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1075993 Posts in 44156 Topics- by 36122 Members - Latest Member: Peggyfreeman

December 29, 2014, 10:44:27 PM
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Pages: 1 ... 16 17 [18] 19 20 ... 65
341  Feedback / Playtesting / Re: Front Line Strike on: February 14, 2011, 06:44:04 AM
Hi Colton - I saw that, but I was wondering a little about the fiction of the world, the story (if there is one) / environment and so on...

I really like the use of colour!
342  Player / Games / Re: What happened to... on: February 14, 2011, 06:15:18 AM
If they actually were a 'joke', the rape / murder quips were in incredibly poor fucking taste...  C'mon TIGs, let's have a little class.
343  Developer / Art / Re: the angry artist room on: February 14, 2011, 02:10:24 AM
I keep rebooting my palettes, meaning a massive colour conversion for all sprite sheets / tiles each time.  Why can't I get it right from the off?
344  Feedback / Finished / Re: Mysterious Castle - 2.5D Exploration RPG on: February 14, 2011, 01:56:54 AM
Wow this is super ambitious, and I wish you all the luck in the world with it!

I'd like to see the greys appearing less 'pure' - I know it fits with the Ultima vibe, but I'd prefer to see a little colour theory applied (maybe a tint to the grey, or bluish shadows, or yellowish highlights perhaps?)
345  Community / Townhall / Re: [pc] Beacon - free 15-minute adventure platformer! on: February 13, 2011, 02:42:48 PM
Oh great to see this posted here, Randomnine - I'll be replaying it tomorrow to see the changes you've put in!
346  Player / General / Re: Controversial/unpopular opinions on media on: February 13, 2011, 02:09:25 PM
Not only is Deadly Premonition not 'so bad it's good', it's one of the greatest works of this generation, trailing just a tad behind Demon's Souls.

Only thing Jim Sterling ever got spot on!
347  Developer / Art / Re: Photography on: February 13, 2011, 01:04:45 PM
Lovely shots here, Jr, Sereneworx and Nava.  Inspiring!
348  Feedback / DevLogs / Re: Jack the Reaper - playable demo on: February 13, 2011, 12:58:15 PM
I really like the sound of this man.  I'm interested in games where you have differing abilities at different times, and it's something I've attempted with my latest game.  I like the way you've chosen to approach it.

Will check it out when I'm next on Windows!
349  Feedback / Playtesting / Re: Front Line Strike on: February 13, 2011, 12:02:24 PM
Interesting - could you tell us a little more about the project? The art looks nice, but I have no idea what the game is about...
350  Feedback / DevLogs / Re: Proteus on: February 13, 2011, 03:56:19 AM
Fantastic, this has been on my 'can't wait' list for ages...
351  Player / Games / Re: earth-shattering battle between icycalm and jason rohrer on: February 13, 2011, 03:38:00 AM
I can't tell any of these 'humans' apart (or are they all just Tony Zirbas?)  Anyway, if the next stage of evolution is total homogeny (and male only), I'll glady remain subhuman.

Seriously though, they are making a fundamental error in thinking that we all share opinions here - that may be true on their site (as it's not possible to not share an opinion and remain unbanned.)  We are a disparate group, interested in games made by smaller teams, that is all that ties us together.  I think it's a mistake to consider TIGs an analogue of the way things work over there.

Looking forward to page 300!
352  Player / Games / Re: earth-shattering battle between icycalm and jason rohrer on: February 12, 2011, 05:42:37 PM
Jason Rohrer's a pretty cool guy, from what I can gather.  Can he be called winner so we can all go home?

[edit: typo]
353  Developer / Creative / Re: Epic 2D Boss Fights? on: February 12, 2011, 07:52:05 AM
Forgotten Worlds The Parodius games, Contra games, Xenon II, SFII's 4 devas.
354  Developer / Collaborations / Re: TIGProvement on: February 11, 2011, 03:09:01 PM
Ah it all makes sense now!
355  Developer / Collaborations / Re: TIGProvement on: February 11, 2011, 07:27:13 AM
What do the squares mean?  I've always wondered. 

Or will I have to wait 36 posts to find the truth?  Well, hello there!
356  Player / Games / Re: earth-shattering battle between icycalm and jason rohrer on: February 11, 2011, 07:24:43 AM
All's well that ends well.
357  Developer / Art / Re: show us some of your pixel work on: February 09, 2011, 03:42:30 AM
Crapload of Shocked

Hempuli LEVEL UP.
358  Community / Versus / Re: A new challenger appears on: February 08, 2011, 03:13:43 PM
Nice graphic design... I like this, Polygon! 
359  Community / Townhall / Re: Construct 2 public preview on: February 08, 2011, 01:12:48 PM
Thanks for the info man, I should have checked the links!

If a solid .swf exporter becomes available I think it's something I'd use a lot.  This is just because I'm primarily a flash dev, but I do think that HTML5 is gathering momentum.  For now though, there really isn't an equivalent sponsor market / series of portals for HTML5 games, as far as I can see. 

Anyway, I really fancy a tool which takes a lot of the headache out of making Flash games, haven't yet tried Stencyl, but I'll now also be keeping a close eye on developments here...
360  Feedback / Playtesting / Re: Demon slasher (Megazey and demons) on: February 08, 2011, 04:02:16 AM
This looks wicked!  I really love the way the graphics seem to melt into one another.  I'll be taking a look on my lunchbreak today.
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