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341
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Developer / Technical / Re: 3D graphics that look like 2D pixel art
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on: March 15, 2010, 03:19:28 PM
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I am skeptical but am not ready to dismiss the idea entirely.
A challenge would be alignment of details on pixel boundaries. Many of the details in the image you picked have details that are only one or two pixels across. A 3D rendered image with an arbitrary angle would likely fail to put these details directly on pixels boundaries and you'd end up with either aliasing or anti-aliasing, neither of which are what you want.
If you accept graphics with more pixels-per-detail than this image, it would be easier.
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345
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Community / Townhall / Re: ANNA ANTHROPY'S REDDER
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on: March 12, 2010, 09:47:10 PM
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To me, Redder was genuinely fun and interesting. I almost missed going to my first GDC talk on Thursday morning because I was too involved with playing Redder. I don't pay much attention to Anna's blog, so maybe I escaped the high expectations curse. I am probably being overly defensive because I like to defend things that I like. Just as long as it's understood that liking the game is a valid thing to do, I'm ok.  Solving puzzles is often interesting to me even if they are similar to previous puzzles as long as there is variation in the solution, and I'm pretty sure there are puzzles in Redder that have no exact equivalent in previous games. Similarly, Metroid: Zero Mission isn't as good as Super Metroid, but I still enjoyed playing Zero Mission more than I would have enjoyed playing Super Metroid yet again.
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348
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Player / General / Re: Jesse Schell on the future of games
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on: March 12, 2010, 02:24:04 PM
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Schell gave a short talk today at GDC that pretty much confirmed my earlier suspicion that this other talk about ubiquitous rewards was not intended to be interpreted at face value.
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349
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Community / Townhall / Re: ANNA ANTHROPY'S REDDER
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on: March 12, 2010, 12:20:29 AM
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I liked it. I enjoy exploration puzzlers, and this one was very well done, and I always appreciate it when people make a nonviolent game that is also fun. I don't even think the game was particularly slow, especially if you compare it to bigger budget exploration games like Silent Hill. Seriously, those games take forever, and I still like them.
I wonder if this was intended to inspire curiosity about how games work behind the scenes. I mean, tile maps are totally clear to you and me, but there are a lot of people who play games but don't understand how they are made, and Redder explicitly shows tiles getting swapped for other tiles like "building blocks", and finally reveals that everything is just a hitbox.
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351
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Developer / Creative / Re: COMICOMPO 2 / FINISHED.
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on: March 05, 2010, 04:21:55 PM
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I think that's a pretty awesome idea. I don't think I've ever seen a story written backwards (though there are plenty of stories that are told backwards). It would be an exercise in finding a cause to go with an effect... like debugging. 
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353
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Feedback / Playtesting / Re: Antipole (Video)
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on: March 05, 2010, 11:55:09 AM
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I love both Metal Storm and VVVVVV, so I'll probably like this. I also like the snazzy Michael-Jackson-like protagonist. Any Moonwalker jokes planned?
I was weirded out by the scrolling stars through the window.
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358
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Developer / Art / Re: Art
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on: March 03, 2010, 06:03:12 PM
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I dunno, the lips look fairly distinctively human to me. In fact they look like a caricature of human lips.
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