Hi everyone, my name is Simon and I am obsessed with computer games!

Oh ... so this is not like AA meeting then, maybe I should start with a brief history about myself instead ...
I remember when I was at school flicking elastic bands at teachers, PC's did not exist! All the fancy computer graphic oriented courses that are around today were just a dream then, instead art involved staring at still life and painting / drawing it. In fact the saying "oh that's as interesting as watching grass grow" must of had its basis in still life art classes.
- Childhood addiction | Oh sure, computers did exist, but nothing like people take for granted nowadays. There was a computer lab at my school and the words 'computer' and 'lab' really did go together well. The pride and joy of the lab was a mini computer with rows of switches and various neatly stacked piles of punch cards. How anyone can describe this tower of plastic as mini is beyond me. The thing should of been in a museum but at the time it looked impressive, like something from a 60's sci-fi movie.
A new addition to the school computer lab was a batch of commodore pet computers. They were a lot smaller than the monolith of plastic in the corner and due to their size almost felt personal. I am not sure what stuff I did on them during class anymore but I do remember one thing, I use to play space invaders a lot! Even then I was mesmerised by the idea of computer games but never thought I would be creating them myself one day. |
- One of my favourite game | Like all teenage computer geek's I studied on some random computer course at college and went straight into IT. The idea of me actually being employed to make computer games was just plain crazy. Just like all those millions of kids that dream of being astronauts or something equally beyond the average person, making computer games was on that list.
After a few years of various IT jobs fixing things for people and playing computer games, I remember things started to change for PC's. It is strange how one company can launch a whole new market but ID software did just that. Finally computer games were coming out on the PC that were fun to play, visually very cool and best of all, you could create new content with them for yourself!
Now I am not suggesting that you could not create new content at all, but I am saying at the time the ability to create new content was difficult. Making your own computer game was a daunting task that often involved lots of eye bleeding staring at computer code. When Quake 1 (and Doom to a lesser degree) came out there were tools like Worldcraft available to create your own content and it did not involve mad coding skills to work. This made me very happy. |
Level design in the early days was liberating, nothing was defined, it was the undiscovered country. The whole idea of being able to use computer tools to create space, shape, form and not need good conventional illustration skills was freedom. All my dreams, memories and ideas locked away behind clumsy artistic hands were finally let out. Anyone with enough patience to learn the tools could create something and that was empowering.
Getting a job in the games industry in the early days was more about luck than anything else and it often boiled down to being in the right place at that right time. With the emergence of the Internet and Games Companies website's becoming focal points for fans, certain developers became
digital superstars. With so many people wanting the game developer lifestyle (The internet hyped version) it is not surprising that so many fans followed the designers of games.
I remember when I was creating content for
SIN and a chat channel was setup so that fans could talk to one of the designers of SIN called
Levelord. About 500 people turned up even before Levelord showed up and when he did come online, the chat channel went crazy. It must of been a weird feeling knowing that so many people wanted to talk to you and all you did for living was make computer games!
- Latest Puzzle Project | Eventually after a lot of IT jobs in different countries I got myself a job in the Games Industry as a level designer. It was a long journey but something I had always wanted to do as far back as my old Space Invader days.
So you may ask 'Why are you registering on an Indie forum when you work in the Games Industry already?' Well I still create my own projects in my spare time and I have been following/lurking on this site for a couple of years now. I currently have a couple of indie game projects I want to finish and this place seems like a cool place to get some good feedback.
For a long time now I have been playing with various graphically game making Tools and experimenting with several doodle ideas. A couple of years ago I stumbled across Garage Games and eventually ended up making my first indie style game called Flipper which I plan to make a second version of soonly! |