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1076052 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 05:36:47 AM
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Pages: 1 ... 17 18 [19] 20 21 ... 53
361  Community / Cockpit Competition / Re: okkuplektor on: March 08, 2009, 09:14:07 AM
wow, youre producing some amazing stuff! i really love the soft grittiness
362  Developer / Art / Re: TIGSource: Renditions! (current subject: SPELUNKY!) on: March 07, 2009, 11:41:22 PM
363  Community / Cockpit Competition / Re: religare on: March 07, 2009, 04:03:30 PM
you guys are so hard to please   Undecided
364  Community / Cockpit Competition / Re: religare on: March 07, 2009, 12:42:11 PM


365  Community / Cockpit Competition / Re: religare on: March 07, 2009, 11:59:39 AM
god damnit. i knew those colors looked familiar. the game has nothing to do with google
366  Developer / Art / Re: TIGSource: Renditions! (current subject: BOMBERMAN!) on: March 07, 2009, 11:52:52 AM
spelunky time!

367  Developer / Art / Re: TIGSource: Renditions! (current subject: BOMBERMAN!) on: March 07, 2009, 11:48:37 AM
finally! sorry i took so long. now we can move on to spelunky!

368  Community / Cockpit Competition / Re: religare on: March 07, 2009, 11:20:54 AM
no my friend. the hype is within you  Wizard
369  Community / Cockpit Competition / religare on: March 07, 2009, 10:56:37 AM
andy wolff.michael cook



re ligare


bot1


bot2

bot3
370  Community / Cockpit Competition / Re: Grav defender [PLAYABLE] on: March 05, 2009, 09:36:57 AM
:O
371  Developer / Creative / Re: [solarcade] a solar powered arcade cabinet on: March 04, 2009, 08:01:15 PM
ya, for events i would want to bring it out, but then i would want to keep it inside the rest of the time. in light rain, the panel itself will be the roof, and in heavy rain it wont be outside. the roof, which will be tilted towards the sun and therefore inbetween the sun and the players, will decrease glare and heat

since the hardware will just be a little computer i'll definitely pack in emulators and roms, since it isnt a commercial endeavor i dont anticipate many problems

ive been recently told that the departments of transportation commonly have a lot of used solar panels, so im going to look into that.
372  Developer / Art / Re: TIGSource: Renditions! (current subject: BOMBERMAN!) on: March 03, 2009, 08:13:50 AM
maybe we'll go for 2 weeks. one weeks is kinda short eh?

(this is not because i havent finished my bomberman Lips Sealed )
373  Developer / Creative / Re: So what are you working on? on: March 03, 2009, 07:59:54 AM
ya'll'er a bunch of sissies
374  Developer / Art / Re: Art on: March 02, 2009, 08:41:36 PM


doodle in a mac store today, first time using a tablet. theyre pretty swank!  Hand Thumbs Up Left Tiger
375  Developer / Art / Re: TIGSource: Renditions! (current subject: BOMBERMAN!) on: February 28, 2009, 04:12:34 PM
i got'r dun boy  Durr...?

also, i like your fabo avatar
376  Developer / Creative / Re: Technical Game Designer position at thatgamecompany on: February 28, 2009, 03:58:17 PM
:O

maybe it wouldnt be so appropriate to get mad at them for not posting an introduction first?


377  Community / Jams & Events / Re: TIGJam 2009: Midwest on: February 27, 2009, 09:15:45 AM

IT HAS BEGUN!
378  Developer / Creative / Re: [solarcade] a solar powered arcade cabinet on: February 26, 2009, 03:41:03 PM
they're about a dollar a watt. im planning for 500watts. so 500 bucks. im sure i could get some sort of grant or something. i might try and work with a school as an educational project.

WHO KNOWS Crazy
379  Developer / Creative / Re: [solarcade] a solar powered arcade cabinet on: February 24, 2009, 03:44:00 PM
i believe i changed it to energy in the final version. currently i feel like the project falls way too short of the things i believe and would like to express/share with people, especially when it comes to game play. so im back to the drawing board as to how to let people experience my message, rather than just telling them. i'll let you know when that inspiration bubbles up, or when i raise enough money to begin my cabinet!
380  Developer / Art / Re: When pixel art and polygons make love on: February 24, 2009, 03:18:44 PM
yes  Undecided
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