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1075986 Posts in 44155 Topics- by 36122 Members - Latest Member: Peggyfreeman

December 29, 2014, 10:03:40 PM
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301  Developer / Art / Re: Flipnote Studio thread on: August 16, 2009, 03:31:37 PM
Love this program.

First thing I made. Had to be done.
302  Developer / Art / Re: 3D thread on: August 16, 2009, 03:22:09 PM

BOOM is looking cooler and cooler. Love that you got it readable at the tiny Game Boy resolution.
303  Developer / Creative / Re: Today I created... on: August 16, 2009, 12:46:38 PM
Well, not quite today, but I did make Puppy War 3000 for the Glorious Trainwrecks Klik of The Month Klub.




It was a lot of fun!
304  Developer / Creative / Re: Strengths on: August 16, 2009, 12:30:22 PM
When I get down to it, I am a fairly quick developer. All this Poppenkast training has benefited me immensely.
305  Player / General / Re: Are There Any Other Comic Book Fans Here? on: August 15, 2009, 12:18:51 PM
I recently grabbed Jeffrey Brown's Funny Misshapen Body, and highly enjoyed it. I would recommend you do the same.
306  Developer / Art / Re: i made an alphabet in the train from antwerp back home on: August 14, 2009, 01:02:23 PM
Y is for you made me feel all warm and fuzzy inside.
307  Developer / Creative / Re: Main Character design! on: August 11, 2009, 06:03:45 PM
I personally really liked Whiskey Sardonic. I imagine a game with him should feature two buttons dedicated solely to drinking and one-liners. One could even use procedural generation to make said one-liners! Timing your one-liner perfectly after a swig is the key to getting the best score!
308  Feedback / Playtesting / Re: We Want YOU - war survival game on: August 10, 2009, 05:23:43 PM
For level info, how about a button you press to listen to a small hand held radio, or something? It would play a report about how far the player's gone, how many people he's killed, etc., without breaking the immersion with a big clunky HUD.

And, yeah, some ways to cause more damage to the terrain would be cool. Bomb powerups?
309  Feedback / Playtesting / Re: We Want YOU - war survival game on: August 09, 2009, 07:35:04 PM
Melee weapons would be cool. It is my personal experience that a chainsaw can almost always make a game better.
310  Feedback / Playtesting / Re: We Want YOU - war survival game on: August 09, 2009, 06:58:57 PM
Liked it quite a bit.

My main complaint is with the minigun, actually. Why is it that a single bullet from a tiny pistol can do more than a hail of bullets from that huge gun. It feels like you're trying to use a nerf minigun to kill people.

And, yes, as was said before, a bit more agility on the player and some more active enemies would be very cool.

It's fun, though. Keep it up!
311  Feedback / Playtesting / Re: Sim War 5 on: August 09, 2009, 03:55:49 PM
I also had this. Figured it was just my computer being crap. Seems like that may not be the case.
312  Feedback / Playtesting / Re: Sim War 5 on: August 08, 2009, 10:21:42 PM
Looking at the game's back story, is the disease seriously called the taint?  Big Laff

Other than that, I absolutely loved this game. Love the sense of scale, the feel that you are no better than any of your compatriots, or your foes, when it comes to fire power. Love the sexy low-res pixel art combined with the lowpoly 3D.

Also, any game with a chainsaw automatically gets a little bonus in my eyes.  Kiss

Seriously great game.

EDIT: Although, on occasion, parts of the terrain seem to float a bit in the air. I'm on Vista, not sure if that has an impact on it.
313  Community / Townhall / Re: BOXGAME on: August 08, 2009, 10:05:10 AM
I love this. I'm vaguely reminded of Super Mario Galaxy, with you following the contours of odd shapes. I've gotten every teddy except for the last level's, which I haven't beaten at all.

Really cool game, really good execution. Love it.
314  Community / Townhall / Re: Tower of Heaven - Beta Testers needed on: August 08, 2009, 10:03:34 AM
I'd love to give it a go! Remember playing the one of the earlier demos and enjoying it.
315  Feedback / Playtesting / Re: Hai guys! on: August 06, 2009, 10:08:11 AM
I sort of missed out on this when you first released the demo 'cuz my computer was utter shit, and ran it ridiculously slow, so I never got a chance to get into it.

Now that I've played it, I'd say this was incredibly fun, but it was sort of made a lot less enjoyable for me 'cuz it seemed to be riddled with bugs.

Movement is really nice and fluid, and the combat is great once you start understanding it. Still have no idea what I should do to beat the boss, but I'll get it eventually. I really love the presentation as well. Music was really cool, and I love the chubby little ninjas.

My problems are with the bugs. Sometimes when transitioning between rooms I suddenly find myself stuck in a wall somewhere far off. I can't hold the up key in between rooms, which makes climbing those tall shafts way more annoying than it should be, and when fighting the boss for the first time the level music never cut out and the boss music just played over it. When I died, the music still went on, even as the game went back to the title screen. Now, the music doesn't start at all, and every time I die I get an error:
Quote from: Game Maker lulz
___________________________________________
ERROR in
action number 1
of  Step Event
for object stopmusic:

Error in code at line 1:
   if vol>1000 then vol-=100

at position 8: Cannot compare arguments.

Anyways, I was still able to overlook the bugs and enjoy the game immensely. You've got something really amazing here.

As for the XBLA question, yes, of course I would buy it. Whatever price you put up, really.
316  Developer / Art / Re: show us some of your pixel work on: August 01, 2009, 05:26:15 PM
Blaster Master\Thrust meets Spelunky in space
Kiss Kiss Kiss
317  Developer / Art / Re: Art on: August 01, 2009, 10:02:35 AM
I've been messing with watercolours recently.


Last one is 'cuz my wisdom teeth got pulled out a few days ago. I also forgot to use proper paper for the last one.
318  Player / General / Re: Learning things that are good to do on: July 31, 2009, 07:08:48 AM
I need them for the organ bass pedals.
Tongue?
319  Player / General / Re: Learning things that are good to do on: July 30, 2009, 07:49:05 PM
That's awesome - I would totally look into that if I could play guitar.  I suppose such a Theremin effects controller would work for a keyboard, but then I wouldn't have any hands to use the Theremin.
Feet?

And yes, that combo is really cool.
320  Player / General / Re: Learning things that are good to do on: July 30, 2009, 01:54:45 PM
-Get better at art.
-I have a small list of instruments I'd like to learn to play: piano, accordion, bagpipes, trumpet (should be easy, since I already play trombone), guitar (went to a little class in school, but don't actually own one)
-On that line, learn to compose. I don't have enough indie cred or balls to ask people to make music for my games, so I need to learn to do it myself.
-Silliest one is that I recently drew some character, and liked the design. Unfortunately, it seems to have been some sort of miracle as I am now unable to successfully draw him again. I'd like to be able to do that. Maybe I should try some time in the middle of the night, I seem to do better then.
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