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1075789 Posts in 44142 Topics- by 36115 Members - Latest Member: Judy14Waller

December 29, 2014, 04:15:47 AM
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341  Player / Games / Re: The Dobbs Challenge Deuce Mod / Level Creation Competition - Cash Prizes! on: March 14, 2009, 03:31:22 PM
I'm currently replaying Final Fantasy VII. I just finished disk one today. Your username makes me so upset. Sad
342  Player / Games / Re: Your Top 10 Favorite Indie Games on: March 09, 2009, 05:57:32 PM
In no particular order: A Blurred Line, Photopia, Rameses, Knytt Stories, World of Goo, Cave Story, Deadly Rooms of Death, Varicella, The Mondo games, Aquaria, a bunch of others I can't think of right now. Ten is too hard. Sad
343  Community / Jams & Events / Re: Summer Euro Tig Gathering on: March 08, 2009, 09:22:09 AM
Dublin it is then! Beer!
344  Community / Jams & Events / Re: Summer Euro Tig Gathering on: March 08, 2009, 08:05:13 AM
It's much the same to me, so I'm not going to cast a vote, but I wish to reiterate my interest in the enterprise in general.

Agreed! Except that I'm voting for Dublin!
345  Feedback / Playtesting / Re: Don't Look Back on: March 08, 2009, 07:48:01 AM
Will do! I really have no idea where to start with this so I'm just gonna try a bunch of random stuff and hope something works...

Just played through this again and I noticed that with the step cliffs and constantly going downwards, it looks a lot like Dante's geography of Hell, right? Was this intentional?

To be honest, I really just based the game layout on Hades... Droop

Incidentally, for some reason nobody seems to have picked up on the fact that the river you cross is supposed to be Styx, heh. I decided against the whole boatman thing latish in development because I thought it would make it too obvious... Not that it matters too much now, seeing as everywhere I go I see comments like "Orpheus LOL". (Not that I don't appreciate both writeups, but Kokatu and JayIsGames both spoiled the game's left turn pretty explicitly...)

I really did not like it. The controls were awkward and the gameplay made me want to shoot myself because of how ridiculously hard and filled with fake difficulty it was.

I like terry's other games but this seems overrated to me.

Fair enough. I have absolutely no idea what you mean by "fake difficulty", though. Shrug

346  Community / Townhall / Re: Matt Makes Blog + An Untitled Story v1.10 on: March 08, 2009, 07:29:13 AM
Excellent! Bookmarked Smiley
347  Feedback / Playtesting / Re: Don't Look Back on: March 07, 2009, 03:39:52 PM
I can't play it, controls are all screwed up Sad The buttons toggles, making him run in one direction for several seconds after releasing that button.

FUCK YEAH! Kiss

JLJac, are you by any chance running Ubuntu Linux? Are you up for doing a few test builds tomorrow? There are a handful of people reporting this bug and I can't fix it because I can't replicate it myself...
348  Feedback / Playtesting / Re: Don't Look Back on: March 06, 2009, 01:19:58 PM
Thanks all! Kiss

Just thought I should mention; Kongregate have gone and added badges to the game - thought you might like to know if you collect those sort of things! Gentleman

am I really the only one who does not really like this game? Undecided

Far from it, judging from some of the comments on Kongregate. Shrug
349  Feedback / Playtesting / Don't Look Back on: March 05, 2009, 07:37:38 AM

I've just released my first flash game. Would love to know what people here think of it! Gentleman

I made it in January (before Pathways), but had to hold up the release while looking for a sponsorship. It finally went live last night - you can play it on Kongregate here!

(If you want a quick look, there's a video of here Smiley )
350  Feedback / Playtesting / Re: Sexy Adventures 5 on: March 04, 2009, 07:53:02 PM
DAMN YOU INCREPARE
351  Developer / Creative / Re: So what are you working on? on: March 03, 2009, 10:56:59 AM
It's sorta selective filtering on a 3x low res style - you should see it when it's all put together  Kiss
352  Community / Townhall / Re: In Another Brothel on: March 02, 2009, 04:08:39 AM
Just checked this out. It's really well done! Coffee Some of the physics felt a little dodgy in places, but I didn't have any serious problems with it.

Congrats on the RPS mention!
353  Feedback / Playtesting / Re: Pathways on: March 01, 2009, 08:04:42 PM
Ok Smiley I think I'll write something small up once I get a little free time.
354  Feedback / Playtesting / Re: Pathways on: March 01, 2009, 06:47:06 PM
Thanks, everyone. Smiley Embarrassed I really appreciate the comments, I'm glad it's generally gone down so well!

One thing I was wondering is why the dialogue is advanced with space/return -- why not allow the movement key to control it? So it's not skipped too fast?

Ah, I just didn't think of that - it seems like it might be a good idea, if I do an update I'll add it Smiley

Finished it.

The idea of moving through the game by replaying it several times and that storyline changes each time you play it is interesting. But I couldn't see anything further than that.

The storyline is not clear to me as well as the main purpose of the game. I guess this is because the game (which has artistic tendencies, I guess) lacks some of the essential parts. Games like Passage and similar are understandable mainly because they are accompanied by separate verbal assistance. I doubt anyone would understand them if these parts were missed.

With "Pathways" this seems to be the case. Or maybe it's just me. It may be of help if you told us (me) a bit more about the meaning the game carries.

It feels a bit premature to talk explicitly about what the game's about (I'm thinking about writing something up, but I'm not sure it's a good idea)... I will say that if you're trying to connect the separate paths into a consistent story then you're thinking about it the wrong way - the point of it is a bit higher up. The game's basically about interactivity.

It's possible that you do get what's going on and it just doesn't seem interesting to you - that's ok too! Shrug Frankly I've been expecting more comments like that, heh.

(PS, you wouldn't mind me putting a video of it up on Youtube...would you?)

Not at all Smiley
355  Developer / Art / Re: Draw me nude, Win a Wacom tablet! on: February 27, 2009, 05:54:54 PM
Is it ok to submit any of the other nude pictures I've drawn of you or does it have to be a new one?
356  Developer / Creative / Re: So what are you working on? on: February 27, 2009, 03:56:30 PM
I'm working on something for the LoFi RPGDX jam - got a walkabout demo finished, but that's about it so far...



It's flash, so you can see how it's shaping up here...
357  Player / Games / Re: LoFi RPG Jam at RPGDX on: February 27, 2009, 04:58:29 AM
That's cool, whenever suits Smiley
358  Feedback / Playtesting / Re: Space Phallus on: February 27, 2009, 04:45:48 AM
I fucking loved this game. It's wonderfully paced, everything just fits together perfectly. It's the best horizontal shooter I've played in ages. Beer!
359  Player / General / Re: Video Game Lies Database? on: February 26, 2009, 03:56:37 PM
Heh.

A few years ago I remember reading about those rumours that if you looked hard enough, you could get Leo and Seigfried to join your party in FFVI. Which seemed plausible, you know? Because Leo was already in your party briefly and Seigfried's bizarrely brief appearance just seemed out of place... Plus, there are two empty character slots when you have all the other characters - if there weren't two extra characters, why not just reduce the width of that selection box?

In any case, I bought it - at least the bit about Seigfried. There was this whole thing about him being the guy that shadow worked with in the dreams he has. According to what I read, to get him, you have to swap a megaelixer in the coliseum, and you'll fight a very hard version of seigfried. It seemed so plausible.

So I took shadow out to the dinosaur island and leveled him up to level 90 or something crazy like that. Then I went back and fought Seigfried in the coliseum.

Nothing happens. Cry
360  Player / Games / Re: LoFi RPG Jam at RPGDX on: February 26, 2009, 03:47:54 PM
It's happening tomorrow! Run for your lives! Screamy
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