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661
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Developer / Art / Re: pixel art film creator
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on: October 29, 2008, 07:53:28 PM
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I do think it sounds sort of neat, potentially. Like, some poor man's Pro Motion (or whatever) wouldn't be all that interesting, but if it's actually real handy and neat and things, then that'd be, uh, handy and neat, I guess. So if anyone has any idea/suggestions for this project then please post them, so that when I get around to actually trying to make it I know what people want. What would you like to see in a program like this? Making objects out of several pictures (that is, one object containing several frames), moving them about on some scene and being able to quickly cycle through the frames of each instance of an object. Like, moving objects around on a scene rather pasting pictures onto a scene. And so being able to drag a sprite thing a little to the left in the next frame instead of having to paste it onto the scene in the right position. I think that'd make things handy. And as I'm reading posts in this thread while writing this, I notice that that might very well be what you were getting at with the scenes, backgrounds, actors stuff. Possibly layers, and at least the ability to order things within each/the layer so that you shouldn't need to set up layers in order to do simple things. Onion skinning, I suppose. Sensible default palette. And, eh, stuff. Oh, and if anyone would be interesting in teaming up to make this, or even making this into a community project that isn't Indie Brawl, that would be awesome too! I'm not interested in that if it is done in Game Maker  First of all because I'm not very interested in working with Game Maker. And also, and this is mostly ignorance speaking, I suppose, because it doesn't sound very much like the right tool for the job to me. It just sounds a bit like "I suppose I can hack this thing into doing what I want", but like, maybe I'm terribly wrong about that. Apart from that it sounds like something I'd maybe possibly would be interested in contributing to.
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663
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Player / General / Re: Little Big Planet
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on: October 29, 2008, 04:36:40 PM
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I didn't even dis the game, either. Apparently my thought that the sack-dolls were "kiddy" set you all off. There's a phrase out there, that goes something like "Not my cup of tea". You can lavish affection on it all you want. I'm just not someone who instantly falls in love with anything "cute". I personally think that the current aesthetic would seriously restrict the gameplay. Well, when someone says that something is kiddie, they're usually trying to imply that they're playing mature and sophisticated games for intelligent grownups. That is, they want more rocket launcher or something. But where are the enemies? I looked up LBP some more after reading all you guys' trolling, because I figured I must have missed something to be blasted so much. I've read about it, but I can't find any place that mentions enemies. There's no battle mechanics at all. There may be dangers and obstacles, but there's no actual combat. And I have a problem with that.
You don't have to agree. But I think that the platforming is just a shell. There's got to be an antagonist, a greater enemy. Metroid, Mario, Sonic, Castlevania, Mega Man, Gunstar Heroes, Zelda 2..... They all have platforming, but they all have enemies that characters face off against too.
Beyond any of those problems, though, I just don't like how it looks. I yearn for proper 2D gaming, pixel art, that sort of thing. "Sack puppets" is not an aesthetic that appeals to me. Well. Yes. If you don't like games where you don't fight things, then a game where you're not fighting things won't be your cup of tea. Seems a pretty arbitrary criteria, but. And I instantly fall in love with anything cute. I instantly fall in love with goats too (they are very cute).
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664
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Player / Games / Re: WTF IGF?
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on: October 29, 2008, 02:51:57 PM
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Does it have hella blood spatters when anything dies? (+5) Whoops! How did you get there? You little rascal! Back in the list of Awesome you go.
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665
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Community / Townhall / Re: Zompocalypse
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on: October 29, 2008, 02:37:17 PM
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Neat!
I'm assuming the story mode isn't there yet? At least I can't click it. (I got like a bunch of registration key stuff with the purchase, that it seems I can't enter anywhere anyway, so just like, checking to make sure I'm not supposed to unlock it with them somehow)
I've no idea if any of this already came up in betatest thin. But. The game crashes here if its window loses focus. It says "t2dStaticSprite::setFrame() - Cannot set Frame without existing t2dImageMapDatablock Datablock!" at the end of the console.log file, which sounds half meaningful or something.
Can't seem to map like the axis of the analog stick on my gamepad to anything, only the buttons. (Not really a big deal to me since I can just make the analog stick pretend it's buttons.)
Also it's super-awesome.
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666
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Player / General / Re: TIGS Epic Thread of Ethics
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on: October 29, 2008, 08:47:34 AM
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especially given that humanity's best characteristics - say, altruism - are generally not found in much of the rest of nature Generally not found in humanity either. But hey.
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667
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Player / General / Re: TIGS Epic Thread of Ethics
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on: October 29, 2008, 08:33:27 AM
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When you advocate limiting scientific knowledge based on the crimes of others. you show that you can't delineate between an actual crime and something that just happened to be in the vicinity at the time (consider a murderer vs the clothes he is wearing at the time.) If you can't spot this simple difference then why should anyone listen to your opinion on the ethics of the situation? Eh. Isn't like the idea that it is bad to give knowledge about nuclear bombs to mankind because mankind intends to kill and main? Those kinds of considerations aren't really totally irrelevant to ethics. Letting humans know of new and improved ways to kill each other is as a general thing bad. If it is totally irrelevant what the knowledge is going to be used for then your point is as void as the one of Zaphos. Knowing how to cure diseases is not curing diseases. You can only consider actions for what they are and all that rubbish.
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668
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Developer / Technical / Re: About Allegro and OpenLayer
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on: October 29, 2008, 08:04:41 AM
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I don't think learning how to use SDL would be much of an issue. But if you're relying on a lot of things that Allegro does but SDL does not do, you might spend a some time looking for alternatives for those things that work with SDL (or possibly building some of that functionality yourself on top of SDL). Like, SDL won't render text for you or do GUI stuff and so on out of the box. That, uh, depends on stuff, I suppose. Yes.
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671
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Developer / Technical / Re: Tools that saved the day!
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on: October 27, 2008, 06:21:35 PM
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The generated code of NetBeans tries to use the code style you specify in the options, but it seems if many styles are mixed the parser it has gets confused and starts breaking stuff to the point the project won't compile. That sounds proper messed up. I suppose Eclipse has sort of, eh, preemptively saved me from a potential day-to-be-saved by not doing that thing that NetBeans does there  (and doing a SVN commit just in case something goes wrong) I backup my code before doing a SVN commit just in case something goes wrong. SVN is not a tool that has saved my day 
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673
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Player / Games / Re: Game identification... GAME. =)
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on: October 27, 2008, 12:19:00 PM
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Mordor: The Depths Of Dejenol? Not exactly. Although, it evolved from it. I guess the name was changed in the final commercial release to avoid copyright problems. Isn't Demise just the sequel to Mordor? Like, Mordor was released too, and it was called Mordor 
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674
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Player / General / Re: TIGS Epic Thread of Ethics
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on: October 27, 2008, 11:19:37 AM
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(if someone were able to predict the consequences of actions that well, they could conquer the world with a single email) That may or may not be true. We don't know if it is possible to send an email with that consequence. [...] and that's the difference with a system of ethics, which *is* claiming that one can be accurate about what actions are good or bad based solely on their consequences. But they're not (necessarily) claiming that we can be accurate about the consequences. And by extension they're not claiming that we can really make accurate judgements on actions. Again, I don't think there's a problem with that.
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675
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Player / General / Re: TIGS Epic Thread of Ethics
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on: October 27, 2008, 10:48:01 AM
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Yes. And I don't see why that would be more of a problem for a consequence based ethics system than it would be for getting along with your life in general.
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677
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Player / General / Re: TIGS Epic Thread of Ethics
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on: October 27, 2008, 10:12:47 AM
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That has to do with how people communicate. It's inefficient to say "maybe" and "I think" and "probably" in front of every statement, even though it'd be true. It wastes time, both typing time and reading time, and is usually implied. For instance, it's less efficient to say "I believe Zelda is a good game" than "Zelda is a good game", even though the former is more accurate. So I don't think it's dishonest, it's just implied or tacit rather than explicit. Being radically honest doesn't mean you have to be radically precise and word everything like a robot. I'm talking about the meaning you're trying to convey, not the wording. You have made predictions and have a very clear idea about what the likely most consequences of doing what you're suggesting to do would be. Because making predictions like that is how people get on with their lives. What I was trying to say was that basing ethic decisions on consequences means that you make those kinds of predictions about consequences before making ethical decisions. If you don't generally complicate things to the point of "will OOGA BOOGA kill the president", then you don't give any such special treatment to ethical decisions either.
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679
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Player / General / Re: TIGS Epic Thread of Ethics
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on: October 27, 2008, 09:42:33 AM
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Haha. OOGA BOOGA is just so apt for protecting owned land  Anyway. Rinku: I don't really follow. If you don't believe you can make meaningful predictions about likely consequences from actions, then it'd be dishonest to not say "maybe" etc about that visiting your love thing. But like you say, you make do and you constantly make fault-prone predictions about unpredictable things, based on various stuff you think you know or think is likely to be true. The same would go for ethic decisions in forms of consequentialism where you consider the consequences of your actions before acting. Whether or not you can accurately predict all the consequences of any action isn't any more relevant to that than it is to the honesty of telling that someone that they'll have fun.
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680
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Player / General / Re: TIGS Epic Thread of Ethics
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on: October 27, 2008, 06:09:50 AM
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"Maybe follow your dreams! Maybe go visit your love 10 states away! It will have consequences going on forever, forever having consequences until the end of the universe!"
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