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Title: Super Game Bakedown 2008! Post by: professor_scissors on December 22, 2007, 05:00:02 PM Hello, TIGsource!
It's Alan Gordon, the guy who made Zombie City Tactics and Vertical Challenge and stuff. I am here to talk about the SUPER GAME BAKEDOWN. This will be the third official year that I have organized this event. It was touched on briefly here after it ended last year; the idea is that people start coding a game at the beginning of January, then finishes the game by the end of January. Kind of a NaNoWriMo for game developers. There are very few limitations - all game making methods are allowed, from C++ to RPG Maker. The extent of what makes a complete "game" is entirely int he judgement of the participant. The only real rules are not to start coding, drawing, or making any resources for your game before midnight, January 1st. Planning is A-OK, though. It starts in ten days, which is a little frighteningly soon, but I was wondering if 1) anyone here would be keen on participating, and 2) if it could get a TIGsource mention before it starts. We have a website in the works, but I don't know if it will be up in time... So far, it's just me and a few people from over on Insert Credit participating. Anyone else interested? Title: Re: Super Game Bakedown 2008! Post by: fish on December 22, 2007, 05:45:55 PM man, im temped.
but i would need help. Title: Re: Super Game Bakedown 2008! Post by: professor_scissors on December 22, 2007, 09:30:42 PM Help is allowed!
On the other hand, I generally don't recommend working in organized teams, as it can slow the process down. I mean, you CAN, but I susupect it would be harder. Title: Re: Super Game Bakedown 2008! Post by: Zaphos on December 22, 2007, 09:41:26 PM Help is allowed! Slows the process down? What?On the other hand, I generally don't recommend working in organized teams, as it can slow the process down. I mean, you CAN, but I susupect it would be harder. Anyway, it's a bit of an odd concept; it seems like the novel writing thing chose a month because that is a short time to make a novel, but it's relatively a long time to make a game, at least for a competition. I mean, MinorHack is an hour long, Ludum Dare is 48 hours, Speedhack is 72, Text the Halls is two weeks ... so why pick a month? Also, is there a website? Title: Re: Super Game Bakedown 2008! Post by: professor_scissors on December 22, 2007, 10:21:59 PM Help is allowed! Slows the process down? What?On the other hand, I generally don't recommend working in organized teams, as it can slow the process down. I mean, you CAN, but I susupect it would be harder. Anyway, it's a bit of an odd concept; it seems like the novel writing thing chose a month because that is a short time to make a novel, but it's relatively a long time to make a game, at least for a competition. I mean, MinorHack is an hour long, Ludum Dare is 48 hours, Speedhack is 72, Text the Halls is two weeks ... so why pick a month? Also, is there a website? To answer your questions in the order you asked them: 1: Groups may not slow you down! I don't know. It's my hunch based on personal experience. 2: I chose a month because it's enough time to make a decent product that doesn't feel too rushed. 48 hours is great for a crazy theme competition, but this is more slow-paced, emphasizing quality over quantity. Or something. 3: There WILL be a website, but there is not one yet! Title: Re: Super Game Bakedown 2008! Post by: ithamore on January 09, 2008, 09:43:09 AM I think you should repost the competition and rules in the Competitions (http://forums.tigsource.com/index.php?board=9.0) sub-forum, which is where you should have started in the first place. There, the contest should get more appropriate attention.
Title: Re: Super Game Bakedown 2008! Post by: Hideous on January 09, 2008, 12:32:03 PM And also what are the rules of this?
Title: Re: Super Game Bakedown 2008! Post by: Farbs on January 09, 2008, 03:28:42 PM ...and has it started already?
Title: Re: Super Game Bakedown 2008! Post by: SuperWes on February 02, 2009, 09:55:32 AM It's February!
That means that it's no longer January and the competition is over. This year I entered! My game is right here: My Love is Across the Gap (http://www.superwes.com/MLAG) Other games entered in the bakedown include: Robot World Arena (http://www.auntiepixelante.com/robotworldarena/) by Dessgeega Bark, Bark, Bark to Save the Earth (http://www.youhavetohelp.us/ben/bakedown/) by skelethulu Garmada (http://studiohunty.com/garmada/garmada%20v0.zip) by luvcraft Crosstown (http://www.studiohunty.com/crosstown_v0.zip) by luvcraft Mike the Cat's Legal Defense Fund (http://topherflorence.com/mikethecat.zip) by Take It Sleazy Gravity Has Almost Disappeared (http://69.25.196.251/~l/gravity.qst) by L (A Quest for Zelda Classic. Download Zelda Classic here (http://zeldaclassic.armageddongames.net/)) Play some of them and post impressions! I'm not sure there's been a winner yet, or even that the competition creators have checked in on the games created for it, but there's some good stuff in here, so I hope everyone takes a look! EDIT- OH CRAP! I just saw that I'm not supposed to advertise my own game. Please don't ban me, but feel free to delete this post if you'd like. -Wes Title: Re: Super Game Bakedown 2008! Post by: Alex May on February 02, 2009, 10:21:10 AM Wow completely passed me by this one.
Don't worry about the advertising thing it's mostly there for people who are selling their games I think... besides you link to a bunch of other games which is both cool and awesome. Title: Re: Super Game Bakedown 2008! Post by: moi on February 02, 2009, 11:57:07 AM frontpage?
Title: Re: Super Game Bakedown 2008! Post by: TheBlackMask on February 03, 2009, 06:46:28 AM Aw, man, I thought this was gonna be about getting high.
Title: Re: Super Game Bakedown 2008! Post by: agj on February 08, 2009, 08:40:14 AM I'm glad that the Bakedown was a success this year! Too bad that you didn't promote it at all other than within SB itself.
Title: Re: Super Game Bakedown 2008! Post by: SuperWes on February 10, 2009, 08:45:11 AM I'm pretty disappointed about the relative lack of promotion as well. I assumed that making a good game and releasing it for free would generate automatic interest, but I feel like so few people are taking the time to try it out.
I guess this mirror's my own experience since I rarely play the random free games I stumble across on the internet, but I assumed there was this huge subculture of people who try every little free game they can get their hands on. Guess I need to pimp harder! I'll probably make a YouTube video. -Wes Title: Re: Super Game Bakedown 2008! Post by: BMcC on February 10, 2009, 09:08:13 AM Aah, I must've been sick when you posted this or something. Didn't see the thread until now. :(
Shoot me an email next time, and I'll front page it hard. :handmetalL: :handmetalR: |