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1076022 Posts in 44157 Topics- by 36123 Members - Latest Member: gas13

December 30, 2014, 02:15:49 AM
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341  Player / General / Re: What are you reading? on: July 21, 2009, 07:23:19 PM
Forbidden Knowledge by Stephen R. Donaldson
342  Player / Games / Re: Absolute Favorite Games? on: July 20, 2009, 07:12:27 PM
I might be wrong, but An Untitled Story is probably the best platformer. Lyle in Cube Sector is also very good.
343  Developer / Technical / Re: Global Variables vs. Local Variables on: July 20, 2009, 04:06:42 PM
The last time I used global variables was on a project that I was working on with a partner. When we put our code together, I ended up doing 50 hours of debugging in one week. The only time since that I've used global variables was for microcontroller programming where they're required. Avoid global variables at all costs or one day you will regret it.
344  Player / General / Re: Does Anyone Know Any Spatial Games? on: July 17, 2009, 05:34:11 AM
Chess and similar board games involve arranging pieces on a two dimenional grid. I don't know about card games. Some of them involve grouping and ordering cards, so maybe it's one dimensional spatial thinking.
345  Player / General / Re: What are you reading? on: July 17, 2009, 05:31:35 AM
I just finished the last available book of the Song of Ice and Fire series.
346  Developer / Tutorials / Re: Do you know a simple 2D Object Oriented Platformer tutorial? on: July 16, 2009, 05:34:30 AM
This is a really good one. I think it's in C++, but the concept is the important thing.
347  Player / General / Re: HOLY SHIT GUYS WE'RE ALL GONNA DIE on: July 15, 2009, 06:35:46 PM
Anyway, The future I'm most interested in is not one where machines overcome humans, but where machines and humans become one, enhancing ourselves with technology.
Same.
Unfortunately, a lot of transhumanists are kind of out of touch with reality.
Isn't machine-human enhancement what transhumanism seeks though?
Just try browsing h+ magazine some, and you'll see what I mean.
348  Player / General / Re: HOLY SHIT GUYS WE'RE ALL GONNA DIE on: July 15, 2009, 04:07:27 PM
Anyway, The future I'm most interested in is not one where machines overcome humans, but where machines and humans become one, enhancing ourselves with technology.
Same.
Unfortunately, a lot of transhumanists are kind of out of touch with reality.
349  Developer / Technical / Re: How do you handle widescreen monitors? on: July 15, 2009, 05:42:08 AM
The only computer I use that doesn't get higher than 1024x768 is an old tablet pc, and I have never owned a monitor that couldn't manage 1280x960,
350  Developer / Indie Brawl / Re: Suggested Character Ranking Thread on: July 14, 2009, 07:20:10 PM
Charles Barkley, while he would be funny to have in the game, comes with the attendant risk that the real-life Charles Barkley's lawyers might not find his inclusion very amusing.
They didn't seem to mind the RPG. I don't see why they would have a problem with this.
351  Developer / Indie Brawl / Re: Hiiiiii :3 on: July 14, 2009, 07:18:30 PM
Your new avatar is perfect.
352  Developer / Indie Brawl / Re: Suggested Character Ranking Thread on: July 14, 2009, 03:40:34 PM
Quote and Curly are both in the game (right? not sure, but they should be if they aren't.)
They aren't in the game. Permission was denied because of the Cave Story Wii thing.
353  Player / General / Re: HOLY SHIT GUYS WE'RE ALL GONNA DIE on: July 13, 2009, 05:20:23 PM
That one isn't commercial, and it requires an external power source.
354  Player / General / Re: Games you really dislike and why on: July 12, 2009, 04:26:14 PM
This level in Bonesaw is like something I would expect to find in IWBTG. It basically makes you do the same thing over and over again until you get it just right, and if you're not quite good enough, you die. I understand why wall jumping was so terrible in IWBTG. I don't understand why the horizontal springs in Bonesaw are worse. At least with the bouncing ball earlier in the level I keep trying without risking death every time.

On a related note, the time from getting a game over to starting the level again is really long.

Is there any reason at all to finish the game? Because if there isn't then maybe I'll be smart enough to just stop now while I still have my sanity.
355  Developer / Business / Re: IGDA Indie SIG wants your input on: July 12, 2009, 06:19:01 AM
We would also like to know what the Indie SIG could, conceivably, accomplish for Indie game development that is not currently being done. Or done terribly well.

It could start by protecting indies from trademark trolls like IGDA Director Tim Langdell.

Also, the link for "Tom Buscaglia's Indie Legal Advice" is broken, which seems appropriate.
356  Developer / Technical / Re: How do you handle widescreen monitors? on: July 12, 2009, 05:55:06 AM
I like the way Valve and various FPS games do it. When you play the game in 16:9, it lets you see a wider view of the game playing field. No stretching involved, you just see more of the game (the map or level or whatever).
There's also the technical side of things to consider. 3D games don't lock everything to pixel positions, so changing the aspect ratio is easy. If you're drawing in 2D, though, it's not that simple because you're drawing everything relative to a corner of the screen instead of rendering relative to an arbitrary point in space.

Black bars are easier to add than an expanded view, and if you just make the game windowed, then you don't have any extra work at all.
357  Developer / Technical / Re: How do you handle widescreen monitors? on: July 11, 2009, 08:03:29 PM
If I mean for a game to be played in fullscreen mode, I'll make it widescreen and put maybe put black bars on top and bottom for people with 4:3 monitors.
358  Player / General / Re: Please post your cat. on: July 11, 2009, 07:59:30 PM
We had a cat named Zach once. He came with a set of three, but he was the only one that wasn't terrified of me. He died long before the other two from some combination of cancer and diabetes, I think. The other two lived to be about 19 and died from age.
359  Developer / Technical / Re: How do you handle widescreen monitors? on: July 11, 2009, 07:32:36 PM
The simplest solution is to make the game windowed.
360  Player / General / Re: I've Changed My Avatar. on: July 11, 2009, 12:25:13 PM
Its easier to remember someones avatar rather than their name.
so when people change them i'm always "like who the hell is- oh."
This is mitigated by themed avaltars.
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