Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1076052 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 05:34:05 AM
  Show Posts
Pages: 1 ... 35 36 [37] 38 39 ... 53
721  Feedback / Playtesting / Re: Sticks + Stones, web game on: November 23, 2008, 07:14:47 PM
i agree with all the criticism so far. they game feels caught inbetween a profound art game with a message and a cheap flash game trying to win hits and clicks.

people have already been giving you some good criticism, so i think i'll just let you know that, even if for only 10 seconds, i was touched by the game. its a simple concept, but it very clearly illustrates how we push love away with our own pain or anger. i like how you super imposed the psychological mechanic with the familiar game mechanic, because i instinctively have this 'shoot' reflex in the same way that we can push people away with out meaning to, but once i began to realize what i was doing i stopped shoot and then i lost, but i won. that was a nice switch. and i really like how the title relates to the game.

there are a lot of ways you could improve your game, but it still moved me.

the suggestion i will give is to make the game more personal. oh and make the 'hit' sounds subtler
722  Feedback / DevLogs / Re: Tales of Monamnamat (WIP) on: November 23, 2008, 06:33:56 PM
i think that has a neat effect though
723  Developer / Creative / Re: So what are you working on? on: November 23, 2008, 10:20:23 AM
maybe a chiptune remix, because i make little vomits every time i hear that song
724  Developer / Creative / Re: So what are you working on? on: November 23, 2008, 09:08:19 AM

fab jwaap! though like the helmets in your design sketch better
725  Developer / Art / Re: show us some of your pixel work on: November 22, 2008, 08:43:27 PM
id choose solid red block. x and skull are too literal, the black boxes of the checker board just seem like transparency, and ans white doesnt usually denote death. the red one is simple, and the same color as the lava. i might also fill the box only half way with red, and have it bubble like the the lava as well.

ps i really like your game!
726  Player / General / Re: Article on Rohrer on: November 22, 2008, 07:50:21 PM
wow. this man is my hero.
727  Player / General / Re: TIGS Game Night Revival? on: November 22, 2008, 09:11:39 AM
i never got to play gg2, so id be really down to try it out. i think i have halflife, that would be fun. how about day of defeat? does anyone else have that?
728  Player / Games / Re: Best indie mac games (Preferably free) on: November 22, 2008, 08:40:22 AM
it would be cool if tremulous was cool, but its not ÷ [
729  Developer / Collaborations / Re: Tixel - TIGS Pixelling Program on: November 22, 2008, 08:36:38 AM
we need more compact and great and less bloat.
730  Developer / Creative / Re: So what are you working on? on: November 21, 2008, 04:29:51 PM
wow, thats a really cool effect! nice work  Grin
731  Developer / Art / Re: show us some of your pixel work on: November 21, 2008, 04:27:19 PM
oh shit!, thats nuts bad sector!

i think your work is very cute alex! ive been working on a handful of topdown projects. its definitely awesome that you can rotate the sprites instead of reanimating them! but  its also difficult to make them look good. i would say give the hands some back and forth movement.

ive been working on the intro cutscene for my solarcade, im about half way done...

732  Developer / Indie Brawl / Re: Indie Brawl - Dwarf from Dwarf Fortress on: November 21, 2008, 09:33:12 AM

Just a quick mockup of a blocking sprite.  Also, I made the skin color of the face and hands the same.  I dunno, I'm sure somebody could do better.

jpegeyeburn!  Angry

but constructively, i would remove the outline of the shield where it overlaps with the dwarf
733  Developer / Collaborations / Re: Tixel - TIGS Pixelling Program on: November 21, 2008, 09:31:28 AM
i love you guys so much
734  Player / General / Re: Games you REALLY dislike / hate on: November 21, 2008, 09:14:37 AM
i dislike every war game based off real life. war is fucking not cool, and it disgusts me how they portray war in videogames. just make shit up, or use mythology. im tired of one of our peoples being portrayed as good guys and one as bad guys.

hypocritically, day of defeat is pretty much my favorite fps that ive played (solely for its game mechanics)

i also dislike the smash bro games, except for super mario wars
735  Developer / Art / Re: show us some of your pixel work on: November 17, 2008, 09:09:12 AM
wow! sparky, hempuli and mdk, all amazing pieces! i think the tree most definitely needs to keep its colorful jacket. having spent its entire life in the forest, it would understandably be a bit fashion challanged
736  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: November 16, 2008, 10:23:51 AM
ya, exceptional!  Kiss
737  Developer / Creative / Re: So what are you working on? on: November 15, 2008, 09:02:13 PM
ahhh, well im sure it would make much more sense in animation
738  Developer / Creative / Re: So what are you working on? on: November 15, 2008, 08:23:47 PM
is he holding a fish on a platter, thats exploding? but ya, 4 player=do want
739  Developer / Audio / Re: Show us some of your music! on: November 15, 2008, 06:42:32 PM
bumpin, 13!

deadeye, that sounds pretty good! the only thing i could think of was that the ending note was a bit too uplifting for what im assuming is supposed to be frightening event.
740  Developer / Creative / Re: So what are you working on? on: November 15, 2008, 06:34:14 PM
what are we looking at? specifically
Pages: 1 ... 35 36 [37] 38 39 ... 53
Theme orange-lt created by panic