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Title: Tetraform (Previously known as Edgeform) Post by: Glaiel-Gamer on December 16, 2009, 01:36:08 PM Previously announced as "Edgeform" but we were forced to change due to unforeseen legal circumstances.
Short collaboration between myself and Greg Wohlwend (aeiowu). Play Tetraform at Newgrounds http://www.newgrounds.com/portal/view/521353 (http://farm3.static.flickr.com/2511/4183897530_6a4fa98347.jpg) My best score is 29,700-something. Unfortunately it was submitted under the name API-Debugger so it doesn't show up in the highscore list, but TRUST ME. And haha good luck beating it. Title: Re: Tetraform (Previously known as Edgeform) Post by: aeiowu on December 17, 2009, 11:58:24 AM Oh yea, I put up some screenshots and stuff, get 'em here: http://www.flickr.com/photos/aeiowu/sets/72157622871599121/
ALSO: We were recently informed Tetraform is a sweet smelling substance that can eat your liver: http://en.wikipedia.org/wiki/Carbon_tetrachlorid so please don't be alarmed, this is only a game and cannot harm your liver or other internal organs. Carry on. :gentleman: Title: Re: Tetraform (Previously known as Edgeform) Post by: Glaiel-Gamer on December 18, 2009, 09:32:55 PM testimonials from happy players
Quote Another piece of shit just like everything else you make! At least Closure and Aether pretended to be artsy, this is just a straight up piece of shit game. Terrible graphics, boring as fuck gameplay. What a soulless piece of shit Also you're ugly as hell while I'm writing this I'm looking at the picture of you you got up and god damn son Title: Re: Tetraform (Previously known as Edgeform) Post by: G.I.L. on December 18, 2009, 09:44:52 PM Contrary to the review above I enjoyed the game. It was a neat mechanic but eventually it got a little repetive. Other than that good game :)
Title: Re: Tetraform (Previously known as Edgeform) Post by: Drew on December 18, 2009, 10:44:57 PM Man, people on the internet are ANGRY. What did anyone do to them?
I also enjoyed your game, despite the fact that I am rubbish at it. Title: Re: Tetraform (Previously known as Edgeform) Post by: alphasmart on December 19, 2009, 02:41:01 AM A most splendid work, Glaiel! Great fun, though the first boss is pretty boring for such a great sprite. Soo...sloooow... still, a masterpiece!
Title: Re: Tetraform (Previously known as Edgeform) Post by: William Broom on December 19, 2009, 05:03:37 AM I thought this was really great. I remember playing your prototype and thinking that the mechanic was kind of boring and frustrating. However, I think you fixed the frustration by making the controls smoother, and you fixed the boredom part by adding that GROW-style mechanic, which I thought was quite an inspired touch.
Unfortunately my mum kicked me off the computer before I could get very far ??? will have to play again sometime soon. Title: Re: Tetraform (Previously known as Edgeform) Post by: Captain_404 on December 19, 2009, 07:45:39 AM testimonials from happy players Quote Another piece of shit just like everything else you make! At least Closure and Aether pretended to be artsy, this is just a straight up piece of shit game. Terrible graphics, boring as fuck gameplay. What a soulless piece of shit Also you're ugly as hell while I'm writing this I'm looking at the picture of you you got up and god damn son Hooray internet! There should be a thread where we all post the worst comments we've gotten from players. And I don't know what that kid is talking about. This game is clearly about the application of the Divine Right of Kings ideal in a postmodern, post-racial society. There is one central entity to the game, a thing we could call a "king". The king has unmitigated power over every other living thing in his dominion. Swarming around him are other living things, one might say they are his enemies, but I believe you can also read them as peasants. The only important thing is that they are different than he is. As the game progresses and the player starts smashing these things together (Which, as an aside, creates a long line between the two soon-smashed to be drawn. A line that one could say is almost phallic in nature, bringing us back to that ancient symbol for power associated with traditional masculinity. More on that later.), they explode into tiny little multicolored bits, which are then absorbed into the central "king" figure. Do these bits become a part of you, or do you become a part of them? When the game begins, you are only an abstract shape. You can justify the killing of these lower life forms by knowing that they are not the same as you. They are alien, inhuman, and must be destroyed. But as the game progresses, the player begins to wonder, "What are these, really?" and "Where do they come from?" As the player collect more and more enemies, they begin to grow into a planet-like object. This begs the question, "What if these other ships came from a planet just like me?" It is at this point in the game that you realize killing these <airquotes>enemies</airquotes> is akin to the very act of killing yourself. It is now that the player is faced with the game's central dilemma, do they allow the baddies to continue to attack and kill them for the greater good, or do they continue to mass-murder these innocents for the sake of one? This focus on contrasting ideals and the dilemma found within is further reflected within the game's art itself. Astute readers will recall that I earlier mentioned a phallic symbol in the game which is associated with the idea of destroying these so-called enemies. One will also discover, if they so choose, that there is the female counterpart buried within the game as well. When the planet's outer shell is chipped away, it reveals an inner structure made up of triangular planes. Where the long, erect, vertical line has long been associated with phallic symbolism, the inverted triangle is associated with yonic symbolism. This is perhaps a reflection on the traditional idea that it is the paternal obligation to protect, an action that necessitates destruction, and the maternal obligation to nurture, in which one must give up parts of one's own life (social time, etc) to help another survive, perhaps it could be called a form of self-destruction. Is it any coincidence then, that once the player allows the "enemies" to attack them without striking back that this symbol of maternity is revealed? ...I think it's high time I stop this absurdity. :droop: Title: Re: Tetraform (Previously known as Edgeform) Post by: Alevice on December 19, 2009, 09:06:18 AM testimonials from happy players Quote Another piece of shit just like everything else you make! At least Closure and Aether pretended to be artsy, this is just a straight up piece of shit game. Terrible graphics, boring as fuck gameplay. What a soulless piece of shit Also you're ugly as hell while I'm writing this I'm looking at the picture of you you got up and god damn son I like his style. Title: Re: Tetraform (Previously known as Edgeform) Post by: jrjellybeans on December 19, 2009, 12:18:15 PM That was neat!
A little simple, but cool nonetheless. I really liked slamming missiles into those huge ships. Title: Re: Tetraform (Previously known as Edgeform) Post by: mirosurabu on December 20, 2009, 07:42:41 AM Can't play the game on my lap as it's terribly slow. Will have to check it out on a better machine.
As for comments, you gotta love them. Title: Re: Tetraform (Previously known as Edgeform) Post by: Glaiel-Gamer on December 20, 2009, 09:23:18 PM Quote This game is a huge piece of crap, and its only getting a high score because of the front page exposure, and based on the fact that the game was made by the famous Glaiel something. Title: Re: Tetraform (Previously known as Edgeform) Post by: TheDustin on December 21, 2009, 12:03:56 AM Quote This game is a huge piece of crap, and its only getting a high score because of the front page exposure, and based on the fact that the game was made by the famous Glaiel something. They're all just mad you're taking traffic away from their pr0n games. :lol: Nice little diversion you've got there. :gentleman: |