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543
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Player / General / Re: The TIGer Fortress
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on: April 16, 2009, 08:36:09 PM
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I am Limul Cray, a useless peasant. My skills include eating your food, sleeping in beds, and moving between places.
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545
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Developer / Design / Re: Start the jump clock.
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on: April 15, 2009, 09:13:48 PM
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Tachyon: The Fringe uses node-based jumping and it has Bruce Campbell (plus it can be played with multiple people). Descent has free jumping with the warp core, but it's not part of the gameplay.
I'm currently at a loss for specific gameplay ideas, though.
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546
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Player / General / Re: BAN SUPER JOE?
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on: April 15, 2009, 09:05:24 PM
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canada has socialised medicine and america is objectively The Worst
Worse than North Korea??? disclaimer: Joke followsYeah, it's pretty arrogant to believe that there is any country that's not better than America mainly because Americans are so arrogant. ALTERNATIVELY Only crazy republican rednecks think that America is not the worst.
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547
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Developer / Business / Is it cheaper to develop with a team or individually?
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on: April 15, 2009, 08:43:50 PM
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I didn't see a topic matching this, so... Um, it went into a lot of the costs of developing indie games? This is what I imagine:
- Art (he had to pay an artist, art isn't cheap) - Music license (he licensed music from various folks, that costs money) - Translations (he had to pay people to translate the game to various languages, although apparently got a bad deal on the Portuguese translation) - Microsoft forces you to pay for quality testing of all XBLA games, which apparently costs around $25k -- this is only for games released on consoles, but most consoles require a money to get a game on. - Living expenses for the three years it took to develop the game. - Marketing costs (he marked the game like all heck, traveling around promoting it, giving talks, traveling many times to the GDC to promote it, etc.) - Hosting costs (websites aren't free, and high-traffic sites can cost a pretty penny)
And probably hundreds of things more that I forgot about.
It looks like a significant cost of development is paying people to make resources for you or paying people to use their resources. If you work with a team to make all of that for the game, you eliminate that cost, but add living costs for additional people. I don't know the first thing about game development costs, though, so I'm asking people with experience instead.
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549
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Player / Games / Re: Indie Games Should Cost More
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on: April 15, 2009, 07:38:56 PM
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Braid cost $180,000 of Jon Blow's own money to develop, remember.
I still want to know how he managed to get that much money in the first place. The more important thing to know, though, is where did he spend all that money? It's a lot of money and it doesn't seem very expensive to write code, so where did all the money go? Did it just go into the game or did it also go into living expenses?
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552
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Player / General / Re: BAN SUPER JOE?
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on: April 15, 2009, 04:10:51 PM
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Is this the untimely end of Super Joe?
Tune in next week.
I apologize for my incredible clairvoyance. Answer: no
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553
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Developer / Creative / Re: Today I created...
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on: April 14, 2009, 08:56:21 PM
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Today I created a tool for making graphics for my video game.  The next step is to learn how to make something that actually looks like a city of the future instead of just a bunch of random boxes.
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556
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Player / General / Re: BAN SUPER JOE?
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on: April 14, 2009, 04:39:50 PM
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But anyway: all of you now change your avatars to your real photos!
Stay the course.
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560
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Player / General / Re: interactificticompo 2009 - collab IF - very little knowledge required!
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on: April 13, 2009, 04:09:09 PM
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I kind of want to keep it spontaneous, but your point is valid. Perhaps we could keep a running list of objects, which would allow us to avoid that. What do you think? If it was organized, say, alphabetically, then that would help.
I mean, it will certainly require editing, yes, but that could form a long, drawn out process if I and others must go through and fix every reference to "box."
It would not be difficult to write a program that takes an object name, looks at a list of object, and then tells you if the object name is taken.
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