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1075753 Posts in 44139 Topics- by 36110 Members - Latest Member: kilsnus

December 28, 2014, 11:15:29 PM
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Pages: 1 ... 14 15 [16] 17 18 ... 179
301  Player / General / Re: Halloween Costumes on: October 20, 2011, 02:01:40 PM
Saw this one in a magazine. Put the letter Pi on an orange shirt- you are now Pumpkin Pi.
302  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: October 17, 2011, 04:05:14 PM
Not sure, but it might do you good to go jog or something.

Getting my sis' old Android phone, are there any cool indie apps I can snag for it?
303  Player / Games / Re: What are you playing? on: October 17, 2011, 03:58:35 PM
Rondo of Swords. It's fun, but hard as hell.
304  Developer / Design / Re: Primitive Game Analysis on: October 17, 2011, 10:30:59 AM
I recommend Wurm Online or else Morrowind or Fallout... possibly even a Grand Theft Auto game if you haven't experienced any of those.
305  Developer / Design / Re: any tactics games that don't center around combat? on: October 17, 2011, 10:29:55 AM
I suppose tactical gameplay, rather than using it purely for combat, could also apply to finance or politics. In that case, SimCity and The Political Machine would be examples, although they're more on the 'sim' end.
306  Player / Games / Re: Children's games. on: October 17, 2011, 10:22:41 AM
I remember playing Ocarina of Time a ton as a kid, but rather than complete the quest, I loved just running around Kokiri Forest and exploring Hyrule Fields. True terror was felt when I'd just barely miss the gates into Castle town as night fell- I knew those monsters were out to get me. It wasn't until this year that I actually completed Ocarina of Time, as I now actually own an N64 and a copy of the game.

On that note, I'm wondering if a key characteristic of good kids' games (and good games in general) is interactivity. One of the reasons I loved adventure games was that I could click on everything on-screen and something would happen. Even if it had nothing to do with finishing the game, getting to see some silverware burst out into song or a character comment on some alien hieroglyphics greatly pleased me.

Another anecdote: When I played my first adventure game, I must have spent ten minutes fiddling with the keyboard before I realized that the whole game was played with a mouse. My prior experiences with games had primarily been platformers, even on PC, so I was used to the idea of controlling a character with the arrow buttons. Needless to say, I felt a little silly when I figured it out.

Accessible controls + open "playground" environment + high amounts of interactivity = profit?
307  Player / Games / Re: Children's games. on: October 16, 2011, 03:09:31 PM
I remember loving the hell out of Humongous Entertainment's games, including the original Backyard Baseball. My favorites were Pajama Sam (in There's No Need To Hide When It's Dark Outside), Freddi Fish, and SpyFox. I later found out that the company was founded by Ron Gilbert, co-creator of Monkey Island. Those kid's games are probably the reason I got into adventure games at such a young age. My babysitter introduced me to The Dig and King's Quest, among others, which certainly made a big impression on me.
308  Developer / Art / Re: Art on: October 16, 2011, 01:31:52 PM
Ahh, I see what you mean. I'll be more careful about it in the future. As for the colors, I sampled the original photo refs to get the general palette, then started tweaking the colors and adding more blue based on a peer's recommendation.

Oh, and here's another one I did today. I wish I had something better than my cameraphone to take snaps of these sketches, but that's really my only regret.

309  Developer / Art / Re: Art on: October 16, 2011, 10:17:15 AM
Thanks, you guys. C: What do you recommend for improving the leaves?
310  Developer / Art / Re: Art on: October 15, 2011, 09:48:30 PM
Looks great dude- like the contrast between the background sprite and your stylized take on Vivi.

Did some pen sketches of nature photos I have on my computer, decided to color one in Photoshop for fun.

311  Player / General / Re: Your sexual orientation? on: October 12, 2011, 11:45:41 AM
Probably straight.
312  Player / Games / Re: Super Mario 3D Land on: October 09, 2011, 08:31:41 PM
10 times and there is a block so that you win the level! Yay!
... I think Nintendo has forgotten what game design is.
Maybe it will be okay as long as there is challenge for those of us who want to have fun Concerned

So long as it's only an option, I'm okay with this. After all, Mario games are meant to be as accessible as possible- if they can accommodate hardcore gamers as well as newbs, I'm fine with whatever features they need to implement.
313  Developer / Writing / Re: Hate the antagonist on: October 09, 2011, 10:33:55 AM
Phoenix Wright in general has some of my favorite love-to-hate characters. Perhaps it's because they are so blatantly lying and/or evil that it compels me to do everything in my power to slap their lies right back in their stupid faces.
314  Player / Games / Re: RTS vs TBS on: October 09, 2011, 10:31:09 AM
Can't say too much, except does anybody remember Future Tactics? There was a game that had some decent potential in its combat system. Pity the multiplayer was so barebones.
315  Player / Games / Re: Skyward Sword on: October 07, 2011, 06:31:19 PM
Seriously, my interest in this game has jumped higher and higher since they've started detailing the gameplay mechanics. The stamina meters and MotionPlus combat alone could allow for some brilliant gameplay sequences, and the fact that they're offering boss rush mode and item upgrading seems to indicate they're aiming for more 'hardcore' gamers. I for one am even more excited than ever.
316  Developer / Design / Re: Pitch your game topic on: October 05, 2011, 06:30:18 AM
To become the new boss, of course. ^^" Forgot to mention that.
317  Developer / Design / Re: Pitch your game topic on: October 04, 2011, 12:49:28 PM
Came up with this idea earlier today. Story game where players are employees at a powerful corporation, trying to win the favor of their boss before he retires in seven days and selects one of you as their replacement. Game mechanics are dice, story scenes, and Bible verses selected at random and interpreted to suit events.

EDIT, durp.
318  Developer / Design / Re: Would you play a fantasy game w/o a human race? on: October 04, 2011, 11:40:54 AM
I personally would love to see some stats on how often players choose a human avatar when given the option; are there any places that collect this kind of data?
319  Developer / Art / Re: Art on: October 04, 2011, 11:37:40 AM


Another webcomic tribute, this time for Gunnerkrigg Court.
320  Developer / Creative / Re: Today I created... on: October 03, 2011, 08:24:49 PM


Everybody's allowed one cryptic vent piece. This here's mine.
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