Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1075904 Posts in 44151 Topics- by 36119 Members - Latest Member: propmaster

December 29, 2014, 01:56:53 PM
  Show Posts
Pages: 1 ... 94 95 [96] 97 98 ... 112
1901  Community / Competitions / Re: *NEW* Idea pool for future TIGS Compos on: March 01, 2009, 07:06:44 AM
Since I haven't seen anyone bring it in here from the IB thread:

"What You Expected" Compo
Make what you thought a game was going to be like before you played it, based on its name, screenshots, description, or early gameplay videos (or even wildly inaccurate reviews by someone who just woke up feeling particularly angry for some reason, then stubbed their toe as he sat down to play a beta version of the game, and their keyboard was sticky with some unknown substance making their experience severely unpleasant). Ideally, it should not be like the actual final release of the game you're basing it on.

That's a terrible idea for my sanity, because I'd start looking up the early descriptions of Fable or something.

Black&White ... or just hit several games with one boulder and remake Peter Molyneux.
1902  Developer / Creative / Re: So what are you working on? on: February 28, 2009, 03:57:20 PM
Shocked What language?
1903  Developer / Art / Re: show us some of your pixel work on: February 28, 2009, 05:13:48 AM
I actually think that cacti are more likley to grow on rock than in pure sand Smiley
1904  Player / Games / Re: CLONK on: February 27, 2009, 12:27:52 PM
Huh? I thought the 3D-stuff was just a joke. Three dimensions is so 2003. Ah well. Hopefully Clonk Extreme will fail horribly, prompting them to go back to making Clonk awesome.
1905  Feedback / DevLogs / Re: Sprout - Devthread on: February 26, 2009, 04:17:30 AM
If you go with a higher resolution (or just non-pixelated) remember to use anti-aliasing  Coffee
1906  Developer / Creative / Re: So what are you working on? on: February 25, 2009, 12:39:08 PM
I'm wondering how doable it is. I'm thinking it would be hard to get the thresholds right, so that the faces become all-black or evenly gray.
1907  Developer / Art / Re: show us some of your pixel work on: February 23, 2009, 10:49:21 PM
Life bars for every status, woo!
Sweet!

But wouldn't it be better to have two images:
1) outline + inner heart
2) chunky inner
(and possibly another for the special-red-border).

Then you could simply draw parts of the inner and color it, as needed.
1908  Developer / Art / Re: show us some of your pixel work on: February 23, 2009, 01:05:33 PM
Hey everyone. I just wanted to apologize for my stupid behavior.  Last night I acted like an excited, little kid (which I was), and am sorry for wrongfully trying to steal others helpful advice as my own. It was wrong of me to do so.  I really hope you all forgive me and don't think any less of me. Just to let you all know, I'm also restarting the environment I was creating, baring in mind the advice all you helpful TIGers offered, but not completely tracing it.

Just don't be too discouraged. If some guy (who knows a guy) gave you his email and told you to send him stuff: do so! By all means, do so. You probably won’t get any work, but may very well get some useful advice. (Or just a standard “wow, that’s good for a kid”). But you will learn how to better communicate your work. Being able to sell yourself is a skill you are going to need when you become an awesome illustrator looking for work. The first step on that road is getting rejected (and so are the second and the third). The sooner you start getting rejected, the better!
1909  Player / General / Re: DF succession game - Crazydrinkers [Year two] on: February 23, 2009, 02:48:59 AM
Concerned As Lucaz declared that we use the Boatmurdered rules, it's actually Redoubtable Trout's turn now.

Lucaz, what say you?
1910  Community / Commonplace Book / Re: Homecoming on: February 21, 2009, 11:05:03 PM
We have now decided to officially abandon this project. Drawing everything by hand was too much for pen and I am tired of C++. Pen has decided that object-oriented level design is a better idea and I have discovered that Java is where I feel at home.

I had plans to do a small tech-demo up until a few days ago. But as the tech demo won't be fleshed out into a full game (with me leaving C++) I think we could put our energy to better use. Aka: we have lots of new and exciting projects we'd rather focus on Tongue

If anyone wants to play with the game or the code I'm happy to give it to you. But it's not much. The only thing you can do in the game is to jump around in front of pen's (gorgeous) artwork. But that artwork can be found in this thread, so it's mostly pointless.

Thanks again for all the kind comments and we hope to see you around for our future projects!
1911  Developer / Art / Re: show us some of your pixel work on: February 21, 2009, 10:37:54 PM
Masna: I've really enjoyed watching your progress on this, during the night Coffee
1912  Player / Games / Re: Cloned! on: February 21, 2009, 06:02:00 PM
I still think that the games can coexist. Your game has a strategic depth and complexity they can't compete with. Their game is an easily accsessible, nice little Flash game.

Personally I love that you guys keep being a creative force. For every Oxeye-like person, we get tens of thousands of people who rebuild, copy and polish.

Perhaps you should hire a polish-monkey in the future.
1913  Developer / Design / Re: Design Challenge/Exercise on: February 21, 2009, 05:44:53 PM


Yes?
1914  Player / Games / Re: Cloned! on: February 21, 2009, 04:08:41 PM
I figure it's not a question of how much you take, it's how much you add.

Wow, dude. Profound. Gentleman
1915  Developer / Art / Re: show us some of your pixel work on: February 21, 2009, 11:24:49 AM
Hollow Cadaver, I apologize on behalf of humanity.

I decline the apology on behalf of Hollow Cadaver.

I accept the leftover apology.
1916  Player / Games / Re: Cloned! on: February 21, 2009, 02:50:36 AM
Hehe, two man babies register to bash me, I feel sad now.

That will teach you not to attempt anything new or creative. Know your place jeb! Apoplectic
1917  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: February 21, 2009, 02:45:05 AM
There is no spoon!?
1918  Community / Competitions / Re: *NEW* Idea pool for future TIGS Compos on: February 17, 2009, 09:14:11 PM
Interesting.

My only concern is that the Adult compo may become a sexist-infested mess. Combining it with Edutainment is a stroke of genius.

EDIT: There is actually a reason to have a Very Short Games compo. (Preferably where "short" is defined as an exact value, like 1 minute or 100 seconds). It may not be very thought-provoking, but I think the result would be totally amazing.

It has a very inviting feeling, saying that there is no need to create something huge. Sure, it's just a stupid mental block many of us have, but it would be nice to get help breaking it. Seeing how procedural stuff now is common-place in the community, I think that people would feel more at ease making small games after a VSG compo.

Secondly: it would put detail and polish in focus. Instead of spending time on creating something huge, we would instead be forced to create a concentrate of a game. A game where all the effort is put into the few seconds of play. I love the idea of having lost of small, polished games to play. Bringing me to my last point:

It would be fantastic to play all the games. There would be lots of small games, designed to be experienced during a very short time frame. I've honestly had a hard time getting into all the games of previous compos - one of the reasons being that I've never known when the "fun" was supposed to begin in a given game. "Will this game become fun if I keep playing it, or am I playing a practical joke?" Not that all big games are like that, but in a compo you get lots of half-finished games, making it very hard to know what to expect from them.

This being said just for future reference (there will be compos it the autumn too, right? Durr...?)
1919  Community / Competitions / Re: *NEW* Idea pool for future TIGS Compos on: February 17, 2009, 07:12:36 PM
I think there should be a Hotseat game competition. A game where multiple people can sit at one keyboard and duke it out. Like Mr. Blocko or Project Hotseat.

yes, yeS, yES, YES!
This gets my vote. Like, totally.
1920  Developer / Tutorials / Re: Spaced repetition flash card command-line app in C, Bash or Python on: February 17, 2009, 02:15:39 AM
I say: choose a language and read a tutorial for it. A good, basic tutorial will give you enough knowledge to figure out how to make that program. Personally I like Java. It has a great, standardized API (containing loads of useful classes) and good official tutorials.

But anything works. Python is probably a great choice too.
Pages: 1 ... 94 95 [96] 97 98 ... 112
Theme orange-lt created by panic