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Feedback => DevLogs => Topic started by: Bones on May 28, 2009, 08:41:39 PM



Title: Slime Co.
Post by: Bones on May 28, 2009, 08:41:39 PM
(http://i43.tinypic.com/2lsts08.png)

Slime Co. is a platform game similar to Gish where you are a blob and can stick to pretty much anything.
Your objective as a janitor is to collect as much slime as you can and bring it back for extraction.
Different color blobs give you different powers and also more points.

NEWEST DEMO (http://punky.ensellitis.com/mygames/slimeco.exe)

(http://www.pixelxcore.net/jelleye/images/gallery/controls/vk_left.gif) Move Blob Left
(http://www.pixelxcore.net/jelleye/images/gallery/controls/vk_right.gif) Move Blob Right
(http://www.pixelxcore.net/jelleye/images/gallery/controls/vk_up.gif) Make Blob Jump/Stick to roof
(http://www.pixelxcore.net/jelleye/images/gallery/controls/vk_down.gif) Move Blob Down

R to reset game

Or watch some youtube progress videos.
V0.1 (http://www.youtube.com/watch?v=9-KDO4_NyX0)
V0.2 (http://www.youtube.com/watch?v=lOLYMxDgRMM)
V0.3 (http://www.youtube.com/watch?v=WoWjRgYKEG4)
V0.4 (http://www.youtube.com/watch?v=2SadGKeMqVo)
V0.5 (http://www.youtube.com/watch?v=iuEydyK4pR4)
V0.5 (http://www.youtube.com/watch?v=iuEydyK4pR4)
Recent Version (http://www.youtube.com/watch?v=Eol4D8Nlw88)


Things to do;
Movable boxes/crates
make more ideas


Title: Re: Slimer (name undecided)
Post by: Inanimate on May 28, 2009, 09:09:48 PM
I really like this! As I said on DA, the graphics are a bit bland, but with a bit of work, it would be a really nice style for the game!

Also, do you want name suggestions? Help? Anything?


Title: Re: Slimer (name undecided)
Post by: Bones on May 29, 2009, 05:02:36 AM
Okay so I've made an objective/storyline
You are a small young slime, your job is to collect stray slimes in each level.
Each glob you collect makes you larger so you want to go back to the draining pipe to extract the slime you've collected.
Otherwise theres a good chance you can pop.
Lava is no longer a 1 hit kill, it shrinks you if your big, thus loosing you points.

As for assistance I'd be more then happy to hear ideas, thoughts opinions.
If you have anything you think you can offer to the project I'd be happy to hear from ya.  :gentleman:

He got an upgraded texture.
(http://i43.tinypic.com/2wmksqu.jpg)

TBH, art is actually the last thing I'm worried about at the moment.
Since it's not a big concern to me quite yet till I get the game stable and doing what i want it to.
Maybe I'll sketch up some concepts for level with some grid paper.
Just to create an idea for some level designs.

(http://i39.tinypic.com/312hjeu.png)
But I'm sure if I made object tiles like thse I could have quite some level customization.


Title: Re: Slimer (name undecided)
Post by: siiseli on May 29, 2009, 06:27:56 AM
This is looking rather good and I like the new texture. Though the game seems to not be fps independent? It runs really really fast for me so I can't really try it out.


Title: Re: Slimer (name undecided)
Post by: Inanimate on May 29, 2009, 06:30:29 AM
I think keeping it simple but stylish could work.

Also, I actually had an idea starring a blob similar to this a long time ago. I'll message you all my plot ideas and such later.  :)


Title: Re: Slimer (name undecided)
Post by: Bones on May 29, 2009, 11:09:15 AM
http://www.youtube.com/watch?v=2SadGKeMqVo (http://www.youtube.com/watch?v=2SadGKeMqVo)
Newest video is up and live.
Now you can see the collecting of blobs + the extraction of them.

@siiseli- the games room speed was 60, not sure if that has anything to do with it going super fast for you?

And sure, I'd be happy to hear your old plot idea inanimate


Title: Re: Slime Co. (name undecided)
Post by: Xion on May 29, 2009, 01:35:50 PM
oh man that new vid looks sweet. Love the new texture.
One thing kinda bugged me was the face kept like flipping upside down and stuff kind of suddenly in the demo, but I didn't see that happening in the new vid so maybe you fixed it?

cool to see you got the radius changing stuff working. Looking groovy so far.


Title: Re: Slime Co. (name undecided)
Post by: Bones on May 29, 2009, 01:46:57 PM
Thanks X
Yea, that got fixed, a bouncing effect was also made.
Though I'm working on seeing if I can get the object a bit more elastic like.
(http://www.stevespanglerscience.com/img/cache/bcb9b8db117ee64376aedaf7af3595ca/slime_2-340x340.jpg)
Like true slime.
Edit* this is not in game, just what i want it to look like.  :-*

New demo (http://punky.ensellitis.com/mygames/slimeco.exe)
I've added a few things since the video.  8)
But I dont want to spoil it, it's nothing too big though just more scenery.


Title: Re: Slime Co. (new demo)
Post by: pgil on May 29, 2009, 04:08:48 PM
This is looking really good. You made a lot of progress with the visuals in just a few days. I'll definitely be following this  :beer:


Title: Re: Slime Co. (new demo)
Post by: Bones on May 29, 2009, 06:12:04 PM
Thanks pgil.  :beer:

Originally I had made a max cap on how many blobs you could eat before having to return.
Because you got stuck in the room otherwise.
But a buddy and I were chatting and he came up with the idea to shrink while you transport slime.

Basically when you grab the slime it's off to the extraction pump as quick and as big as you can get there.
You lose slime 2xfaster the bigger you become.
I've added this to the new demo so go try it out. :D


Title: Re: Slime Co. (new demo)
Post by: Andy Wolff on May 29, 2009, 06:49:41 PM
This is really great and it has enormous potential. Good luck to you, sir!


Title: Re: Slime Co. (new demo)
Post by: Damian on May 30, 2009, 04:06:39 AM
I really love where this is going! I'll keep an eye on those youtube vids :gentleman:


Title: Re: Slime Co. (new demo)
Post by: Nate Kling on May 30, 2009, 09:54:22 AM
Looking good Bones!  I love the new look for the blob.  Im really impressed!


Title: Re: Slime Co. (new demo)
Post by: Bones on May 30, 2009, 11:48:20 AM
COLOR CHANGING
(http://i43.tinypic.com/302q2k4.png)
Blobs are going to be the powerups
You change color depending on what blobs you pick up.
Your score is multiplied depending on what type of slime you come back as.

Any ideas for colors and abilities?

I was thinking;
White could float
Red could get bigger from flames
ect...


Title: Re: Slime Co. (new demo)
Post by: Inanimate on May 30, 2009, 12:08:32 PM
Blue grows in water (maybe it dissolves you?)

Silver (metal) can go on spikes

Orange can go on lava

Yellow grows in electricity

Purple grows in poison (or some such)


Title: Re: Slime Co. (new demo)
Post by: Nitro Crate on May 30, 2009, 01:38:04 PM
This should combine with that one game about utilizing water for stuff. That'd make one epic game.

Edit: Sprout


Title: Re: Slime Co. (new demo)
Post by: Bones on May 30, 2009, 08:49:24 PM
New demo is uploaded same link as in the first post.

New youtube video to see the changes.
http://www.youtube.com/watch?v=DNBNvaoFTXs (http://www.youtube.com/watch?v=DNBNvaoFTXs)


Title: Re: Slime Co. (new demo)
Post by: Jared C on May 31, 2009, 02:11:32 PM
Bones, this is looking great!  I love where this is going.  :-*


Title: Re: Slime Co. (new demo)
Post by: Eclipse on May 31, 2009, 03:02:56 PM
it's awesome! :)


Title: Re: Slime Co. (new demo)
Post by: Bones on May 31, 2009, 06:10:30 PM
Thanks guys.

Did some new color transitioning (http://www.youtube.com/watch?v=pc9-GXd0Ha4).


Title: Re: Slime Co.
Post by: Inanimate on May 31, 2009, 06:28:45 PM
The transitions are REALLY slow, but otherwise, look fantastic.


Title: Re: Slime Co.
Post by: Bones on June 01, 2009, 09:27:46 PM
(http://i44.tinypic.com/2jac9p1.gif)
Decided to give the blob colors some faces as if they are like little blobblets.

I've also updated the demo link.
I've made it so when you pick a color your blobs face changes accordingly to that color.

Not really too great of an update.


Title: Re: Slime Co.
Post by: gnat on June 01, 2009, 10:28:21 PM
I wanted to say that this is quite a fun game!  :gentleman:


Title: Re: Slime Co.
Post by: Eclipse on June 02, 2009, 02:21:34 AM
i don't like the pixel art face on the blob, otherwise, nice style..

pixel art and non pixel art mix awfully


Title: Re: Slime Co.
Post by: mokesmoe on June 02, 2009, 05:58:50 PM
I personally do like the pixel art faces. This game is looking great so far!
Two questions:
What does yellow slime do?
Why am I getting negative score when I die?


Title: Re: Slime Co.
Post by: Inanimate on June 02, 2009, 06:01:43 PM
For the Negative Score: Losing the goo that you collect before putting it in the pipes means you 'cost a debt' to the company, so they charge you.


Title: Re: Slime Co.
Post by: Bones on June 02, 2009, 09:29:25 PM
Yellow slime is 2x speed.

 :epileptic:
So I've ran into a problem....
I had to format my computer today, it would not boot up at all.
Took me all day just to get it back...
And it's still not working at all.

Lucky I saved a semi-old version of the gmk on my server before this occured.
So all is not lost.

But now that I don't have GM, or a fully working windows (this is weird so much shit is missing from the install)
I can't work on anything until I get stuff going again. :tired:


Title: Re: Slime Co.
Post by: Damian on June 03, 2009, 01:07:34 PM
 :'(
Dude, not good.
Can't you do a system recovery, go back a few days or so?


Title: Re: Slime Co.
Post by: Bones on June 03, 2009, 01:25:56 PM
No.. I had to format the drive.
I pretty much lost everything I had drawn in the past 2 years.  :wtf:

Edit: I got my graphics card working again!  :beer:
We're back on.


Title: Re: Slime Co.
Post by: Bones on June 05, 2009, 02:25:16 PM
My game maker is working but acting strange...
It doesn't like to remember the changes I make when I try and test my game and come back to the gmk..
So that will be a pain, but at least I can still do some stuff.

(http://i43.tinypic.com/m9rb60.png)
Todays update a new look for the face.

(http://i39.tinypic.com/149wai8.png)


Title: Re: Slime Co.
Post by: Xion on June 05, 2009, 07:55:02 PM
man those new faces are sweet

Man, it sucks muchly that you lost a ton of stuff, but I'm glad progress continues.
*encourage encourage* :)


Title: Re: Slime Co.
Post by: Bones on June 06, 2009, 03:03:48 AM
(http://i39.tinypic.com/2n8sd9g.jpg)
We're going VERT

New youtube video (http://www.youtube.com/watch?v=iuEydyK4pR4)
A crude attempt at water.


Title: Re: Slime Co.
Post by: Bones on June 06, 2009, 07:37:00 PM
Imported a lighting example I found.
Been doing searching for a good example all day, I think I got the one I needed.
(http://i43.tinypic.com/33tib6h.png)
(http://i39.tinypic.com/5tudk0.jpg)
old picture the light doesn't go through anymore

Finally did something to start setting up atmosphere of some sort.
Or at least an attempt to.


Title: Re: Slime Co.
Post by: Inanimate on June 06, 2009, 07:49:08 PM
As I said on MSN, it's beautiful.


Title: Re: Slime Co.
Post by: Eclipse on June 07, 2009, 02:31:24 AM
with that lighting it's going to look a lot like Gish, and that's not bad at all


Title: Re: Slime Co.
Post by: Bones on June 07, 2009, 12:25:50 PM
I wish I could pull dynamic shadows off..  :tired:
I've tried merging every gamemaker light/shadow example I can find.
Nothing has worked smoothly, either it runs at 50% speed or slower, or the lighting example will only do Square objects.. ;/

(http://i40.tinypic.com/2vht4et.png)
All I can really do is add lights which just looks cheap and like shit.

managed to try and do some concept doodling.
(http://i40.tinypic.com/2vd4h14.jpg)


Title: Re: Slime Co.
Post by: Super Joe on June 07, 2009, 01:27:21 PM
coloured lighting is some busted 90s shit and youd be best served distancing yourself from gish anyway. dont dwell on it son.


Title: Re: Slime Co.
Post by: Bones on June 07, 2009, 01:57:00 PM
I obviously don't like the cheesy colored lights.
But that's all game maker will do without messing up it seems. :(

Yea, the colored lighting is more wanted for say the lavas ambient light.
I wasn't trying to clone Gish in anyway really, I actually started making this before playing Gish.
I had seen Gish before, but had never played it.
The tile textures were default from the example I had found, so that's why it looked like gish.

As for the shadows, Gish isn't the only platformer to use dynamic shadowing.

Tried starting on some tiles.
I know about the hand railing, it's been a pain...
(http://i42.tinypic.com/2u8z247.png)
(http://i39.tinypic.com/9avj1w.png)


Title: Re: Slime Co.
Post by: pgil on June 07, 2009, 03:52:29 PM
Those are some nice looking tiles.. Personally, I don't think you even need dynamic lighting. It would clash with the hand-pixeled shading you've done and make everything look flat.


Title: Re: Slime Co.
Post by: Inanimate on June 07, 2009, 04:17:25 PM
It looks really nice! Even without any 'dynamic lighting' ( ::)) it is still great.


Title: Re: Slime Co.
Post by: Bones on June 08, 2009, 12:11:31 AM
(http://i39.tinypic.com/zuryth.gif)
Maybe I'll just have to fake it and pixel my own shadows.

(http://i43.tinypic.com/97seib.png)

Edit: The new demo is uploaded, sorry I'm lazy not all of the level is tiled but you can see how it's looking, and try out the blue slimes now.


Title: Re: Slime Co.
Post by: Renton on June 08, 2009, 01:01:36 AM
Yeah, I don't think you need dynamic lighting. It made the game look too "gishy" anyway.


Title: Re: Slime Co.
Post by: moi on June 08, 2009, 09:01:19 AM
(...) dynamic lighting. It made the game look too "gishy" anyway.
I don't think that's just because of the lighting though.


Title: Re: Slime Co.
Post by: Eclipse on June 08, 2009, 09:46:56 AM
(...) dynamic lighting. It made the game look too "gishy" anyway.
I don't think that's just because of the lighting though.

yeah, not at all :D

but having a metaball with eyes + hard shadows...


i really like how it looks now! go for the pixel route.

also you can fake 45° shadows using darker tiles and such


Title: Re: Slime Co.
Post by: Bones on June 09, 2009, 11:57:33 PM
New youtube video (http://www.youtube.com/watch?v=IKxK_37yHaw)

(http://i40.tinypic.com/szdge1.gif)
I'm getting tired.
Tonights ideas, random doodles nothing solid, I'll probably re-draw this on paper try and sort some things out.

If anyone can come up with some kind of story involving this image that'd be swell.

I tried coming up with some kind of enemy that could attack you.
My idea was a floating needle.

(http://i44.tinypic.com/apjur8.gif)
It would come suck goo from you and then go back and deposit it but it would be stealing it not helping you.
(But eventually maybe it could?)
Someone asked me if you could get that goo back, and I was not sure how I would do that.

I don't have any form of momentum working yet so the blob has no real mass.
So I don't really have a way of breaking something, or damaging it with force of some sort.
All I can think of is color could effect damaging them, but I'm not sure where I'd go with that.

I'm off to go graffiti a wall of some kind


Title: Re: Slime Co.
Post by: Inanimate on June 10, 2009, 06:33:10 AM
I have NO idea how to code this, but maybe once you get to a 'running speed', you can smash into things to break them?

Also, the water looks great! And that's a stylish over world you got.


Title: Re: Slime Co.
Post by: Eclipse on June 10, 2009, 02:23:39 PM
I don't have any form of momentum working yet so the blob has no real mass.
So I don't really have a way of breaking something, or damaging it with force of some sort.

well that's quite easy to implement anyway, just take the speed.. and if you don't have it (quite strange) you can do previousposition-currentposition to have the movement from the last frame, and use it as your speed vector


Title: Re: Slime Co.
Post by: Bones on June 14, 2009, 11:56:27 AM
Anyone here know a good way to make walls transparent when the character goes behind them? if that makes sense.

Buddy sent me a new engine, it seems to work well.
He added automatic sticking to walls, which is basically handy for the |_ corners _|
Cause you wrap around the corner, it adds a nice feel to the slime.

I'm trying to fill things up so I want to make rooms that have walls that disappear when you go in to them.

My buddy suggested this, but I got nothing from it.
If anyone knows GM at all I could use some help.  :beg:
Code:
if collision_rectangle(x,y,x,y,obj_player,precise,notmetrue?)
  image_alpha = 0.5;
else
  image_alpha = 1;

edit: got one
Code:
if instance_number(player)!=0{
if player.y>y
{image_alpha=0.5+(abs(x-player.x)/200)*0.5}else{image_alpha=1}}

(http://i39.tinypic.com/2v30l1v.png)


Title: Re: Slime Co.
Post by: Bones on July 05, 2009, 02:19:00 AM
It's been a while since any progress was made here game wise.
So due to that I decided I needed to try and etch out some sort of design here.

I need a gimmick, some sort of scoring system formula to decide how to pick which color should be worth more...
If you think I'm missing anything don't hesitate to tell me, as it's about 4 am here.
Thanks in advanced to anyone that reads this, I'd be happy to hear any feedback on what I have so far.

But without anymore chatter I have enough text to post so I'll get to it.

Story

You are a slime, a genetically engineered slave.
Your life consists of a daily routine of collecting all stray "goo" in other words you're a slimey janitor.
Life is tough, Living is even tougher, you as a slime have unlimited lives you can generate a debt to the company though death.
There are many threats to the average slime such as; lava, spikes, electricity, water.
*I can't think of an overall goal to achieve first I have to think what kind of company Slime Co. really is
Is it; corrupt, bankrupt, expanding?

Characters

The Slime
Your life is at risk at every moment.
You feel pain, you feel death; and yet you have to repeat your job with the same risks as before.
A never ending slavery, you don't know who you are (if you are anything), you don't know why you are doing what it is you're doing.

The Scientist
Though your memory is vague you remember the giant fingers that poked at you.
Those huge glaring mirror like eyes gazing at you.
The torture he put you through to make you what you are today.

Gameplay

Movement
You have full range movement, you can pretty much get to any nook or cranny.
You stick to every surface (or perhaps nearly every surface)
Movement through levels can become easier the bigger you get, or they can just get more difficult.

Mechanics
Each orb aka "goo" you collect makes you larger, and larger.
Color of orb, changes the properties of your slime.
Such effects as; Immunities, Increase of Speed, Hovering, New Hazards
A new mechanic being worked on is the ability to break down into half sized pieces.

Scoring
Each color you bring back is worth more then the other.
I don't know how to formulate a decent way to give bonus points, perhaps even combo multipliers..

Colors
GREEN; Natural slime
RED; Heat resistance, don't touch water
YELLOW; 2x faster
BLUE; Bounce on water
WHITE; Ability to float

Game end
Win; Escape?, Meet the required quota?, Save the company?
Game over; Death results in debt, debt results in termination


Title: Re: Slime Co.
Post by: pgil on July 05, 2009, 11:12:16 AM
*I can't think of an overall goal to achieve first I have to think what kind of company Slime Co. really is
Is it; corrupt, bankrupt, expanding?

I kind of like the idea of a big corporation that's gone bankrupt...  Maybe the laboratories have been abandoned, and the slimes have been left to die-- but instead, they have flourished and formed their own warped society.


Title: Re: Slime Co.
Post by: Joseph on July 08, 2009, 05:23:04 PM
I kind of like the idea of a big corporation that's gone bankrupt...  Maybe the laboratories have been abandoned, and the slimes have been left to die-- but instead, they have flourished and formed their own warped society.

I like the sound of that. Maybe the lab is crumbling, about to completely collapse and you must escape to the surface in order to survive? Or maybe some kind of beast lurks deep within the depths of the lab?


Title: Re: Slime Co. (new youtube vid)
Post by: Bones on July 08, 2009, 09:58:24 PM
I was thinking of just combining both ideas.

It's a corrupt company that is losing money, so they invent you and deceive you into slavery.
Then eventually you have to escape from the laboratory trying to terminate you and all the slime you managed to collect throughout all the levels before the escape then becomes your life.

You can no longer deposit slime, only use what is left for the escape.
If the quantity of collected slime goes to 0, it's game over.


Title: Re: Slime Co.
Post by: Niclas on December 19, 2010, 04:22:37 PM
This looks great. Especially the new Texture and the morphing physics.


Title: Re: Slime Co.
Post by: mokesmoe on December 19, 2010, 07:55:51 PM
You do realize you just bumped a year and a half old thread. :facepalm: