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Player / Games / Re: Dark Souls and Dark Souls II
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on: June 11, 2013, 04:22:38 AM
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This is post PS4 announcement. So, basically, PS4 requires PS Plus for online game.  For future D.S. games that means two (or more) possible paths: 1. Focus on solo experience, multiplayer only for paying people; 2. Solo-only or multi-only game; 3. hack your way out of PS Plus limitation? I guess that's possible but I'm not sure; 4. release on another platform (PC?) - unrealistic; Or maybe they will find a totally new way to have a similar experience.
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3
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Community / Announcements / Re: Save the Date. It's a game about having dinner.
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on: May 30, 2013, 11:21:07 AM
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Ok now that I've seen all the paths and didn't find other endings, I read your last spoiled text and figured I've seen everything.
The hacker ending mixed with Neo and Wizard are cool but could have been done a bit more differently so that the fantasy expand a bit.
What I miss in this game is a special ending. I'm not sure what exactly but something based on reloading the game from a save made at the right time (because of the title) would have been awesome because hard to find but still some kind of obvious.
Hmmm anyway I wouldn't call this "pretentious" as it's not trying to tell me anything about how to live. However I would call it "meta". Also, a bit like Whedon's work. The meta discussion about the damsell in distress was interesting but maybe you could have used it to make a special ending like the girl endup being the hacker (maybe by making the hacker thing being different, like the variable is the name of THE ONE and you put your name and you are the hacker, but if you put her name she become the one and you are her support so everything ends up fine, something like that; or she is trying to hide the fact that she is the one while surviving and guessing coming events or something. Anyway that would have been some kind of meta meta path, which would have made a point AND would have been epic).
Anyway, good game! And simple!
EDIT> I forgot to say something: as almost all the endings are funny, this works remarkably well. The "failing must be spectacular" feature works well.
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Community / Announcements / Re: Save the Date. It's a game about having dinner.
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on: May 30, 2013, 10:36:44 AM
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Ok as soon as I figured it was not the best good ending I retried to play with hacker mode activated so that I can try other ending I think would open new paths which I was right but so far I got to the same good ending in the end.
Just a minor bug report: if you press F9 (quick load) without having any saved game not even quicksave it will report an error. EDIT> It's only if you have no quicksave, not if you have no normal save
I'm playing without quick load/save to keep a clear mind picture of the tree/graph of paths.
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8
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Player / Games / Re: Microsoft XBox One Reveal
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on: May 29, 2013, 06:56:55 AM
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Some of my friends suggested that maybe they are doing all this in a way to provoke the media and have a nice console war, while behind it's all ok.
Your friends have forgotten Windows 8. He was just wondering if someone would be possibly so dumb as Microsoft right now. But I know Microsoft is all internal conflicts and impossible coherency.
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Player / Games / Re: Microsoft XBox One Reveal
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on: May 29, 2013, 06:17:36 AM
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While some are concerned kinect is able to spy on you I am wondering if the ps4 thanks to its camera is able to do the same thing. For some reason no one seems to question that.
Because Sony never said you will be forced to have it on so that the console can work normally. Also, Kinect will still wait for you to say Xbox On to turn it on which means inputs are taken even when the console is off. Basically, it's a huge security risk compared to the PS4 camera which you don't "need" (as far as we know). But I share the concern. We really need strong clarification at E3. Some of my friends suggested that maybe they are doing all this in a way to provoke the media and have a nice console war, while behind it's all ok.
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Player / Games / Re: Microsoft XBox One Reveal
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on: May 29, 2013, 02:24:37 AM
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I'm wondering if they will propose a system where indies put games somewhere and publishers decide what to publish, the whole process simplified to online interfaces.
That would be quite original.
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11
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Player / Games / Re: Dark Souls and Dark Souls II
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on: May 28, 2013, 02:06:33 AM
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Yeah first play you shouldn't even care about most humanity as it becomes interesting only when you get more powerful. Play online but don't get human if you are not in a position to take the risk.
The more you play, the more interesting it is to stay human. But at the beginning you have to much to learn before getting to that.
Or get human if you need help. But beware of invaders.
In my NG++ that I should start before next week I think I will have as goal to keep being human. My character is now close to level 200 and contrary to what people say around here there are advantages to have some stats over 40, like endurance. Also, I want to see the other serpent this time.
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13
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Developer / Business / Re: Forming and working with an unpaid team
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on: May 28, 2013, 01:41:11 AM
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There is, however, another possibility. This is something I have on my mind for some time. Partnership between two or more developers! Each one has his/hers own project and all work to see the other's vision through. Finding other people is the tricky part  This idea is pretty brilliant.  There should be a sub-forum for this. You work on my game. I work on yours. Your game, my game. Crisscross! It's tempting, right? :D I wonder if it would work. I think it might depend a lot on how much time is spent on each project. For both very short projects, like a few weeks max, I think it might work (assuming you have the right guys), but more than that and I think it will not work at all.
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Developer / Technical / Re: Which os do you run while developing games?
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on: May 27, 2013, 01:01:22 AM
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Primarily Windows because Visual Studio have a damn good multithreaded debugger and I'm doing heavy multithreaded stuffs right now and I am not confident using another debugger. Also inertia from having worked with VS help. I worked with other environments and tools so I could switch to something simpler but not for my current projects.
I didn't knew there was only a windows version of Unity...
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Player / Games / Re: Dark Souls and Dark Souls II
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on: May 25, 2013, 11:59:41 AM
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after seeing this, just to understand, I read the guy's description. Then I took a look at the views of his videos. Then I felt bad for him. Didn't manage to make a buzz yet.
edit> wait i missed the v one. I was wrong. O__O
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