|
361
|
Player / General / Re: Will most games in the future (inevitably) 3D?
|
on: July 10, 2009, 03:39:03 PM
|
re: 4D. Surely any 3d game that has time based events (like plants growing, day/night cycles etc) is already in 4D.
TIME IS NOT A SPATIAL DIMENSION. TIME IS NOT A SPATIAL DIMENSION. TIME IS NOT A SPATIAL DIMENSION. for the last time, people TIME IS NOT A SPATIAL DIMENSION.
|
|
|
|
|
362
|
Player / General / Re: Jazzuo's in a bind
|
on: July 10, 2009, 05:41:47 AM
|
HE'S NOT A FUCKING FISHERMAN ASSHOLES
Is this... the final Super Joe post? A number of Super Joe posts vanished mysteriously before the end, but this one is certainly a good one. Edit: You're right, it is the last one! Wow. Edit2: Radnom. Stop. Do Not Post.
|
|
|
|
|
363
|
Developer / Technical / Re: The grumpy old programmer room
|
on: July 09, 2009, 06:38:13 PM
|
|
I'm tired of all these so-called high level languages that make you write a novel just to print text and jump trough a bunch of hoops to compare strings. C++ has had cout for years, and languages that don't even have clear variables types ought to be able to figure out string1 == string2 without any problem.
|
|
|
|
|
367
|
Player / General / Re: Games you love
|
on: July 08, 2009, 04:23:37 PM
|
The new Area 51 game has co-op? Is it on PC, in splitscreen?  I don't think the PC version has co-op; I have friends with PS2's. I haven't actually tried the PC version, though, so I'm not certain. I probably would not have enjoyed it without the co-op, though.
|
|
|
|
|
368
|
Developer / Technical / Re: Using PtTunes/PxTone in C++?
|
on: July 08, 2009, 03:43:43 PM
|
|
PxTone requires the windows api. I messed with is some a while ago, and might have gotten it to compile by adding include "windows.h" in a bunch of places including the pxtone include file. I never got it to play anything, though.
I also started working on a cross-platform pxtone player, but I got bogged down deciphering the file formats and gave up.
|
|
|
|
|
370
|
Player / General / Re: Games you love
|
on: July 08, 2009, 03:40:45 PM
|
|
Timesplitters 3. The story was good and the multiplayer is great.
Area 51. Fun multiplayer game
New Area 51. Fun Coop game, ridiculous plot (the moon stage is great).
|
|
|
|
|
371
|
Player / General / Re: Games you love
|
on: July 08, 2009, 05:46:08 AM
|
|
Lyle in Cube Sector. It was one of the two games that introduced me to indie games. The music and graphics are really good, and I enjoyed the block mechanic once I got used to it. It suffers from the Monster X effect, but that's not unusual.
...Cave Story? See above, but without the block mechanic.
An Untitled Story. Again, really good art and music, and fun platforming. It's challenging without being frustrating most of the time, but it also suffers from the Monster X effect.
Descent.
Half-life 2. I really enjoyed it, plus I got The Else at the same time, so I have parts from the game linked with parts from the album. Ravenholm tought me what horror movies are supposed to be like.
Bool, Booloid, and Flywrench.
Mondo Medicals
The Chzo games. More for plot than gameplay. Trilby: The Art of Theft. Like Flashback, but good.
|
|
|
|
|
372
|
Developer / Technical / Re: Programming Languages and Compilers (WIP)
|
on: July 07, 2009, 07:42:19 PM
|
|
I've played with C# some recently, and it looks like it might have some stuff for handling and formatting text output in a Console easily. It's also simpler than the "C languages." I'd have to spend some more time with it to be sure.
|
|
|
|
|
373
|
Player / General / Re: Games you hate
|
on: July 07, 2009, 07:22:56 PM
|
|
First four that come to mind:
Bonesaw. It's really frustrating and I would have given up long ago if it weren't for the music. So I keep coming back and playing it, and that little bit of hatred just keeps getting deeper and deeper.
La Mulana. Everyone says it's great, but I can't get through more than a few rooms, and the platforming is terrible. If it weren't for all the hype I probably would have forgotten it by now.
Flashback. See above, but with lower difficulty.
Spore.
It looks like hype is a major factor. Without the hype, I just give up and forget about it. It's not so easy to forget when people keep bringing it up over and over again, though.
|
|
|
|
|
374
|
Developer / Technical / Re: A serious discussion about computers and education ITT
|
on: July 07, 2009, 05:46:57 PM
|
I have a friend (let's call him "idiort") who went to a high school with a C++ class. I'm told that it went something like this: teacher writes and compiles code, program segfaults, idiort fixes code, repeat. He and I both learned C++ by taking a 2 week course during the summer. It had nothing to do with school. A programming class might have been nice, but given the quality of most high schools, it might have also been useless. Come to think of it, I did take a good robotics class that involved programming in C, but the emphasis was not on learning to code. There are programs out there for middle school and high school students, though. The New Mexico Supercomputing Challenge(and related programs), for example, is where I learned C++. They also do a lot with various forms of Starlogo, which I guess might be a good place to start learning. I don't think most of the teams using it ever actually go any further, though.
|
|
|
|
|
376
|
Developer / Technical / Re: I must be very sick...
|
on: July 05, 2009, 05:45:36 PM
|
|
One of the really fun things about assembly is that you can easily write programs that rewrite themselves. One of my first ASM programs for my microcontroller was a cylon eye that worked by changing a few opcodes to change the direction of the light. I tried this with C++ once, but I didn't have any luck. Now that I know some more about how it's compiled, though, I might have more luck.
|
|
|
|
|
377
|
Feedback / Playtesting / Re: Minecraft (alpha)
|
on: July 05, 2009, 05:53:11 AM
|
I was glad to discover you can at least push it back with enough time and effort. Would hate the have to try and clear out a massive chamber of it though.
Don't try it. It's more dangerous than it seems. Go down the gold-G-labeled pyramid if you don't believe me.
|
|
|
|
|
378
|
Developer / Technical / Re: I must be very sick...
|
on: July 05, 2009, 05:45:14 AM
|
That sounds pretty cool.  I'm kinda worried though. If you have to concern yourself with the minutae of such low-level code... wouldn't you have to spend *much* more time trying to get the same thing to work? Perhaps I'm simply confused on the matter. I think I'm gonna check linoleum thingy for meself. Subroutines. But still, yes. The only real reasons to use asm anymore are either because it's fun or because you're coding for a microcontroller (or similar) with 64KiB of (mostly EEPROM) memory. If you really want to get low level, though, try using Verilog. Any lower and you'll have to get rid of the computer entirely.
|
|
|
|
|
379
|
Player / Games / Re: FEZ XBOX 2010
|
on: July 04, 2009, 01:09:19 PM
|
Except that glpng loads them nicely, but introduces a lot of weird distortion.
Hmm, what kind of distortion? If you're using OpenGL, your textures should generally be in dimensions of power of 2. I think by default glpng might try to make the texture fit power of 2 width/height. i.e. 256x256, 512x64, etc I could be wrong though.  That's a good point. I've never had problems with bitmaps, so I just ignored it, but now... Thanks again.
|
|
|
|
|
380
|
Player / Games / Re: FEZ XBOX 2010
|
on: July 04, 2009, 01:00:54 PM
|
|
I was having some issues with SDL, SDL_image, and pngs.
Except that glpng loads them nicely, but introduces a lot of weird distortion.
|
|
|
|
|