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3041
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Developer / Indie Brawl / Re: Indie Brawl: Design Doc and Engine Test- Naija Added!
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on: August 10, 2008, 09:29:38 AM
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Hmmm. Why make special attacks unblockable? Those are the things that you would want to block, and most special attacks have a charge up time in which the enemy has a chance to react anyway. I would definitely make specials block-able, with a very small number of exceptions.
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3044
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Developer / Design / Re: Dog vs Cat vs Rat
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on: August 09, 2008, 05:35:23 PM
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I can see what would make it different. It would include three wildly different factions. That's what made Starcraft so fresh: the totally-separate-yet-completely-balanced feel to it. Most RTS games just have extremely similar factions with tiny strategy differences. I think this would be fresh.
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3045
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Feedback / Playtesting / Re: Treasure Treasure
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on: August 09, 2008, 05:31:45 PM
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Jeez. This sounds scarily like the "Great Cave Offensive" game in Kirby Superstar. You know what I'm talking about, right? Anyway, I need to check this out! 
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3047
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Player / General / Re: TIGSTWG VIII: Red Moon [DAY 4]
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on: August 09, 2008, 04:07:38 PM
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I too will vote for jstckr (because I forgot to vote in the last post  ) What poor judgment has led to your previous accusations? Why would you point fingers towards innocents? I find you suspect, more than anyone else here currently.
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3051
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Developer / Indie Brawl / Re: Indie Brawl - Dwarf from Dwarf Fortress
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on: August 09, 2008, 12:33:57 PM
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Instead of normal damage, or percent hit points like SSB, or anything else, you could use the DF damage tracking! Just list "Organs" and "Appendages" at his health, and slowly turn them brown, yellow, and then red as he gets hit.
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3055
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Player / Games / Re: IGN Loves Indie Games
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on: August 09, 2008, 05:30:01 AM
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"Indie" to me means unsponsered. When you have a separate publisher and designer team, you have to make games that are more mainstream. "Indie" games are handled entirely by one person or group of people. That's just my take on indie, though. Also, trying to keep this on topic: IGN: Do you think sex belongs in videogames?
Derek Yu: Oh, of course! Thank you, Derek :D
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3057
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Player / General / Re: TIGS Wiki?
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on: August 08, 2008, 06:01:36 PM
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Sorry, obscure was the wrong word  I more meant "compo created". Most competition submissions that aren't continued after the compo tend to be not nearly as good as independent works, mostly because there's just not enough time to create enough content. That's why the procedurally generated compo was so good, actually. The engines used to create games in it could create a theoretically infinite number of levels.
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3058
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Player / General / Re: TIGS Wiki?
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on: August 08, 2008, 05:57:26 PM
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Well, yeah. If you want to get obscure you could go into the tens of thousands. Still, we're not going into every single game created for every ten hour compo in all of indie creation. You're right about the freeware part, though. The only commercial games he posts are in demo form. He only brings up free things on his site. In other words, the perfect site for me! 
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3059
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Player / General / Re: TIGS Wiki?
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on: August 08, 2008, 05:41:59 PM
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I might mention that currently TIGdb is losing the Indie Game Database contest. There's a site called freeware.demakes.org that has an actually near complete list of indie games. Whoever maintains it also comes here, 'cause things featured on TIGS always end up on it later. :D Anyway, it's already got hundreds of games on it. You better get to filling up TIGdb, 'cause you got serious competition! Right, site link: http://freeware.remakes.org/
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