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1076053 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 06:14:26 AM
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401  Player / General / Re: THE WRONG SMILEY on: January 31, 2009, 06:36:27 AM
This just results in every post sounding sarcastic.
402  Player / Games / Re: Top Pay Indie Games on: January 30, 2009, 08:06:43 PM
Totally depends on if it's your thing, but there's nothing out there quite like the DROD series of puzzle games.
403  Developer / Art / Re: Pixel Pusher for hire on: January 30, 2009, 08:49:26 AM
You may also have some luck responding to open offers here:
http://www.wayofthepixel.net/pixelation/index.php?board=6.0
404  Developer / Creative / Re: So what are you working on? on: January 29, 2009, 09:58:09 AM
I'm creating a TEXT ADVENTURE game with A SUCKY PARSER and WINDOWS BASIC COLOUR SCHEME. Youck.



I never thought I'd say this, but I LOVE that colour scheme :D Kiss You've made it awesome!
405  Developer / Business / Re: What's in a name - do you use your 'real name'? on: January 29, 2009, 07:03:21 AM
I too am in on this!

(... wait)
406  Developer / Art / Re: Pixel Pusher for hire on: January 28, 2009, 01:26:10 PM
Ah, you know what? I was actually thinking of The New Zealand Story... Shrug
407  Developer / Art / Re: Pixel Pusher for hire on: January 28, 2009, 01:22:14 PM
Holy fuck, did you really do the graphics for Pedro and Neverending Story?

408  Player / General / Re: Post your favorite webcomic on: January 27, 2009, 04:01:26 PM
Another wonderful SMBC I came across at random:

409  Developer / Technical / Re: Rinku & Increpare (and more?) Learn Flash on: January 25, 2009, 06:11:22 PM
Oh man that sounds like a flash question

I dunno I just close my eyes and pretend it's C
410  Developer / Technical / Re: Rinku & Increpare (and more?) Learn Flash on: January 25, 2009, 05:46:53 PM
1) How do you destroy objects? Like, let's say you just killed an enemy. How do you remove that instance of the enemy object from the game?

This little function should help - it removes an object from a given array of objects:

Code:
public function removeObject(obj:Object, arr:Array):void{
  var i:String;
  for (i in arr){
    if (arr[i] == obj){
      arr.splice(i,1)
      break;
    }
  }
}
411  Feedback / Finished / Re: Fez on: January 25, 2009, 11:33:23 AM
I like the new graphics a lot. Kiss
412  Developer / Creative / Re: So what are you working on? on: January 25, 2009, 10:13:47 AM
Looks interesting, jwaap - I love the very tasteful use of outlines and shadows! Coffee

Here's something I'm working on at the moment:





I've been working on this thing for almost two weeks now - was supposed to be a half day project... Cry

413  Community / Competitions / Re: Currently Running Competitions on: January 24, 2009, 04:45:58 PM
Looks like there's a new Mini Ludum Dare on Feb 6th!

I haven't actually finished either of the games I started making for Ludum Dares, so I feel the need to come up with something simple and take a serious attempt at this one. Giggle
414  Player / General / Re: Exquisite Corpse III: The Pale Fox [Signups!] on: January 23, 2009, 04:53:24 PM
yes
415  Community / Commonplace Book / Re: This Cursed Rock [FINISHED] [Update: No-Sound version added] on: January 20, 2009, 05:34:22 AM
Check the last page of the results thread Wink

(I think people missed it for some reason)
416  Developer / Technical / Re: Post your main function on: January 19, 2009, 05:44:57 PM
Heh, neat topic.

A little currently untitled flash thing I'm working on:
Code:
public function mainloop(e:Event):void {
  gamerender(key, dwgfx, game, obj, help);
  gameinput(key, dwgfx, game, obj, help);
  gamelogic(key, dwgfx, game, obj, help);

  //Stupid event listeners!
  if (key.hasclicked) key.click = false;
}

Slightly more interesting, here's Pathways:
Code:
int main(){
  srand(time(NULL));
  init();
  graphicsclass graphics;

  changesong(0);
  musicon=true;

  //We start in room 0:
  graphics.loadroom(0);

  fade=255; fademode=FADEIN;
  gamestate=TEXTBOX;
  currentscript=0;

  //Starting main loop:
  while(!killgame){
    //Prelogic

    //Render
    switch(gamestate){
      case GAMEMODE: gamemode_render(graphics); break;
      case TEXTBOX: textbox_render(graphics); break;
      case ENDING: ending_render(graphics); break;
    }
    //Input
    if(key[KEY_ESC]) killgame=true;
    switch(gamestate){
      case GAMEMODE: gamemode_input(graphics); break;
      case TEXTBOX: textbox_input(graphics); break;
      case ENDING: ending_input(graphics); break;
    }
    //Logic
    process_music();
    process_glow();
    process_fade();
    switch(gamestate){
      case GAMEMODE: gamemode_logic(graphics); break;
      case TEXTBOX: textbox_logic(graphics); break;
    }
    if(screenresize){
      screenresize=false;
      if(fullscreen){graphics.change_fullscreen();
      }else{graphics.change_windowed();}
    }
    while(check_timer(framerate)<=0) rest(0);
    reset_timer();
  }

  #ifdef DEBUG
  debugfile.close();
  #endif
  return 0;
}
END_OF_MAIN()
417  Community / Commonplace Book / Re: Commonplace Book Competition: Results! on: January 19, 2009, 04:26:38 PM
PC Gamer UK have a writeup of the contest in this month's issue! I've scanned it for you - congrats to all the mentioned games!

(click on it for a big version)

418  Developer / Tutorials / Re: Learn to code flash games for $0! An introductory tutorial to actionscript 3.0 on: January 19, 2009, 01:35:57 PM
This is a wonderful tutorial for getting setup - thanks for helping me get started with FlashDevelop!

I really wish you'd change the title of the thread though, because it makes it look like it was posted by a random passing spambot! "Learn to Code Flash Games using Actionscript 3 and Free Development tools" or something like that would be a lot more fitting...
419  Developer / Technical / Re: Why use .RAR ? on: January 19, 2009, 07:05:29 AM
I use zips for anything I distribute, but I've got one big problem with them - windows generally just treats it like a folder unless you've got something like winzip or winrar installed, and for people who don't know to extract it that usually leads to problems like the application not running or not keeping save games or other issues like that Sad


420  Developer / Art / Re: show us some of your pixel work on: January 18, 2009, 03:28:08 PM
Nice work JLJac Smiley That really strikes a chord with me.
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