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1075972 Posts in 44154 Topics- by 36120 Members - Latest Member: crochi

December 29, 2014, 07:48:55 PM
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341  Developer / Technical / Re: 3D graphics that look like 2D pixel art on: March 15, 2010, 03:19:28 PM
I am skeptical but am not ready to dismiss the idea entirely.

A challenge would be alignment of details on pixel boundaries. Many of the details in the image you picked have details that are only one or two pixels across. A 3D rendered image with an arbitrary angle would likely fail to put these details directly on pixels boundaries and you'd end up with either aliasing or anti-aliasing, neither of which are what you want.

If you accept graphics with more pixels-per-detail than this image, it would be easier.
342  Community / Jams & Events / Re: Anyone for a GDC Jam? on: March 14, 2010, 01:54:08 PM
Attended and made:
Free Fall: Stomp Party
343  Community / Jams & Events / Re: Anyone for a GDC Jam? on: March 14, 2010, 12:58:40 AM
Cool! That library is, like, a five minute walk from my apartment.
344  Community / Jams & Events / Re: Anyone for a GDC Jam? on: March 13, 2010, 02:53:07 PM
I'm interested in a non-klik jam any time between soon and Monday.
345  Community / Townhall / Re: ANNA ANTHROPY'S REDDER on: March 12, 2010, 09:47:10 PM
To me, Redder was genuinely fun and interesting. I almost missed going to my first GDC talk on Thursday morning because I was too involved with playing Redder. I don't pay much attention to Anna's blog, so maybe I escaped the high expectations curse. I am probably being overly defensive because I like to defend things that I like. Just as long as it's understood that liking the game is a valid thing to do, I'm ok. Wink

Solving puzzles is often interesting to me even if they are similar to previous puzzles as long as there is variation in the solution, and I'm pretty sure there are puzzles in Redder that have no exact equivalent in previous games. Similarly, Metroid: Zero Mission isn't as good as Super Metroid, but I still enjoyed playing Zero Mission more than I would have enjoyed playing Super Metroid yet again.
346  Community / Townhall / Re: ANNA ANTHROPY'S REDDER on: March 12, 2010, 09:19:41 PM
That they don't appeal to everyone? I'm not sure how to interpret that.
347  Community / Townhall / Re: ANNA ANTHROPY'S REDDER on: March 12, 2010, 09:10:16 PM
Perhaps it has nothing to offer you. That's fine.  Noir
348  Player / General / Re: Jesse Schell on the future of games on: March 12, 2010, 02:24:04 PM
Schell gave a short talk today at GDC that pretty much confirmed my earlier suspicion that this other talk about ubiquitous rewards was not intended to be interpreted at face value.
349  Community / Townhall / Re: ANNA ANTHROPY'S REDDER on: March 12, 2010, 12:20:29 AM
I liked it. I enjoy exploration puzzlers, and this one was very well done, and I always appreciate it when people make a nonviolent game that is also fun. I don't even think the game was particularly slow, especially if you compare it to bigger budget exploration games like Silent Hill. Seriously, those games take forever, and I still like them.

I wonder if this was intended to inspire curiosity about how games work behind the scenes. I mean, tile maps are totally clear to you and me, but there are a lot of people who play games but don't understand how they are made, and Redder explicitly shows tiles getting swapped for other tiles like "building blocks", and finally reveals that everything is just a hitbox.
350  Player / General / Re: Great Insults (From books, plays, movies, etc.) on: March 08, 2010, 05:44:36 PM
My fav:
Quote from: Fawful
Your lives that I spit on are now but a caricature of a cartoon drawn by a kid who is stupid!
351  Developer / Creative / Re: COMICOMPO 2 / FINISHED. on: March 05, 2010, 04:21:55 PM
I think that's a pretty awesome idea. I don't think I've ever seen a story written backwards (though there are plenty of stories that are told backwards). It would be an exercise in finding a cause to go with an effect... like debugging.  Durr...?
352  Developer / Technical / Re: Coding styles on: March 05, 2010, 02:06:38 PM
I think it's technically OK to use floats like this as long as you only use the assignment and comparison operators. Never use math on floats before testing for equivalence.

See:
http://www.parashift.com/c++-faq-lite/newbie.html#faq-29.18
353  Feedback / Playtesting / Re: Antipole (Video) on: March 05, 2010, 11:55:09 AM
I love both Metal Storm and VVVVVV, so I'll probably like this. I also like the snazzy Michael-Jackson-like protagonist. Any Moonwalker jokes planned?

I was weirded out by the scrolling stars through the window.
354  Player / Games / Re: Jason Rohers new game "Sleep Is Death" is available for preorder on: March 04, 2010, 07:36:03 PM
Would you accept a patch to embed MIDI versions of the music in the HTML, with opt-in play behavior? (i.e. silent by default)
355  Feedback / Playtesting / Re: Cleril Calamity Studio Games: 4 playable, 1 done, 5 total, *Screenshots adde on: March 04, 2010, 07:26:46 PM
The community does not give up on you until you go away or you get banned. (For reference, Adam Coate took 5 pages to get banned, and people tried to help him the whole time.)

Although it's entirely valid to prefer the feedback of less critical communities. You might find more enthusiasm on an RPG-dedicated forum, if that's what you're looking for. Paul Eres would know more about that.
356  Player / Games / Re: Games you can't remember the name of on: March 04, 2010, 01:27:24 PM
Blackthorne?
357  Feedback / Playtesting / Re: Cleril Calamity Studio Games: 4 playable, 1 done, 5 total, *Screenshots adde on: March 03, 2010, 07:17:41 PM
Undecided Technically, I'm pretty sure it's not legal. It's just that, with a few exceptions, nobody seems to care.
358  Developer / Art / Re: Art on: March 03, 2010, 06:03:12 PM
I dunno, the lips look fairly distinctively human to me. In fact they look like a caricature  of human lips.
359  Player / Games / Re: Jason Rohers new game "Sleep Is Death" is available for preorder on: March 03, 2010, 11:22:07 AM
Wait, a live music editor? My curiosity is piqued.  Undecided
360  Community / Jams & Events / Re: art jam 2010! on: March 03, 2010, 12:33:42 AM
I dunno what this is, but whatever it is, I'm there.

When?
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