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1076053 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 06:14:48 AM
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381  Player / General / Re: All Purpose Animu Discussion on: July 03, 2012, 03:28:17 PM
 Cool Bro Fist Right Bro Fist Left Ninja
382  Player / General / Re: All Purpose Animu Discussion on: July 03, 2012, 02:48:23 PM
I got into anime in the late nineties before DVDs replaced everything, and the owner of my local video rental place was a prototype precursor to the modern weeaboo and possibly a pedophile, with a huge creepy beard and everything, and he had the hugest anime cassette collection. I watched every single one of his animes (especially the X-rated ones, he didn't care that I was like twelve), and even after that I rented out and watched ones I had seen like twenty times.

His shop didn't handle the DVD/file sharing era very well, and it folded, which was a shame. But anyway, that was for the most part the end of my anime days. Come nearly fifteen years later and now fucking everyone on the internet is a huge weeaboo, and I'm like, "back in my day we had to walk to the video rental store two suburbs down the road because a train ticket was fifty cents and hire cassette tapes"

anyway, the story is that i liked anime before it was cool and your all fags

This is pretty much how I feel with the one caveat being that I'm 5 years older than sigvatr and first recognized "anime" as such in 1993ish with the premiere of Vampire Hunter D (the original) on a Cartoon Network special that aired one Saturday night at midnight. After that I sought it out unsuccessfully but it wasn't until 1997 that anime really started being marketed to the US via commercials on MTV for a Columbia House subscription to anime starting with AKIRA, as well as VHS tapes popping up in a small shelf at (then) Electronics Boutique, and the SciFi Channel playing anime features on Sunday. I was probably 16 when this all started happening, and needless to say I was into this shit.

Anyways, sigvatr, if you go back earlier in this thread you'll find some recommendations by me that I think you will like. In my adult years, I've managed to track down quite a substantial amount of obscure, unusual, and weird horror/mature stuff. It's a shame that they don't really make anything like that. Even today's horror anime has this level of polish and focus on character design that makes it more about the kawaii bullshit than the actual atmosphere of everything else, which I enjoy most about anime. I think something was totally lost when everything went digital.

Furthermore, I didn't quite get that anime had been so pussified with moe shit and 95% of what gets posted ITT (no offense; I'm just a manly man who likes manly anime)... I remember getting a media rack at my old apartment and when I showed my roommate that I now had something for all my DVDs, movies, games, and anime, he made some dick comment about anime being something for virgins or something...? I was confused, certainly not a virgin, and I wasn't understanding why he made this association with stuff that was brutal, violent, and weird as anime... But now, after seeing what anime has become, I regrettably understand u_u

tl;dr - I already bitched about this literally 60 pages ago. Look it up.
383  Player / Games / Re: the sega was better than super nintendo on: July 03, 2012, 03:27:13 AM
I will destroy you.  AngryHand Knife Right
384  Feedback / Finished / Re: Spunk and Moxie on: July 02, 2012, 11:38:27 AM
I posted a reply in this thread the other day but apparently it didn't go through. Now I forgot what I said Huh?
385  Player / General / Happy Birthday to Yu on: July 02, 2012, 11:37:36 AM
Today is Master Yu's birthday. I ask you this; what are you doing today to pay homage to the man who made you what you are today?
386  Player / Games / Re: Spelunky XBLA on: July 01, 2012, 08:59:26 PM
Wow, I just spent my evening playing this in co-op with two friends and it was fantastic. One of those games that gets you pumped up and screaming at the TV without how wild & crazy it is! I love it!
387  Player / General / Re: Sleep? on: July 01, 2012, 01:23:48 PM
8 hours, on average. Usually I go to sleep around 3 - 4 AM and wake up around noon. I almost always feel tired regardless of how much sleep I get, but if I get less than 6 hours I pretty much can't function. Last night I got 4, so I'm just kind of laying in bed with my laptop right now not even thinking about all the things I should be doing.
388  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: June 28, 2012, 06:19:26 PM
389  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: June 28, 2012, 06:04:49 PM
The main problem I saw with the thread was that it didn't allow for male lookalikes of female indie developers. It seemed to assume that all indie developers have penises.

I honestly think that's looking for issues where there are none. Have you ever been to one of these game events? The majority of indie game developers are male. That isn't to say that it's exclusive, I just think it's unfair to even make the comparison to male exclusivity in this case.

Anyways, I thought you guys were giving Dan a hard time because of his association with me. My bad for assuming that... Even I was a little like, "What the hell are you doing?" when I saw Dan post that, but knowing him I can assure you he didn't mean any harm by it. The reason I posted the www.okcenemies.com site in that thread is because it seemed like the most relevant place for it... That site was something hilarious that I just discovered and I wanted to share.
390  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: June 28, 2012, 04:20:59 PM
You guys don't have to treat Dan like shit because he's my friend. He's actually a very nice and extremely talented guy; don't associate him with me.

EDIT: FTIW, that was his first post in general and he was probably just trying to have a funny icebreaker with the community. If derailment was the reason his post was moved, I apologize because that was my fault.
391  Player / Games / Re: Diablo 3 O_o !! on: June 27, 2012, 06:44:13 PM
Uhh... I'll just leave this here.

392  Player / Games / Re: Diablo 3 O_o !! on: June 27, 2012, 04:18:05 PM
I really wish the auction house gave 5 search parameters instead of 3.
393  Player / Games / Re: Spelunky XBLA on: June 27, 2012, 04:17:30 PM
Was local multiplayer deathmatch inspired by MADHOUSE? Be honest Corny Laugh
394  Player / General / Re: This retro pixel-art hegemony has to stop! on: June 27, 2012, 02:09:42 AM
That was my original point; it's just not practical for some of this stuff to work in a game because it would take forever to make something like that (though it would be an impressive feat) For example, look at this:

http://www.pixeljoint.com/pixelart/17792.htm

Now imagine doing 10 more animation sets just for that monster alone, and then making 100 more monsters each with 12 animation sets consisting of 24 - 32 frames each. And that's just sprites...

I've never seen anything on Pixel Joint that was in a game, because none of it would be practical in a game.
395  Player / General / Re: This retro pixel-art hegemony has to stop! on: June 27, 2012, 01:44:48 AM
Agreed. There's nothing wrong with doing pixel art if you're going to do it right. In a lot of cases, it's not done right or it just looks bad. I have a particular fondness for (good) pixel art because I grew up with that era of gaming. When I'm doing pixel art, I try to follow the rules set forth by the NES and SNES platforms. There are pixel artist that exist today that do stuff that those systems could have never done, and that's cool; their art functions more as a painting than anything that would be practical for a game.

as a pixel artist who worked on commercial pixel games both for reasons of style as well as for system limitations I cringed at this assessment.

I've yet to see any games that feature some of the more complex pixel art like the kind you see in Pixel Joint's Hall of Fame for example: http://www.pixeljoint.com/pixelart/17123.htm

The only thing that comes close is Metal Slug and a few others, but it's still nowhere near this level of density and detail; that's just not practical to animate. Dan, if I missed the game you worked on that used pixel art that looks like this, then please do show.
396  Player / General / Re: This retro pixel-art hegemony has to stop! on: June 26, 2012, 10:07:04 PM
That's a cool avatar, sigvatr.
397  Feedback / Finished / Re: Spunk and Moxie on: June 26, 2012, 05:11:25 PM
Thanks for the update, Dan. I guess TIGS should be flattered that they got to see this preview before I did Big Laff
398  Player / General / Re: This retro pixel-art hegemony has to stop! on: June 26, 2012, 05:08:38 PM
Good pixel art is conservative.

Agreed. There's nothing wrong with doing pixel art if you're going to do it right. In a lot of cases, it's not done right or it just looks bad. I have a particular fondness for (good) pixel art because I grew up with that era of gaming. When I'm doing pixel art, I try to follow the rules set forth by the NES and SNES platforms. There are pixel artist that exist today that do stuff that those systems could have never done, and that's cool; their art functions more as a painting than anything that would be practical for a game.

I don't think it's fair to equate pixel art to being a hipster thing, though. It's the sudden renaissance of the medium combined with it's newfound "hipness" in the modern "it's cool to be a geek!" type bullshit that makes me shake my head, though. I mean, imagine how I feel as a game designer who also favors the pixel art approach? Suddenly pixel art is "in" but I'm still collecting food stamps because I made all of my cool pixel art games years before this became the trend (but hey, that's usually the way it goes, eh?)

On the bright side I have been getting a lot of contract work for pixel art, which is going to help me make rent until my project is released, so I guess it's not too terrible if people are coming to me for my services. On the not-so-bright-side of that, there's the matter of people who bug me for advice/tutoring on how to do this stuff, and I recently told an ex-classmate of mine the specs on how to do "8-bit style pixel art" since he wanted to make a game with that style so badly. Unfortunately the result was not so good...

In regard to this SMB Crossover clone, I'm not sure it's going to work. I mean, that doesn't really matter since it's already funded and this guy has clearly established a pretty solid fanbase that will probably like the game regardless, but I think the charm of SMB Crossover was that it was all the imagery and stages that players were familiar with. I don't think re-skinning these characters and changing the levels around will have the same charm, unfortunately.
399  Player / General / Re: This retro pixel-art hegemony has to stop! on: June 26, 2012, 02:13:42 PM
"I am upset that people are making more money than me doing the same things I do!" -  Outraged

Thoughts:

I actually loved SMB Crossover... Never imagined the creator looked like this; I went to school with a dude that looked like this (hair-wise, at least) and he was a creepy, freaky, autistic(?) dude. This guy has all of that but his face is much more handsome Wizard
Is that girl his GF? Why do nerdy white guys date Asian girls? She is kinda manly Sad

I was doing pixel art since the early 90s starting with Mario Paint. I bet that was before most people doing pixel art today were even born. Yeahhhhhhhhhhhhhhhhhhhhhhxxxxx  Hand Fork Left Gomez Hand Money Right

I just wish it wasn't so trendy/popular/mainstream now because it makes the legit retro demiurges like me look like everybody else... Hey... Hey! I'm unique... I'm original... Yeahhhhhhhhhxxxxxxxxxxxxxx  Hand Point Right Hand Point Left
400  Player / General / Re: The man thread! on: June 25, 2012, 02:16:39 PM


 Cool Pretty lil' thing like you could wind up in some trouble walking down a street in THE MAN THREAD...
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