I fiddled with Construct a few months ago and it surprised me how quickly I was able to get a very very simple (but rubbish) platform set-up going.
I think I have mental issues when it comes to programming. I dismiss things on the basis that they're 'too difficult' without knowing the actual work involved. With Construct, for instance, creating a top-down Zelda game with Construct shouldn't be any more difficult than the 2D platformer. Well, at least when the running around at the top-down angle hitting things is concerned -- it's the creating inventories and interfaces that scares me.
RPGs are even scarier. Battle transitions...inventories...PARTY MEMBERS. Eeek.
Hey, that Shut up and Jam Gaiden RPG was made using Game Maker IIRC.
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1075929 Posts in 44152 Topics- by 36119 Members - Latest Member: Royalhandstudios
December 29, 2014, 03:59:54 PM
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