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Title: Avoid Hitting Piano Post by: Newbrof on December 14, 2009, 02:03:32 AM http://didu-games.nstweb.net/avoid-hitting-piano/
Hi, I am new to the forum and I am looking forward to game ideas discussion, feedback, communication with fellow game devs. I am totally indie (I do all my work/art in spare time), so I feel a bit isolated in this regard. I hope to broaden my scope here! Avoid Hitting Piano (iphone) is my first public, commericial release. The video does not show the hidden aspects of the game, though (would not make sense to spoil it). But is definately about shortwave spies :-) There is a lite version of the 1st third of the game. cheers, George Title: Re: Avoid Hitting Piano Post by: Newbrof on December 14, 2009, 05:44:27 AM found Derek Yu on Gamasutra. Excerpt:
Quote GS: Kind of games vignettes. DY: Yeah, yeah. These games, they're almost like prototypes that are a little more complete and polished. And I think for sure they deserve to be recognized alongside what I guess you might call "fuller" game experiences. I think that the direct result of people being able to do these sort of sketches with games is that you can touch on sort of raw emotional feeling, and stuff like that. Try to just hit a nerve that's hard to hit if you're working on a game for months as opposed to weeks or days. That was exactly what I tried to do. A game sketch or vignette. A moving image kind of. With sounds and music. So, I provide a 5-10 minute experience. Since this approach is coming from many directions nowadays, I think it will be a valid form for videogames... right? Title: Re: Avoid Hitting Piano Post by: Gainsworthy on December 14, 2009, 08:12:56 PM :o
What on Earth? Title: Re: Avoid Hitting Piano Post by: deathtotheweird on December 14, 2009, 09:42:45 PM I think it looks bloody awesome. Don't have an iPhone though.
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