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1075985 Posts in 44155 Topics- by 36122 Members - Latest Member: Peggyfreeman

December 29, 2014, 10:01:39 PM
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421  Developer / Art / Re: TIGSource MSPaints bits from video games on: July 08, 2008, 05:19:46 AM
422  Player / General / Re: TIGSTWG VI: Aftermath [Day Four] on: July 07, 2008, 04:35:15 PM
Noyb is a Mafioso!! Get him!
423  Developer / Art / Re: The (starts on) Cinco de Mayo Comicompo! on: July 07, 2008, 09:05:41 AM
i havent gotten it yet. so it mustnt be ready yet.
424  Feedback / Playtesting / Re: Krystallnacht on: July 07, 2008, 08:47:29 AM
.....


D:
425  Community / Competitions / Re: Idea pool for new TIGS competitions on: July 07, 2008, 02:37:53 AM
Scale Compo
A game in which the proportion and size of things is wacky, like SotC, or Chibi Robo, and anything in between. Changes of size? acceptable. Really huge things? acceptable. Really tiny things? acceptable.
this is fun! i like this
426  Developer / Creative / Re: So what are you working on? on: July 06, 2008, 11:59:18 AM


another small illustration..
back to ciellus now haha!
427  Feedback / Playtesting / Re: Portal2D on: July 06, 2008, 07:35:12 AM
i got really far,  (some of the timing based puzzles were really tricky) but i eventually got to a point where thhere wasnt a 'die' key, and i got blocked, inside a one space, and coudln't get out of.

this level:



also i did like the reflections, and for using it for getting the time based puzzles down was really helpful, i do think that they could be toned slightly to bring focus to the center one.
428  Developer / Technical / Re: Coding Challenge 1: Codeblocks on: July 06, 2008, 05:03:08 AM
haha toastie thats so amazing for a codeblock, im genuinely impressed, with everyones!

great work!!
429  Developer / Art / Re: tigsource draws robots on: July 05, 2008, 02:54:31 AM
o god its amazing... haha aww


too awesome for words..
430  Developer / Art / Re: tigsource draws robots on: July 04, 2008, 09:29:19 PM
What, you're insulting him?

nooo i just wanted to have fun
431  Player / General / Re: More teasing pages! on: July 04, 2008, 09:00:44 PM
I have played both Golden Sun games, though, and those are games that I really want to be sequel'd.

golden sun was fantastic!
432  Developer / Art / Re: tigsource draws robots on: July 04, 2008, 08:50:31 PM
sory arny!!

433  Developer / Art / Re: tigsource draws robots on: July 04, 2008, 07:10:54 AM
soo good....
434  Developer / Audio / Re: The New Music Challenge Thread - Mark IV: Tracker Edition on: July 04, 2008, 06:32:14 AM
not sure what happened with your quote pyramid there, but thank you for the feedback, sorry its so plain ;-; i'm really just a wannabe everything.
435  Developer / Audio / Re: The New Music Challenge Thread - Mark IV: Tracker Edition on: July 04, 2008, 05:59:41 AM
I'm not saying that any of this stuff is bad and in dire need to be fixed, these are just things that stood out a little for me personally, that might be worth thinking about a bit.  Are there any parts of that track that you're unhappy with?

well, i already took it through some pretty big revision before i posted it.  I did rework in the middle already some, and not really sure what to change anymore. Probably best to move on, but to consider for future things, i was mainly wondering.

haha and i accually, arent sure what the alleged flute-sample is.. i dont even think i used one.

so you do pixel art, coding and now even chiptune music...
*mind blowned away*

lol, i do regular, non-chiptune music too, albiet mediocre at it too..  Im pretty not so good at tracking, but want to get better. its so hard.

heres another remix* i did recently

http://www.annabellekennedy.com/sometheme.mp3

*if anyone can actually recognizes it you get a cookie
436  Player / General / Re: More teasing pages! on: July 04, 2008, 05:17:37 AM
I would be curious to see how they'd pull a 3D remake off.
seconded.

i kind of really like low end 3d when its done well
437  Developer / Audio / Re: The New Music Challenge Thread - Mark IV: Tracker Edition on: July 03, 2008, 09:04:14 AM
Woah; that's really light.  I mean, it's weird, because it's actually quite thick around the middle and lower registers, but the stuff you've got on high is really really unimposing (while still being audible).  Things interact really well, and nothing drowns anything else out.  That said, you might want to consider rebalancing things in the second form 1:50-2:00-ish.
yay, someone listened to it!

I mean, what exactly does rebalance mean?
could you explain in better what to improve?
438  Community / Procedural Generation / Re: Rescue: The Beagles [FINISHED-BETA] on: July 03, 2008, 03:16:36 AM
i will continue to donate my love to this game!

it is well deserving!
439  Developer / Creative / Re: So what are you working on? on: July 03, 2008, 02:50:45 AM
been working on ciellus a lot,
but i did a little illustration yesterday
440  Player / General / Re: More teasing pages! on: July 02, 2008, 01:39:22 AM
i hope its a new game, in the spirit of the original - maybe prequel.
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