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341
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Player / Games / Re: lol
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on: August 30, 2008, 06:41:19 PM
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the.. the posts are actually by tim.. im 99% sure
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344
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Player / Games / Re: Airship 2600
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on: August 25, 2008, 09:23:30 PM
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I heard that Airship 2600 designed the Olympic ceremonies for China, but the Chinese had to painfully reduce everything to use just 3 spatial dimensions, and a single time dimension, which made it look pretty shit in comparison. You know that girl who was replaced at the last minute to do the singing? The girl who was supposed to do it was given the unmodified version in a rehearsal the day before. Now her face is folded up inside its own dimension. There was blood everywhere, I heard.  ha hahahahah oh lord..
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348
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Player / Games / Re: Flash Games vs. Indie Gaming?
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on: August 24, 2008, 09:30:36 PM
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i think.. most of the thing comes from the fact that 99% of the flash games out there are made with no love.. and just to get a quick buck from 'sponsorship'...
obviously not *all* flash games are this way... but the current 'market' for flash games right now brings in a lot of those types.
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349
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Player / Games / Re: What's all this then?
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on: August 24, 2008, 03:09:32 PM
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*coughchronocrosscough* n.. nooo i liked chrono cross.. btw this looks cool even though its not pixel's work.
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352
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Feedback / DevLogs / Re: U-Head -- YET another mockup (20.08)
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on: August 21, 2008, 09:09:41 PM
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I'm.. im with them on this also.. the NES pallette version is amazing, that you were even able to get it close to your original version with it..
i like it best.. i think.
but all of them are just as great!
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358
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Developer / Indie Brawl / Re: Indie Brawl: Design Doc and Engine Test- New Demo 8/16
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on: August 18, 2008, 08:23:11 PM
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Game maker has a terrible fucking issue with fullscreen and it pisses me off. I use two monitors, so game maker goes full screen, fucks up my left monitor to like 320 x 240 or whatever, then the game is displayed on my right monitor in a little window, while the monitor is still at 1600 x 1200.
this is one of the reasons i dont like GM
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