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1075993 Posts in 44156 Topics- by 36122 Members - Latest Member: Peggyfreeman

December 29, 2014, 10:46:51 PM
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2401  Player / General / Re: Close Encounters of the First Kind? on: November 11, 2008, 08:53:09 AM
Yep, it really is a fascinating thing.  Scientists have been unable to relate the occurrence of sleep paralysis to any sort of mental instability.   And when you consider how similar the accounts of demons (especially the common sexually invasive demon vision, like the rapist succubus and the incubus of olden times) to the standard account of the alien abductee of being restrained and probed, along with the fact that on average the alien abductees have not been found to be more sane or insane than non abductees, it really gives credence to the thought that aliens really are just this era's supernatural being, having largely replaced demons in social consciousness. 


Vey likely. On Mexico, people still believe on demonic entites far more than on aliens, so the sleep paralysis is often addressed as a dead man lying on top of you. The tradition says that you must continually start say offensive words so the effect may pass sooner.
2402  Developer / Design / Re: The games you designed as a child (image heavy) on: November 10, 2008, 09:16:57 PM
Hmm, do you mean this one?


More or less. There was a myth were that finishing move had an alternate version where orchid flashed towards the players rather than the opponent. KI had a lot of great finishing moves.
2403  Developer / Design / Re: Based on the box art, design the game? on: November 10, 2008, 11:27:21 AM


Pupoulous is a versus game where one player assumes the role of a flying skeleton and the other assumes an old bearded man's severed head, encased in gelatious flying sperm, fighting to gain control of volcano castle, which works well as a sauna.



You play as the renowned scientist Dr Faggot, in his quest to surprise grab the most manly tight asses he can.
2404  Player / General / Re: post random funny shit here on: November 09, 2008, 11:12:36 PM
2. Instead of everyone making fresh, new, original jokes, everyone takes that one funny thing and runs it so far into the ground that soon everybody is totally sick of hearing it to the point where it will no longer be funny ever again.
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All your base are belong to us.

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2405  Developer / Design / Re: The games you designed as a child (image heavy) on: November 08, 2008, 07:07:20 PM
I actually liked "designing" games on paper when I was a kid, but most of them were sequels of games I liked. Like a super mario world involving a bobomb boss, and a super duper king k. rool that turned into super muscular, rather than being a fatso.

I did make a lot of comics inspired about video games characters, mostly about Clay Fighters and Earthworm Jim, up to like 10th garde Embarrassed By that age, most of the plots and artwork where heavily inspired by Dragon Ball and DBZ, including super clayjins! Bad Mr. Frosty and The Blob were like a gay dynamic duo, now that I remember. At least the Blob was such a crybaby (much unlike its official incarnation). Octohead was more often than not the Big Bad.

I remember when I was like 7 years old I did a mini comic about the Clay Fighter blob, being formerly a human who was consumed by a green substance until he became the aforementioned character, way before the spiderman cartoon showed up the origin of spidey's symbiote (remarkably similar to my comic!). Damn plagiarism!

My brother and I used to do draw games on paper all the time. We started whenever our compulsive liar friend told us that sega would make your game if you designed all the levels on paper and mailed it into them. He also told us that a friend of his created bomberman that way.

Did anyone not grow up knowing that one kid who was a compulsive liar about video games? It's like some kind of archetype that transcends geography and culture.

Hey I was one, except it was more about movies than games. When a kid, never having seen the alien movies, but being a big fan of the toy line (they were awesome, I think I still have a few of them stashed somewhere), I made up the whole goddamn plot of Aliens (the sequel, if you must know) and I involved almost every single species concoted in the toy line, including the super badass scorpion alien and the snake alien. Fortunately, it seems I was good at making stories (at least to my target audience), for some of them found them cooler than the actual movies were, once we all watched them for the first time.

Oh, and I remember when I said the Exorcist, not knowing what exorcism actually meant, was about a serial killer (the titular exorcist... hey, it sounded like a title you'd be given for doing horrible shit when you were a kid), and gave you nightmares for months via subliminal messages.

But I did know a group compulsive videogame liars, particularly claiming shit about the existance of many bootleg games, like Megaman Z, which they claimed was a pirated Megaman X, but it was super awesome and Megaman had a lot of new moves.

Interestingly enough, I actually had the chance to meet a compulsive video game liar right at the first year of college, in a computer science related career. The guy told us that he could cheat LoZ: OoT to get the triforce and turn the game into spanish, and that he was super awesome and beat the last unbeatable epona race. Most of us were already pseudo romhackers and game modder, so most of us knew the boundaries of many games, and this guy spouting us shit at the age of 20 years was downright laughable. He was actually very stupid overall.

Oh, and does anyone remember those myths about Killer Instinct's B. Orchid's alternate finishing move?
2406  Developer / Art / Re: TIGer Paint on: November 07, 2008, 07:34:15 PM
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Whoops, creepier than advertised.
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2407  Developer / Art / Re: Um...does anyone know Adobe Illustrator? (could use some help) on: November 04, 2008, 08:42:47 AM
All you ened to learn is to amster the bezier tool and to merge shapes.
2408  Player / General / Re: Dr. Renton saw the "God Particle" (no, really) on: November 03, 2008, 09:06:28 AM
GUYS WHAT IF WE ARE ALL IN THE MATRIX LHC?

Yeah dude! I mean, we probably are the result of someone messing with a lhc esque device in a higher leveled universe. In fact, all universes go circular, each one creating another ones while attemtping to figure out how their universe was created, unitl the lowest of them actually create the highest of them, wrapping them up.
2409  Feedback / Playtesting / Re: Game Name Clinic - I will rate your game's name on: November 03, 2008, 08:08:45 AM
This is the story:
Pan's on a quest to end globalization because his heart grows weak from the sight of outsourced CG movies with soulless assets done by Indians and jobs in industry lost because of the Chinese so he travels to China to trash the epitome of outsourcing, the Buddha Gundam from Rohan Industries, led by Rohan Sankar. The Buddha Gundam not only is the greatest instance of outsourcing to third party companies, but it is built to preserve “peace” by breaking up riots so that the world’s companies can impose lower wages on the proletariat.
This is quite possibly the greatest video game story I've ever witnessed!  Kiss Kiss Kiss

You HAVE to make it! (hopefully not an RPG though)

Now, in terms of titles:

Outsourced!
CG-D: Computer Generated Destruction
Shadow of the Pacifier

These are all pretty bad, tough game to think of a title for...

Proletariat's Ascension
2410  Developer / Design / Re: Based on the box art, design the game? on: November 03, 2008, 07:50:33 AM


You play as  Mike Haggar, holding your desires to kiss thugs when contemplating teh ancient glyphs of combat.
2411  Player / General / Re: Old School Achievement Unlocked! (+ I'll rate your achievement) on: November 03, 2008, 07:30:58 AM
2412  Player / General / Re: Everyone!! on: November 02, 2008, 02:00:34 PM
2413  Player / Games / Re: Game identification... GAME. =) on: October 31, 2008, 12:32:40 PM
I'm guessing its from teh same era virtua fighter came into place.
2414  Player / General / Re: What the... on: October 31, 2008, 08:26:40 AM
I don't think it looks that bad. Looking at it as someone who hasn't ever heard of this game before, I'd say the better picture is the second one.

I am one of those GV talks about.
2415  Developer / Creative / Re: So what are you working on? on: October 30, 2008, 02:16:57 PM
Haha you guys didn't know he was from Benzido's Too Many Ninjas? That game rocks I still play it all the time!

I did know it was from tehre. I loved that game, despite the name not being accurate at all.
2416  Player / General / Re: Spyro: Dawn of the Dragon on: October 30, 2008, 12:20:49 PM
I can't take it any more... it's Mark HamillHAMILL. Angry


2417  Player / General / Re: Strange Game Induced Behaviour on: October 30, 2008, 11:38:49 AM
Hey, that's one of my favorite snes games!

edit: whoops, misread as mario paint... this post never happened....
2418  Player / General / Re: Kid runs away after parents take off his xbox, MS twices reward for finding on: October 30, 2008, 11:01:31 AM
Somthing tells me the only reason Microsoft doubled the reward was so they could lessen the impact the unnavoidable "games r bad and make kids kill lololololololololololololol!11one23" comments that arise from that kinda stuff would have on them.

For them it's probably very little money anyway.

Yeah, that's quite likely the reason behind it. I still want that damn reward, too bad I don't like anywhere near there.
2419  Player / General / Re: Kid runs away after parents take off his xbox, MS twices reward for finding on: October 30, 2008, 10:51:58 AM
Alevice, bad at English? Unpossible!
Cry

2420  Player / General / Re: Spyro: Dawn of the Dragon on: October 30, 2008, 10:49:58 AM


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