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1075791 Posts in 44143 Topics- by 36115 Members - Latest Member: Judy14Waller

December 29, 2014, 04:35:12 AM
  Show Posts
Pages: 1 ... 36 37 [38] 39 40 ... 54
741  Developer / Design / Re: Memory/History in games. on: May 03, 2008, 02:41:42 PM
I was bored one day, and so built a backpropagation feedback loop into the AI structure so that enemies would learn from their experiences.

You make it sound so easy...
742  Feedback / Playtesting / Re: Poot Poot 2: The Cheddar Scare (WIP) on: May 03, 2008, 01:45:52 PM
Ah this is pretty cool. The graphics style is awesome. I love that big dog riding that hover platform. Looking good!
743  Player / Games / Re: Castle Crashing: The Beard on: May 03, 2008, 06:33:09 AM
Yes, I beat the beard!
744  Community / Competitions / Re: Idea pool for new TIGS competitions on: May 03, 2008, 06:03:27 AM
We should have a summer contest marathon where we have one competition for each month in summer.
745  Player / General / Re: Adventure Game (Pants3?) on: May 02, 2008, 04:06:56 PM
Lay down and die.
746  Player / General / Re: prepare to have your ass kicked BY MUSIC. on: April 30, 2008, 06:17:55 PM
This guy is amazing. The first one reminds me of Donkey Kong Country.
747  Feedback / Playtesting / Re: Brave Honey Bee (beta) on: April 25, 2008, 08:29:38 AM
I draw a quite realistic beehive on a paper

Be careful with those realistic beehive drawings. My one friend drew a beehive so realistic once that a bear came up and attacked him thinking he would find honey in it.
748  Community / Competitions / Re: question about the rules for deadlines and stuff on: April 24, 2008, 06:36:39 PM
I dont't think it would be unfair to start the main engine to a game if you have an idea, especially if you are coding it from scratch and not using any prebuilt engines. And then when the contest starts you could make the actual game part of it so you can focus on the content and not annoying engine code.
749  Player / General / Re: What are you listening to at the moment? on: April 23, 2008, 11:06:18 AM
Millencollin!
750  Player / General / Re: feeeeeeeeeee movies 22 hours on: April 22, 2008, 01:16:34 PM
Since you are new here it is ok, but normally people introduce themselves before they spam our forums.
751  Player / Games / Re: The Far Wilds on: April 18, 2008, 07:14:31 PM
Sweet, manbaby game. We were all hoping for another one of those. You should go introduce yourself in the introduction thread first. Game looks kinda cool though.
752  Player / General / Re: Indie desktops! on: April 17, 2008, 06:07:44 PM
Oh, Silent Storm? That game rules!
753  Player / Games / Re: NOT AGAIN on: April 17, 2008, 12:38:49 PM
Just 2 hours to wipe and install an OS?  Are you forgetting the device drivers, antivirus, 200 MB of Windows update, System Settings, and software reinstalls that come AFTER the 2 hour wipe-and-reinstall?  I would say 6 a bare minimum, and you better be watching your machine like a hawk.

Well whenever I reformat it takes like an hour to format and then I just pop in the windows xp disk and install that. If you have the driver disks, it shouldn't take long to install all your dirvers, and then you are ready to go.

It doesn't matter how long it takes anyway. Even if it takes you a week to reformat, I don't see why you wouldn't do it. Your computer doesn't work anyway, who cares how long it takes.
754  Player / Games / Re: NOT AGAIN on: April 17, 2008, 10:28:08 AM
Yeah, try to avoid those flashing banners that say you won some prize, they are traps!
755  Player / Games / Re: NOT AGAIN on: April 17, 2008, 07:54:23 AM
Why don't you just reformat your hard drive? Simple solution, only takes about an hour or two to reformat and install an operating system. And then you have a nice, clean, spywareless computer.
756  Developer / Design / Re: What is the most Important thing to develop a game? on: April 16, 2008, 07:30:57 PM
The most important thing in games is having lots of bloom.

Another most important thing is making sure your game is a lot like a game that was already made before. That way you are sure people are going to like it.
757  Feedback / Playtesting / Re: Brave Honey Bee on: April 15, 2008, 04:27:29 PM
Brave Honey Bee? Sounds like the brother to my game, Bravehorse.  :D
758  Developer / Art / Re: show us some of your pixel work on: April 10, 2008, 04:46:18 PM
That's a lot of guns! Looks great!
759  Feedback / Playtesting / Re: Bravehorse(Now playable on all graphics cards!) on: April 10, 2008, 01:51:28 PM
Hmm, came back to this thread because what I wrote earlier today seems oddly bossy   Shocked -- just wanted to clarify, please take it as random thoughts on the nature of hardness in games, not as a 'you have to do X'-type request!

I knew what you meant. Thanks for the suggestions.

To make a random guess, are you using delta timing to control the game speed on different computers (as opposed to fixed logic framerate)?  If yes, do you clamp the delta to a maximum value?  If you don't clamp, perhaps you should -- perhaps there's a spike in the delta right as the game starts up on some computers, causing the horse to have such a large velocity in one time step that he teleports through the ground between collision checks.

I'm using a frame limiter to control the speed. Whenever it checks for a collision it takes into account the old position and the new position and looks if there was a collision in between. Well at least that's at least that's how it is supposed to work, I'll look more into it though.
760  Feedback / Playtesting / Re: Bravehorse(Now playable on all graphics cards!) on: April 09, 2008, 01:02:33 PM
- For someone who says to have never played Altered Beast, that boss certainly reminded me a lot of that game.

You don't believe me? I have never played, seen, or heard of altered beast before I made this. I looked at some screen shots online and it doesn't look too similar to me. I'll have to try playing it sometime. I'm glad you were able to beat it and liked the ending. I know it is pretty hard but do you think it is too hard like some of the other people?

Maybe a score system so you score points for killing enemies?

Yeah I was thinking about adding something like that in. It would give players more of a reason to fight instead of run.


Thanks for playing Melly and MekanikDestructiwKommando, glad you liked it!
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