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1075746 Posts in 44138 Topics- by 36110 Members - Latest Member: kilsnus

December 28, 2014, 10:40:09 PM
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321  Player / General / Re: Cactus' site/youtube.. gone! on: August 11, 2009, 10:42:20 AM
I was not aware that Cactus has ever sold a game.
322  Developer / Technical / Re: The happy programmer room on: August 11, 2009, 05:51:14 AM
I just don't wanna fall behind the times.  But I wouldn't be surprised if Allegro is built on top of SDL.  In which case I guess I might as well stop worrying.

Now if I could just find an alternative to FMOD...
----

My game hums happily along.  Will I make Thursday?  Who knows!

Just switched from FMOD Ex to IrrKlang.



Smiley

It's simpler, but also less powerful. It can play sounds in two and three dimension and apply some effects. I think there are a few other things too.
323  Developer / Tutorials / Re: Game Music Tutorials on: August 10, 2009, 01:50:46 PM
It seems like every music writing tutorial I come across is about how to use some tool, not how to actually write music. I would love to see something about actually writing music. As it is I generally just flail about in pxtone until I've failed completely and then give up.


---------------------
free mp3 wav midi
324  Player / General / Re: Learning things that are good to do on: August 10, 2009, 06:52:06 AM
-Learn to write music.
--Learn how to learn to write music.
-Get my lips in shape so i can play horn for 4 hours straight and participate in one of those things.
--Learn to sound like I've actually played the instrument for 9 years instead of a few days.
---Also accumulate 4 hours of music to play or else accomplish the first point.

That's all that comes to mind right now.


-----------------------------------------------------
Cheap Sheet Music
325  Developer / Art / Re: Looking for the correct tablet. on: August 08, 2009, 06:07:59 AM
I read somewhere that the large cintiq is good, but the small one isn't. The TX-2Z uses an N-Trig digitizer, and yes, it gets very hot. I like it, but I'm not a real artist.
326  Developer / Technical / Re: The happy programmer room on: August 08, 2009, 05:39:30 AM
Isn't MinGW the Windows version of GCC (well, GNU anyway)? Because that's what I use.[1]
327  Developer / Technical / Re: The happy programmer room on: August 08, 2009, 05:35:33 AM
I have never managed to get anything to compile in VC++, so I go and make a game in Linux using the C++ version of FMOD Ex, then try to make the windows build with VC++ until I get sufficiently frustrated, then I spend a bunch of time converting my code to the C version, which ends up not working as well as I'd like. I don't seem to have that problem with IrrKlang.

It make me happy to not fight my sound library.

Even if it is always my fault.
328  Developer / Technical / Re: The happy programmer room on: August 07, 2009, 11:07:54 PM
Just switched from FMOD Ex to IrrKlang.



Smiley
329  Developer / Technical / Re: i feel stupid for asking a question without "processor" in the title on: August 05, 2009, 09:19:58 AM
Get a cable and connect the speaker port to the microphone port (I'm guessing).
330  Developer / Creative / Re: Today I created... on: August 05, 2009, 09:17:36 AM
Yesterday I created a diffusion simulator and today I used it as an excuse to make an SDL mouse handler and play with my shiny new tablet pc.



Windows (requires SDL)
331  Developer / Technical / Re: i feel stupid for asking a question without "processor" in the title on: August 04, 2009, 06:52:46 PM
sounds/instruments/waveforms/samples
332  Developer / Technical / Re: i feel stupid for asking a question without "processor" in the title on: August 04, 2009, 05:00:27 PM
I know that pxtone comes with all the organya voices, but I don't know if there's a converter. if there is one, I'm sure you can find it here.
333  Developer / Technical / Re: i feel stupid for asking a question without "processor" in the title on: August 04, 2009, 04:56:24 PM
Yeah, pxtone is basically the sequel to organya. There's also a topic down below where someone gets it working with C++, and it can export wavs. I haven't found any documentation on the file format, but if you ask pixel, he might give it to you (unless Nicalis is going to port it to Wii). I would like to see a cross-platform pxtone library.
334  Developer / Technical / Re: glpng question on: August 03, 2009, 09:34:12 PM
Thanks for the advice. I got glpng for linux via the repository, but I've waited until now to make a windows build of my game, and  I hadn't considered how I could get glpng for Windows.
335  Developer / Technical / glpng question on: August 03, 2009, 08:01:29 AM
This will probably seem like a really silly question, but google doesn't seem to have an answer. Does anyone know if there's a glpng library that works with dev-cpp?
336  Developer / Technical / Re: What do you use to make Games with? on: July 30, 2009, 05:54:06 AM
I don't get it; where's the link? Are you trying to integrate into our community first?
337  Feedback / Playtesting / Re: the underside preview 3 on: July 26, 2009, 05:09:16 PM
Try playing Cave Story again while TU is fresh in your memory. You'll see that TU is much faster and Cave Story is floaty.
338  Feedback / Playtesting / Re: Minecraft (alpha) on: July 24, 2009, 04:05:30 PM
I was working on a thing with a few other people when the server got reset. If you still have the map, would you mind sending me a copy?
339  Player / Games / Re: La-Mulana Following Cave Story to Wii-Ware! on: July 22, 2009, 05:53:14 PM
Yeah, I can't imagine a game like this selling well. Metroid and Kid Icarus are easier.
340  Developer / Technical / Re: My first game in C - code review on: July 22, 2009, 05:53:06 AM
Printf debugging is pants.
Are you using C++ or C? Because cout is a lot better than printf for quick diagnostic prints. I don't use any debugger. If I can't figure out the problem I just throw in a bunch of prints where I think the problem is happening.

I used gdb a few times, but I didn't like it. I used a debugger with my microcontroller a few times and didn't really like it. I never used the dev-cpp debugger because it didn't work.
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