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381
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Community / Procedural Generation / Re: Self Destruct [Finished]
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on: February 14, 2009, 05:53:20 AM
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I've been meaning to update this for ages... and I still haven't gotten around to it  However! I made a little offline version of the game, so you no longer have to be connected to the internet to play it! Here it is! Also, I've wiped the highscore table - so if you want to claim a spot, now's pretty much the best time to do it  I'm still planning on a real update sometime soon, whenever things slow down.
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383
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Developer / Creative / Re: So what are you working on?
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on: February 13, 2009, 05:00:14 PM
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the hell? I think I'd remember if that was in any of my orifices. Well... it's quite an improvement over the old style, heh. Neat, but might I suggest making the character's shading match the background? You have a lot of two color contrast but then it just stops at the character and looks weird.
Other than that pretty cool! I love the trees.
I'll give it a shot! 
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386
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Player / Games / Re: Cloned!
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on: February 12, 2009, 06:54:32 PM
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I don't mind cloning of gameplay mechanics Right, but in this case it's an exact copy of the core idea and of each mechanic right down to the damn menu layout. However well it may be done, it's still a transparent rip off of someone else's hard work without giving so much as a word of thanks in the credits. Considering how incredulous people were about all those Crayon Physics rip-offs, I'm kinda surprised people are so mellow about this. ...  
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387
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Player / Games / Re: Cave Story v.s. Auditorium
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on: February 11, 2009, 05:34:12 PM
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Which is better: Cave Story or Auditorium (Voting closes: April 12, 2009, 11:05:22 AM) Cave Story - 3735 (100%) Auditorium - 0 (0%) Total Voters: 3735
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388
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Player / Games / Re: Cloned!
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on: February 11, 2009, 04:15:22 PM
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That's totally shameless.  A Nitrome/Squidy style front page post calling them out would serve them right, I think...
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390
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Player / General / Re: AVG's MMF bullshit
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on: February 08, 2009, 03:25:02 PM
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Right, won't be using AVG anymore. Really sorry to hear this Andy, I can imagine how annoyed you must be about it 
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392
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Developer / Technical / Re: Rinku & Increpare (and more?) Learn Flash
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on: February 06, 2009, 04:46:00 PM
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I've noticed a lot of professional games have delays when mp3's are looped, so I think it's a common problem. Even Auditorium (a commercial Flash game recently on the TIGS frontpage) has that problem.
I've just been reading up on it, and I'm shocked - I can't believe it isn't possible to create an MP3 file that loops  Thankfully I've come up with a dodgy solution for my problem, for the ambient sound effects at least: I've got two sound channels running at the same time and just a split second before one ends I start the other one - as a result you can't hear the gap anymore, but if you listen carefully you can hear the overlap of the two sounds... still, it's a lot better than the silence problem - that was totally killing the atmosphere.
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393
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Developer / Technical / Re: Rinku & Increpare (and more?) Learn Flash
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on: February 06, 2009, 04:12:55 PM
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Help! I can't seem to make my sound files loop without there being a noticeable delay at the end of the file - is there anything I can do to fix this? I've tried both specifying a number of times to loop in the Sound class and using an event listener like this: public function changeamb(t:int):void { if (currentamb != t) { if (currentamb != -1) { ambchannel.removeEventListener(Event.SOUND_COMPLETE, loopamb); } if (t != -1) { currentamb = t; ambchannel = ambchan[currentamb].play(); ambchannel.addEventListener(Event.SOUND_COMPLETE, loopamb); } } } public function loopamb(e:Event):void { ambchannel = ambchan[currentamb].play(); }
But neither work [edit] Ah, actually, it appears that my MP3 encoder helpfully adds a tiny silence to the start and end of the mp3... >_<
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394
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Community / Competitions / Re: *NEW* Idea pool for future TIGS Compos
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on: February 04, 2009, 04:41:40 AM
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I think Derek is waiting till Valentine's Day to announce the next compo because it will be the Love Letter compo. I think I'm going to have to sit this one out  If such a competition were started, wouldn't Valentine's Day be the deadline and not the starting date? Sorry baby I can't take you out tonight, I've got a contest deadline. Maybe next year?
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397
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Developer / Creative / Re: So what are you working on?
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on: February 03, 2009, 06:18:24 PM
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that's fantastic looking  i don't think i've seen this before, porque? how long have you been working on it? what's it even called? I can't find the last time I posted it - it's in this thread somewhere though...  It's called Don't Look Back and I've been working on it for about a month. And it's almost finished! Should be done in maybe a day or two...
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