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1075746 Posts in 44138 Topics- by 36110 Members - Latest Member: kilsnus

December 28, 2014, 10:40:08 PM
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301  Player / General / Re: Post your favorite webcomic on: August 18, 2009, 05:55:36 PM
I believe I learned about that from this thread a couple of months ago.
302  Player / General / Re: Are you indie? (Quiz) on: August 18, 2009, 12:51:04 PM
61%, but that test is really biased, and some of the questions don't make any sense. For example:

Quote
Ben Croshaw?

Yes.
What?
I've heard of him.
What does that mean? Does it mean that being indifferent to him is indie. Does it mean to you have to love zero punctuation? Does it refer to his games somehow?
No wonder why you only got 61%, Ben Croshaw also made the Chzo mythos series among other indie games.
Yes, I know. They are very good games, but when I think of Yahtzee, I think of Zero Punctuation. Here's a better example:

Quote
Am I Awesome?

Yes.
Sort of.
No.
I have no idea who "you" are, but this question makes no sense in context of the test. I assume the answer is "No" and move on.

Quote
Do you hate anything with bad graphics?
Does this mean "Do you hate anything because it has bad graphics" or "do you hate anything that also happens to have bad graphics?" I hate La Mulana because it has terrible gameplay but everyone keeps raving about how great the story is ("which you'll never get to see, rube"). The graphics have nothing to do with it.

There was an extensive "geek test" I took a while back (this one) that demonstrated to me a fundamental flaw in these sorts of tests. They take a random set of geek/indie characteristics and rank you based on how many of those you match. It would be better if they took a large random set of geek/indie characteristics and not geek/indie characteristics and then rated you based on the number of geek/indie characteristics out of total selected.

characteristics.characteristics.characteristics.
303  Player / General / Re: Are you indie? (Quiz) on: August 18, 2009, 12:38:09 PM
61%, but that test is really biased, and some of the questions don't make any sense. For example:

Quote
Ben Croshaw?

Yes.
What?
I've heard of him.
What does that mean? Does it mean that being indifferent to him is indie. Does it mean to you have to love zero punctuation? Does it refer to his games somehow?
304  Player / General / Re: District 9 on: August 18, 2009, 09:16:22 AM
but can anybody explain to me why spraying starship fuel on your face makes you slowly change species?

I think a lot of information was intentionally left out to keep the film interesting.

Especially at the end, where you realize that the ship underneath the main Prawn's house was actually the thing that fell from the sky. Does that mean he was the leader? Or that he was part of a scouting party, and the rest of the prawns were workers? Also he kept saying that it would take 3 years to fix the human's genetics. So were other prawns created this way or something? Lots of questions unanswered on purpose I think.

It would take three years to go home and come back with more resources. If he fixed the guy right away, the trip would have taken longer.
305  Player / General / Re: District 9 on: August 18, 2009, 08:31:46 AM
but can anybody explain to me why spraying starship fuel on your face makes you slowly change species?
Organic virus in liquids?
Haven't seen the movie, yet.
Would a non-organic virus be capable of causing mutations in humans? I can't think of any explanation that makes sense, though I can think of plenty that don't (mutation drive? advanced alien easter egg?).
306  Developer / Technical / Re: Most commonly supported Widescreen Resolution on: August 18, 2009, 05:41:45 AM
My laptop goes down to 1024x600, which is... weird. It looks like lowest standard widescreen resolution I get is 1280x720(16:9). The highest is 1280x800, and there are a few between those two and a few more below 1280x720.
307  Player / General / Re: District 9 on: August 15, 2009, 09:14:13 PM

2) Why did they need the alien ship to get back to the mothership? Couldn't they have just stolen one of the MNU copters?


command module



3) How long do you think it's going to take before someone claims the movies is racist towards blacks, based on the Nigerian ganglord's obsession with eating the alien parts?


Already been done on a different basis. Search for district 9 and apartheid.
308  Player / General / Re: Are Synthesizers The Future of Video Game Voices? on: August 15, 2009, 05:41:52 AM
It's okay, falsion, xenophobia is a perfectly normal part of being human.


We can fix that for you.
309  Developer / Creative / Re: Today I created... on: August 14, 2009, 07:57:15 PM
That couldn't have taken you only one day! You'd have to work on it like... A week, almost nonstop, with only a day's rest or something!
Common myth.
310  Player / General / Re: District 9 on: August 14, 2009, 03:01:37 PM
I haven't seen Ultraviolet or King Kong, but District 9 was really good.
311  Player / General / Re: Learning things that are good to do on: August 14, 2009, 06:00:25 AM
- learn how to prevent programmers from discussing silly shit
- learn how to kill programmers starting these discussions
Good Luck

The piano is a great instrument to learn; I would argue that it is one of the most useful of them all.
I think I can agree with this for most definitions of "useful." The guitar has proven very useful because of the spatial relationships between notes that it provides, and I can imagine that if I had paid attention when I played piano, those relationships would have been clearer still.
312  Player / General / Re: Are Synthesizers The Future of Video Game Voices? on: August 13, 2009, 07:58:02 PM
Also a sufficiently advanced computer might very well have a 'soul'. Don't be bigots.
Agree, but that way lies conflict.
313  Player / General / Re: Are Synthesizers The Future of Video Game Voices? on: August 13, 2009, 07:48:21 PM
In the next 30-40 years computers will be able to simulate the human touch in terms of voice synthesizers, dynamic writing, procedurally generated content, etc.

We're not there yet, but don't discredit the possibility.

I dunno about you, but I don't want to see movies, games, etc. become products of some machine. That would be quite depressing in my opinion. I want things that come straight from the heart, something made by an actual human being, flesh and blood not a cold calculating computer without a soul.
That doesn't mean that an advanced piece of software couldn't be used to take some of the work load off the developer. The developer might just become more like a director. The finer details would be left in the capable hands of the software while the overall design would be the developer's.

At least until people learn to trust synthetic life forms.
314  Developer / Tutorials / Re: Making your ".exe" have an icon using MSVC++ Express/Notepad on: August 13, 2009, 01:25:29 PM
Hmm, it's a lot easier in MonoDevelop. Just right click on the project then choose general build options and there's a file browser to choose it.
I just checked this out with Dev-Cpp, and it's about the same: Project->Project Options->browse.
315  Player / Games / Re: Sticky Light (Pong with a laser pointer) on: August 13, 2009, 11:10:10 AM
probably the Magnavox Odyssey
316  Developer / Technical / Re: The grumpy old programmer room on: August 13, 2009, 08:22:42 AM
If it is a position or velocity or something, I use Vectors. But that might be bad programming practice or something.
IMO that's the best use for vectors because that's usually what a vector is.
317  Player / Games / Re: Microsoft reads TIGSource...? on: August 12, 2009, 08:24:10 PM
As in a farm that grows all of the ingredients used in making Pace salsa?
318  Developer / Technical / Re: The grumpy old programmer room on: August 12, 2009, 06:54:41 PM
The ability to control computers makes gods out of ordinary human beings, but there's a limit to how many gods we can have walking around, so there has to be an additional qualification. Only the ones who can control computers the right way get to be gods (allman style is a good start).
319  Player / General / Re: You got a website? Right? on: August 12, 2009, 05:38:36 AM
This is where I post my "games" and sometimes ""music"" (arguably not music). Mainly, though, it's website status updates and a link to my dev blog.
320  Developer / Technical / Re: 2d animations and openGL textures on: August 11, 2009, 07:05:42 PM
Agree with above. To convert from pixel coordinates to texture coordinates, just do xtexture = xpixels/imageWidth(in pixels) and the same thing for y coordinates.
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