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322
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Developer / Technical / Re: The happy programmer room
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on: August 11, 2009, 05:51:14 AM
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I just don't wanna fall behind the times. But I wouldn't be surprised if Allegro is built on top of SDL. In which case I guess I might as well stop worrying.
Now if I could just find an alternative to FMOD... ----
My game hums happily along. Will I make Thursday? Who knows!
Just switched from FMOD Ex to IrrKlang.  It's simpler, but also less powerful. It can play sounds in two and three dimension and apply some effects. I think there are a few other things too.
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323
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Developer / Tutorials / Re: Game Music Tutorials
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on: August 10, 2009, 01:50:46 PM
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It seems like every music writing tutorial I come across is about how to use some tool, not how to actually write music. I would love to see something about actually writing music. As it is I generally just flail about in pxtone until I've failed completely and then give up. --------------------- free mp3 wav midi
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324
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Player / General / Re: Learning things that are good to do
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on: August 10, 2009, 06:52:06 AM
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-Learn to write music. --Learn how to learn to write music. -Get my lips in shape so i can play horn for 4 hours straight and participate in one of those things. --Learn to sound like I've actually played the instrument for 9 years instead of a few days. ---Also accumulate 4 hours of music to play or else accomplish the first point. That's all that comes to mind right now. ----------------------------------------------------- Cheap Sheet Music
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325
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Developer / Art / Re: Looking for the correct tablet.
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on: August 08, 2009, 06:07:59 AM
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I read somewhere that the large cintiq is good, but the small one isn't. The TX-2Z uses an N-Trig digitizer, and yes, it gets very hot. I like it, but I'm not a real artist.
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327
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Developer / Technical / Re: The happy programmer room
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on: August 08, 2009, 05:35:33 AM
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I have never managed to get anything to compile in VC++, so I go and make a game in Linux using the C++ version of FMOD Ex, then try to make the windows build with VC++ until I get sufficiently frustrated, then I spend a bunch of time converting my code to the C version, which ends up not working as well as I'd like. I don't seem to have that problem with IrrKlang.
It make me happy to not fight my sound library.
Even if it is always my fault.
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333
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Developer / Technical / Re: i feel stupid for asking a question without "processor" in the title
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on: August 04, 2009, 04:56:24 PM
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Yeah, pxtone is basically the sequel to organya. There's also a topic down below where someone gets it working with C++, and it can export wavs. I haven't found any documentation on the file format, but if you ask pixel, he might give it to you (unless Nicalis is going to port it to Wii). I would like to see a cross-platform pxtone library.
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334
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Developer / Technical / Re: glpng question
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on: August 03, 2009, 09:34:12 PM
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Thanks for the advice. I got glpng for linux via the repository, but I've waited until now to make a windows build of my game, and I hadn't considered how I could get glpng for Windows.
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335
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Developer / Technical / glpng question
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on: August 03, 2009, 08:01:29 AM
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This will probably seem like a really silly question, but google doesn't seem to have an answer. Does anyone know if there's a glpng library that works with dev-cpp?
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338
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Feedback / Playtesting / Re: Minecraft (alpha)
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on: July 24, 2009, 04:05:30 PM
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I was working on a thing with a few other people when the server got reset. If you still have the map, would you mind sending me a copy?
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340
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Developer / Technical / Re: My first game in C - code review
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on: July 22, 2009, 05:53:06 AM
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Printf debugging is pants.
Are you using C++ or C? Because cout is a lot better than printf for quick diagnostic prints. I don't use any debugger. If I can't figure out the problem I just throw in a bunch of prints where I think the problem is happening. I used gdb a few times, but I didn't like it. I used a debugger with my microcontroller a few times and didn't really like it. I never used the dev-cpp debugger because it didn't work.
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