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1075730 Posts in 44137 Topics- by 36108 Members - Latest Member: DebrisHauler

December 28, 2014, 08:49:16 PM
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701  Player / General / Re: Sweet Dreams! on: October 21, 2008, 05:06:44 PM
Space Giraffe does wonderful things do fragile minds Smiley
702  Player / General / Re: how far are you from death ??? on: October 21, 2008, 02:30:02 PM
23! I'm 240 meters from death.
703  Community / Commonplace Book / Re: Tower of Shoth [DEMO] on: October 21, 2008, 11:37:31 AM
I have just discovered that this game's name is not "Tower of Sloth". Oh!
704  Community / Commonplace Book / Re: Commonplace Book Competition on: October 20, 2008, 12:32:32 PM
Maybe unfinished Zombie Dog in Crazyland can somehow turn into a vampire!
705  Community / Commonplace Book / Re: Commonplace Book Competition on: October 20, 2008, 11:41:25 AM
So I guess Lovecraft's ideas wern't all winners...

I think #148 'vampire dog' makes up for the ideas which aren't winners

Dammit. I entered this topic to post about number 148. And now you've just posted about number 148 and so it seems a bit redundant.

Anyway.

I think there's missing a "Bam!" from entry number 148.
706  Developer / Technical / Re: The grumpy old programmer room on: October 20, 2008, 10:29:34 AM
Huh. I've no idea what you're getting at. I can quite easily fit a full-featured educational program about monkeys into one screen with more or less the default layout :|



(related and educational link)
707  Developer / Technical / Re: The grumpy old programmer room on: October 20, 2008, 09:41:43 AM
Decipher and Gnarf: Go go Code::Blocks! Seriously, Eclipse looks bloated from what I've seen.

Oh my god! A buzzword.

I've used Code::Blocks rather a lot. I set up Eclipse/MinGW a long time ago, but it was so much messing around with stuff in order to get it to work so after switching to a new computer I just settled for Code::Blocks (again). And used that until a month or two ago. Then I gave Eclipse another shot, and this time it was just about no configuring stuff, and it just worked. And then I was very happy with it for a few weeks and then I switched to D Tongue

I'm using Eclipse for a ton of Java stuff and some modelling stuff anyway. So I'm sure familiarity enters into it. But I'll argue it's just better anyway Smiley

Or all for real like. Code::Blocks is nice too. I'd try both.
708  Developer / Technical / Re: The grumpy old programmer room on: October 20, 2008, 08:54:34 AM
Last time I tried, it was actually pretty straightforward to set up Eclipse/MinGW for C++. I like that better than Code::Blocks. It has some IntelliSense-like thing that I'm sure you can turn off but works rather good anyway so maybe you won't.
709  Player / General / Re: Propose Improvements for GM on: October 19, 2008, 02:20:52 PM
Since I'm one (of the probably few in here) who uses just one screen I don't have a problem with full-screen games moving my Windows, but I think a designer has the right to force his games to run in full-screen mode if he sees it fit.

Seconded.
710  Feedback / Playtesting / Re: Schroedinger's Kitten on: October 19, 2008, 05:44:35 AM


I think I won! The game kind of just stopped/froze there. Sort of assuming that that means that I beat it.

It's good stuff Smiley Didn't mind the difficulty much. It's quick and to the point in a way, no faffing around for a few levels before the game "really" starts. I like that. (Although the beginning of level 1 is certainly not among the easier sections in the game, so I can sort of see that point.)

Not incredibly easy, but you normally have a pretty clear idea about what you're doing wrong. There are some glitches and inconsistencies that kind of hurt though. Like sticking to the side of a moving platform (that is moving upwards, and you're pressing against it to get underneath and past it before it slams down again). When there are red spikes on the side of something you're standing on, you can normally just move to the side and fall past them, avoiding them without needing to jump, but it seems like every once in a while doing that will make you hit the spikes and die instead. And every once in a while it feels like the double jump isn't working properly (might just be something wrong I'm doing that I don't notice, but).

Couple of times I rather wished the checkpoints were placed at different places. Mostly in level 5, where the triple jump at the end is a proper bitch, and it gets annoying to have to wait for blue moving platform to get in position, do a couple of not so hard jumps and so on before getting to the bit that kills you.

Boss got on my nerves Smiley It was a lot of not being able to do much other than trying to not die, waiting for it do the one thing where you could hurt it. And since it seemed to choose random moves all the time, I didn't have much of an idea of how long I needed to not die. (Course, I might have missed some pattern there, or alternate ways to hurt it or whatever.)

Everything was mostly good fun though. Clever levels and that. Cute cat. I like cats. And, uh, I like the titles the window gets in the different levels.

Oh. If you quit a level while a laser is making laser sound, that sound keeps going in the level select screen.
711  Player / General / Re: Zeitgeist: Addendum on: October 19, 2008, 03:15:03 AM
"RICH POWERFUL KKKORPORATIONS WHO RULE EVERYTHING"

I think this is a very good point. The caps and the putting it in quotes thing lead me to believe that skrew's portrayal of corporations is unfair.

If you want to live by your enchanted wonder-rules of mystery, then by all means go ahead. Just don't be surprised if the many sane individuals in the world prefer not to join in because they prefer things like food, clothes and running water.

Not only are the rules we currently live by real tangible things rather than random nonsense we made up as we went. They also dealt with the whole hunger situation Grin
712  Player / Games / Re: LOVE on: October 17, 2008, 12:57:44 AM
It does seem like a waste to spend all that atmosphere on running and shooting.

I'd love some atmospheric running and shooting.

And I want him to focus on making the game he wants to make rather than spending resources on making alternate versions that are more like the imaginary games that random people dreamed up when they saw some screenshots.
713  Developer / Tutorials / Re: Game Maker For Beginners: Part I on: October 16, 2008, 04:09:11 PM
Since the original source code is included in the .exe, giving variables short names will at least have one benefit: the download size will be slightly smaller.
Yeah. Though what I was getting at was that if nothing is compiled to any kind of intermediate representation, then the interpreter will have to look up variable names whenever they are used. Which involves comparing variable names with each other. And comparing strings is faster if the strings are shorter.

But my impression from earlier in this thread is that that's not how it works at all (not that I'd seriously advise doing that either way, but).
714  Developer / Tutorials / Re: Game Maker For Beginners: Part I on: October 16, 2008, 02:56:10 PM
Way I understood it, things got translated to bytecode when the game started. And then, statements that aren't executed, well, they aren't executed. There'd be no executing 'awesome();' and 'whatever += 1;' if whatever was not 5. It'd compare whatever to 5, and if those numbers were not equal it'd jump straight to the else part. Similarly, at the end of the then-part, it'd jump straight to after the else-part.

I've never used that language or anything, so of course there could be some strange reason why it works out in some totally different way. What you're saying sounds very strange to me though. Like, if it's compiled to bytecode, then it seems reasonable to assume that it's not some bizarro world kind bytecode. If it's not compiled to bytecode (or some syntax tree or any such thing), then sure, all the weird little things start mattering. Think I'd start with giving all my variables really short names :P
715  Developer / Tutorials / Re: Game Maker For Beginners: Part I on: October 16, 2008, 12:22:55 PM
I'd say open source games is kind of a big deal because it tends to ensure that games are being maintained so that they work on modern machines years after release and so on. That's rather on the side of what you guys are talking about though.

Code:
if (whatever == 5) awesome();
if (whatever == 5) whatever += 1;
if (whatever != 5) whatever -= 1;

Eh. That does a completely different thing. If whatever is inreased by one in the second line, it will be not 5 in the 3rd and be decreased again. I don't know the language, so I don't know if there's any reason to assume that awesome() does not alter the value of whatever.

That aside, as far as performance is concerned, doing things like that is a bigger issue than, say, more characters of text being read by the parser. That's 3 comparisons and jumps instead of one.


Fastest execution might be (though least readable)

Code:
whatever -= 1; if whatever != 5 exit; awesome(); whatever += 2;

Shouldn't it be != 4?

That's not a fast way to do it though. The biggest difference with it is that it will alter the value of whatever twice rather than just once if it is to increase it by one.
716  Developer / Collaborations / Re: TIGS Graphical Adventure Ep.2 - Save the world! (again) on: October 15, 2008, 05:08:02 PM
> count on being cute

( Kiss )
717  Player / Games / Re: good place to download games on: October 15, 2008, 02:37:31 PM
Jazz of War?

Featuring the Banjo of Doom from ToME's random item generator?
718  Player / General / Re: 123456 Pokémon on: October 15, 2008, 12:41:35 PM
Yeah! This election is about badly hidden racism. None of that outright kind!
719  Player / General / Re: Zeitgeist: Addendum on: October 15, 2008, 08:34:00 AM
I like it when people explain the obviousness of how we get more shit done faster by fighting each other than by helping each other. I also like it when corporations put more resources into marketing in order to compete with other corporations. That way I magically get better services for less money. Magic is awesome like that.
720  Player / General / Re: 123456 Pokémon on: October 15, 2008, 07:49:27 AM
Oh, I just now understood that what the democrats mean by the seemingly vague "change" thing they got going is pokémon evolution. So like, vote for Obama, and you'll get Obamerra!

Election just caught my interest.
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