couple of levels like this.
(http://img.photobucket.com/albums/v229/sergiocornaga/cosmo1.png) At the end of episode one, Cosmo got devoured by a big lizardy thing. This was the shareware episode, and I guess this was something of a cliffhanger ending to persuade people to buy episodes two and three. (http://img.photobucket.com/albums/v229/sergiocornaga/cosmo2.png) As episode two opens, Cosmo is inside the beast. I think there's another one of these levels in episode three as well, for some reason. Title: Re: Games with organic stages/enemies Post by: Don Andy on March 09, 2009, 02:22:58 AM I also found that playing anything Japanese with "Alien" in the title is bound to deliver at least one such a level.
Title: Re: Games with organic stages/enemies Post by: Tom on March 09, 2009, 06:17:53 AM Near the end of Devil May Cry there's a couple of chapters in the living cave/underworld, it's pretty organic and awesome.
http://www.youtube.com/watch?v=ADvlYETPkRk&feature=related Title: Re: Games with organic stages/enemies Post by: jute on March 09, 2009, 06:27:22 AM The incredible Gynoug/Wings of Wor:
(http://genesisreviews.tripod.com/reviews/wingsofwor4.gif)(http://genesisreviews.tripod.com/reviews/wingsofwor3.gif)(http://genesisreviews.tripod.com/reviews/gynoug_phalis.gif) (http://www.pixel-heroes.de/BossGallery/bgScreenshots/bgWingsofWor6.png)(http://www.pixel-heroes.de/BossGallery/bgScreenshots/bgWingsofWor10.png) (http://www.pixel-heroes.de/BossGallery/bgScreenshots/bgWingsofWor13.png)(http://www.pixel-heroes.de/BossGallery/bgScreenshots/bgWingsofWor14.png) (http://www.pixel-heroes.de/BossGallery/bgScreenshots/bgWingsofWor15.png)(http://www.pixel-heroes.de/BossGallery/bgScreenshots/bgWingsofWor18.png) Title: Re: Games with organic stages/enemies Post by: Hempuli‽ on March 09, 2009, 07:40:16 AM That looks scary. :O
Title: Re: Games with organic stages/enemies Post by: Simon Andersson on March 09, 2009, 09:31:15 AM I don't know if it counts, but if it does, the whole Zerg race in Starcraft is beautifully organic.
Title: Re: Games with organic stages/enemies Post by: Synnah on March 09, 2009, 12:13:00 PM Xenon 2: Megablast for DOS, it's full of that organic stuff & enemies I think: (http://upload.wikimedia.org/wikipedia/en/6/6f/ST_Xenon_2.png) http://www.youtube.com/watch?v=oHSMYkFO2r0 (http://www.youtube.com/watch?v=oHSMYkFO2r0) YES Xenon 2! Some really good organic stuff going on in this; I remember reading an interview with the Bitmap Brothers back in '89 or thereabouts, where they revealed that a lot of the inspiration for the enemies came from books on biology, and I think palaeontology too. Basically the game's five levels portrayed an evolution of life, from the first level's prehistoric creatures, up to... well, I never made it past level 3. I should really play it again. What's the best version? CD32? Title: Re: Games with organic stages/enemies Post by: JLJac on March 09, 2009, 12:31:34 PM Well, the giant spaceship that you're on (well, I guess "in" fits) in PREY is alive. It's pretty awesome. Check out the demo at least, it's like the first hour of the game and is pretty cool. Yeah, I'd recommend that. The demo is exactly as much prey you need to get tired of it, but it still has some of the game's best stuff.The new age stuff in prey bothered me, but I liked the idea of the ship. If I remember it correctly the ship is an extremely big organism that lives in space, and it travels between civilizations to kidnap their inhabitants. Once on the ship those creatures are controlled by it's very strong psychic presense, and are forced to stay on it and serve it while at the same time trying to survive in the intergalactic eco-system that has evolved onboard. And it captures technology too, and merges it into itself. That single idea is the thing that is awsome about prey. As a shooter it is horrific, and the characters and intrigue are laughable :biglaff: Title: Re: Games with organic stages/enemies Post by: Squiggly_P on March 09, 2009, 06:04:24 PM the Earthworm Jim games had good stages like that. The gameplay hasn't aged well at all, but the graphics still look interesting.
http://www.youtube.com/watch?v=Lz6HFdgp_94 http://www.youtube.com/watch?v=Y_qUEbpnhKU Pretty impressive stuff at the time. Title: Re: Games with organic stages/enemies Post by: gunswordfist on March 09, 2009, 07:15:58 PM the Earthworm Jim games had good stages like that. The gameplay hasn't aged well at all, but the graphics still look interesting. The gameplay hasn't aged well? You're joking, right?http://www.youtube.com/watch?v=Lz6HFdgp_94 http://www.youtube.com/watch?v=Y_qUEbpnhKU Pretty impressive stuff at the time. Title: Re: Games with organic stages/enemies Post by: undertech on March 09, 2009, 09:47:53 PM Gates of Zendocon - Atari Lynx
Life Force/Salamander - multiple platforms Forgotten Worlds - Arcade/Genesis A lot of the end bosses in FF tends to be pretty organically freaky, but I'm sure you've seen those already. Title: Re: Games with organic stages/enemies Post by: Cerogravian on March 10, 2009, 05:00:50 AM Aaah, I love the messy, organic look, and I used to replay many an ancient game just to reexperience the squishyness ;)
These aren't as good examples regarding lenght and feel, but noone mentioned them, so: 6 Days A Sacrifice has a nice piece towards the end in this style, and kind of an invertion of the idea, as it earlier has what basically is a living house, with an organic feel to it (not visually, but in the mood and sound-wise). And Ōkami has two of these, though my favourite is inside the emperors stomach :P Title: Re: Games with organic stages/enemies Post by: ChevyRay on March 10, 2009, 05:07:51 AM Cosmo's Cosmic Adventure, an old Apogee game, had a couple of levels like this. HOLY CRAP I'd forgotten about this game completely :o(http://img.photobucket.com/albums/v229/sergiocornaga/cosmo1.png) At the end of episode one, Cosmo got devoured by a big lizardy thing. This was the shareware episode, and I guess this was something of a cliffhanger ending to persuade people to buy episodes two and three. (http://img.photobucket.com/albums/v229/sergiocornaga/cosmo2.png) As episode two opens, Cosmo is inside the beast. I think there's another one of these levels in episode three as well, for some reason. Title: Re: Games with organic stages/enemies Post by: gunswordfist on March 10, 2009, 10:46:50 AM Gates of Zendocon - Atari Lynx Pleh! How did I forget Forgotten Worlds? Go play that NOW TC!Life Force/Salamander - multiple platforms Forgotten Worlds - Arcade/Genesis A lot of the end bosses in FF tends to be pretty organically freaky, but I'm sure you've seen those already. Title: Re: Games with organic stages/enemies Post by: UltimateWalrus on March 12, 2009, 07:27:20 PM Dead Space
Title: Re: Games with organic stages/enemies Post by: gunswordfist on March 12, 2009, 07:30:30 PM Dead Space REALLY? Wait, don't tell me more.Title: Re: Games with organic stages/enemies Post by: UltimateWalrus on March 12, 2009, 07:51:01 PM Well OK, Dead Space has some interior environments that are organic and quite disturbing. There's a lot of flesh covering the walls everywhere, and occasionally there are humanoid figures that have been "integrated" into the structure. They tend to squirm and make disturbing noises, even if you shoot their head off they still do it, it's damn creepy O_o
Not to mention, there's fleshmonsters that jump of holes and grab you :epileptic: Title: Re: Games with organic stages/enemies Post by: Don Andy on March 13, 2009, 12:59:44 AM Not to mention, there's fleshmonsters that jump of holes and grab you :epileptic: Sticky floor + corner = giant fleshy tentacle about to grab you :-X Also, would like to add the Arcade beatemup Guardians/Denjin Makai 2 to the mix http://www.youtube.com/watch?v=GuoAay2YaeE Fleshiness starts (rather surprisingly) at 1:38 and comes to its climax at the final boss around 4:30 Title: Re: Games with organic stages/enemies Post by: Rock D on March 13, 2009, 04:15:03 AM Oh well, at least I'll get to be the guy who posts Galshell - Blood Red Skies (http://www.caiman.us/scripts/fw/f1436.html) (nsfw). It's a Japanese indie title kind of similar to Abadox in that it's all inside an organism, but dissimilar in the fact it is kinda terrifying. They made another very similar game, that isn't as brutally hard, called Hellbound (http://shootthecore.moonpod.com/database.php?company=Akira+Hut+Original)(also quite nsfw). It has a nice bullet eating shield mechanic. I'd recommend playing both of them, they're top notch freeware SHMUPS. They're not as pornographic as you might expect from first glance. It's just about shooting semi-nude grotesque monsters (although I never completed either of them, so they might have something dirty at the end). Title: Re: Games with organic stages/enemies Post by: Krux on March 13, 2009, 05:16:34 AM splatter house
(http://www.xbox-emulation.co.uk/images/SplatterHouse-Big.jpg) Turrican II (http://www.nemmelheim.de/turrican/other/Turrican_2_PC/Level5/Turrican_2_PC_007.png) Turrican III (http://www.nemmelheim.de/turrican/other/turrican3/images/level4/TurricanIII_039.png) Title: Re: Games with organic stages/enemies Post by: Melly on March 13, 2009, 07:57:44 AM Splatterhouse had some awesome fleshy designs.
Title: Re: Games with organic stages/enemies Post by: Tom on March 13, 2009, 09:19:29 AM Completely forgot about the last stage of Turrican 2, that level looked awesome. I like the re-done PC graphics in that screenshot, although the amiga character sprite was much cooler imo.
Title: Re: Games with organic stages/enemies Post by: gunswordfist on March 13, 2009, 10:43:13 AM I can't believe know of you kids said Vectorman 2. WHAT'S WRONG WITH YOU!
Title: Re: Games with organic stages/enemies Post by: skaldicpoet9 on March 13, 2009, 11:19:15 AM About all of R-Type. haha, I was just about to mention R-Type Title: Re: Games with organic stages/enemies Post by: Moth on March 13, 2009, 12:34:01 PM They made another very similar game, that isn't as brutally hard, called Hellbound (http://shootthecore.moonpod.com/database.php?company=Akira+Hut+Original)(also quite nsfw). It has a nice bullet eating shield mechanic. I'd recommend playing both of them, they're top notch freeware SHMUPS. They're not as pornographic as you might expect from first glance. It's just about shooting semi-nude grotesque monsters (although I never completed either of them, so they might have something dirty at the end). I honestly hope no one actually gets off to these games (http://www.dopterra.com/imagedump/rly.gif) Hellbound looks interesting, I'll definitely try it out later. I can't believe know of you kids said Vectorman 2. WHAT'S WRONG WITH YOU! Huh, Vectorman 2 had a fleshy place? All I remember about that game is the tank and the spider final boss. Title: Re: Games with organic stages/enemies Post by: AuthenticKaizen on March 13, 2009, 12:53:30 PM super ghouls n ghosts (snes)
contra 3 (snes) Title: Re: Games with organic stages/enemies Post by: gunswordfist on March 13, 2009, 01:05:31 PM They made another very similar game, that isn't as brutally hard, called Hellbound (http://shootthecore.moonpod.com/database.php?company=Akira+Hut+Original)(also quite nsfw). It has a nice bullet eating shield mechanic. I'd recommend playing both of them, they're top notch freeware SHMUPS. They're not as pornographic as you might expect from first glance. It's just about shooting semi-nude grotesque monsters (although I never completed either of them, so they might have something dirty at the end). I honestly hope no one actually gets off to these games (http://www.dopterra.com/imagedump/rly.gif) Hellbound looks interesting, I'll definitely try it out later. I can't believe know of you kids said Vectorman 2. WHAT'S WRONG WITH YOU! Huh, Vectorman 2 had a fleshy place? All I remember about that game is the tank and the spider final boss. Title: Re: Games with organic stages/enemies Post by: Krux on March 13, 2009, 03:49:12 PM I totally forgot Prey
(http://www.ps3blog.de/wp-content/uploads/2008/03/prey2.jpg) This Vagina in the wall helps the enemies to hide but there are a lot more >:D (http://gadgets.boingboing.net/gimages/4billion.jpg) but it is not a game, it is a Video Kings of power 4 billion percent Title: Re: Games with organic stages/enemies Post by: jute on March 13, 2009, 08:44:58 PM (http://www.interq.or.jp/saturn/takuhama/pmt.jpg)(http://www.interq.or.jp/saturn/takuhama/pm1b.jpg)
(http://www.interq.or.jp/saturn/takuhama/pm2.jpg)(http://www.interq.or.jp/saturn/takuhama/pmtb2b.jpg) (http://www.interq.or.jp/saturn/takuhama/pm3.jpg)(http://www.interq.or.jp/saturn/takuhama/pmtb3b.jpg) Title: Re: Games with organic stages/enemies Post by: Don Andy on March 14, 2009, 06:17:30 AM That game would be pretty awesome, but I have a hard time seeing anything with all the bullets on the screen.
Title: Re: Games with organic stages/enemies Post by: nayon on March 14, 2009, 06:36:34 AM Reddish organic backgrounds with red bullets doesn't seem like a very smart idea.
Title: Re: Games with organic stages/enemies Post by: null & void on March 16, 2009, 07:51:29 AM I played Psyche Metal. It wasn't good (kind of slow), but it wasn't hard at all. I'm not exactly the queen of danmaku shooters either. Essentially everything moves just slow enough to be challenging without being impossible. This is also kind of the way the Galshell sequel worked. I didn't like either game beyond the art, though.
Title: Re: Games with organic stages/enemies Post by: JLJac on March 21, 2009, 12:17:56 AM No, I've also never understood this thing with extremely many, extremely slow bullets. It seems kind of odd to me to be able to circle several times around a projectile :D
The art looks awsomely creepy though :o Title: Re: Games with organic stages/enemies Post by: Guert on March 21, 2009, 10:45:37 AM Earthworm Jim's last stage, ButtVille, got you running around on Queen Slug-For-A-Butt. The level featured nerves-like decoration as well as other organic elements like claws and bones.
I don't have a pic but I do have a link for a playthrough on youtube right here (http://www.youtube.com/watch?v=2HbI938QnDw). Title: Re: Games with organic stages/enemies Post by: wourme on March 21, 2009, 12:32:24 PM I think it's interesting when an area is kind of organic but really shouldn't be, as in parts of Silent Hill 2 and 4.
R-Type has been mentioned, but I think it's interesting that in R-Type Final, you go inside a boss from the original game. (That R-Type Final boss also happens to be as far as I can get without cheating.) |