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1076026 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 02:43:20 AM
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3241  Developer / Creative / Re: Games- Killer of Creativity? on: July 29, 2008, 09:19:46 AM
Playing videogames can't involve creativity as much as other games or activities because typically, with a software, you are bound to remaining within the limits dictated by the interface and programmed behaviours(unles it is bug-ridden). You can't "think out of the box" or "bend the rules" as you could do with say, pencils, or playing cards, or even a tabletop boardgame.

Tell that to these guys.
3242  Developer / Creative / Re: So what are you working on? on: July 29, 2008, 09:02:32 AM
Hypercube: The Board Game?
3243  Developer / Creative / Re: Games- Killer of Creativity? on: July 29, 2008, 07:30:03 AM
But Orel, you say that just as you wouldn't be able to improvise with other strangers in any other medium, you couldn't do the same in games. Well, whoever said you had to collaborate with total strangers? If you're wanting to make something, be it a map or a painting or a jazz piece, wouldn't you want to work with your friends? If so, then the question isn't whether or not you can successfully collaborate with total strangers; that has more to do with the individual's social skills than the mechanics of any medium. It's instead whether or not the medium can allow you to make something with your friends.

Besides, the random bouts of iScribble and Sauerbrauten are productive too, in a way. As I said before, working with total strangers is something that depends on social skills rather than the mechanics of a given program, and is often necessary in life. Even if you can't walk out of the session with the Mona Lisa, you can still say that you developed your social skills. And who knows, you could get a spark of inspiration from someone you had never met- top-fez, anyone?
3244  Player / General / Re: TIGSTWG VIII: Red Moon [IT BEGINS: DAY 1] on: July 28, 2008, 05:58:39 PM
((OOC: But that's the best part! For example...))

All righty then, here's Wossname's own Three Kegs 'Til Sunrise!

Begins playing- feel free to sing along!

I called you on your celly,
It said you were not home.
I printed out my new ID,
Seventeen, now twenty-three.

Alberto loaded up my daddy's Mustang
with the finest of brewery.
I picked up the rest of the guys,
and left behind the city lights.
Now it's God-knows-when at God-knows-where,
but at least my faithful friend is still there.

I got three keeeeeeegs 'til sunrise,
oh yes, three kegs 'til sunrise.
Three kegs 'til sunrise,
the rest of 'em are gone.

The rest of the gang is out cold now,
it figures, they're just amateurs,
but these new boys said they wanted be made
into real-grown men before the eighth grade.

I got three keeeeeeegs 'til sunrise,
oh yes, three kegs 'til sunrise.
Three kegs 'til sunrise,
the rest of 'em are gone.

Guitar interlude. Various random syllables are sung to sound vaguely similar to the rest of the tune, in order to give a sense of variety without actually having to write extra lyrics.

I called you on your celly,
It said you were not home.
I left a message, two or three,
(or maybe seven, perhaps more)
pleading, "Please, please come back to me."

I got three keeeeeeegs 'til sunrise,
oh Lord yes I got three kegs 'til sunrise.
Three kegs 'til sunrise,
but you're still gone.

Three kegs 'til sunrise,
but you're still gone.

Bows.
3245  Player / General / Re: TIGSTWG VIII: Red Moon [IT BEGINS: DAY 1] on: July 28, 2008, 05:02:16 PM
Perhaps I can soothe the giraffes with my melodious compositions.

Raises his guitar dramatically.

Do I have any requests?
3246  Developer / Creative / Re: Games- Killer of Creativity? on: July 28, 2008, 02:17:56 PM
I say we bring back text adventure games. Every child shall play the Infocom adaptation of The Hitchhiker's Guide to the Galaxy. When they break down in tears at the babel fish section, we'll say it builds character.
3247  Player / General / Re: Game Poll - Game Night on this Saturday, 2nd of August on: July 28, 2008, 02:13:38 PM
I vote for Team Fortress 2.
3248  Player / General / Re: TIGSTWG VIII: Red Moon [IT BEGINS: DAY 1] on: July 28, 2008, 04:35:57 AM
I am the renowned Matthew Blake, former musician of the world-famous punk-rock band Wossname. Perhaps the name sounds familiar to you; We toured all over Wyoming last year, performing in every single tavern we could use our fake IDs in. No doubt you've heard our smash-hit single, "The Best Friend You Ever Drank". You've probably heard "A Round of Molotovs (On the House)", and who could forget our improvised jazz number, "Rummy Rum Rum"?

Sadly, Wossname broke up last week over irreconcilable differences (our drummer dumped me for John Rigby because his dad gave him a sports car), so I decided to try and get away from town for a while. Melly was nice enough to offer me room and board, and said that his village doesn't card anybody! Unfortunately, it was not to be. Now I can't get on Facebook, and my Twitter hasn't been updated in, like, twelve hours! And now there's this werewolf crap...
3249  Player / Games / Re: FreeGameDev forums? on: July 28, 2008, 03:50:13 AM
Stop-motion GIFs are going to be the new emoticons. I'm calling it right now.
3250  Player / General / Re: TIGSTWG VIII: Red Moon [ACCEPTING ENTRIES] on: July 27, 2008, 06:08:43 PM
I shall be a wandering bard- that's how it works, right?
3251  Developer / Art / Re: tigsource draws robots on: July 27, 2008, 06:03:09 PM
A new music compo, then?
3252  Player / General / Re: TIGSTWG VIII: Red Moon [ACCEPTING ENTRIES] on: July 27, 2008, 12:31:38 PM
Never done one of these, so count Otaku42 in.
3253  Developer / Art / Re: The Uncanny Valley. Fact or Fiction? on: July 27, 2008, 12:20:58 PM
This is mighty impressive as well.

I haven't seen Kung Fu Panda yet, but it looks like fun.
3254  Player / Games / Re: FreeGameDev forums? on: July 27, 2008, 08:24:14 AM
Just sent a hello note to the guys at FreeGameDev. Maybe we can combine forces to become one gigantic internet superpower-

The Independent Free Game Dev Source!
3255  Developer / Creative / Re: So what are you working on? on: July 26, 2008, 06:14:09 PM
Incredible as always, Annabelle! I'm really looking forward to playing your game.

Took part in a comic prompt, aptly titled, "Why Don't You Kill Yourself?" The goal was to use only one page to depict my untimely demise. Enjoy!



I really do need to clean my studio.
3256  Feedback / DevLogs / Re: Zero Gear - a multiplayer kart racing game on: July 26, 2008, 10:55:21 AM
You do realize you're going to have to make, like, ten thousand of those? Because those sock monkeys will sell like crack-flavored frappucinos.
3257  Player / General / Re: Need Help Finding Some Good Ol' Games! on: July 26, 2008, 10:51:15 AM
Okay, so Battle Lode Runner is a definite get. Kirby Super Star is also a do-want, even though it's not out in America yet. 'Til then, there's always River City Ransom.

So...

Battle Lode Runner- 600 Points
River City Ransom- 500 Points

Total Remaining- 900 Points

This should be more than enough games for now. Thanks a bunch, guys!
3258  Developer / Art / Re: tigsource draws robots on: July 26, 2008, 09:35:21 AM
Now just give him a top-fez that transforms into a chainsaw launcher and we'll be all set.
3259  Developer / Art / Re: tigsource draws robots on: July 26, 2008, 07:56:31 AM
You can use my robots; just credit 'em. m'kay?

Good luck with your work!
3260  Player / General / Re: Need Help Finding Some Good Ol' Games! on: July 26, 2008, 07:50:14 AM
If you get Lode Runner, get Battle Lode Runner instead.

What's the difference between the two? I'm sorry, I'm just not very familiar with the series.
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