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1076010 Posts in 44157 Topics- by 36123 Members - Latest Member: gas13

December 30, 2014, 01:20:52 AM
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361  Player / General / Re: Portal is now free for Mac+PC! on: May 13, 2010, 12:57:12 PM
Yay, more GLaDOS!
362  Player / Games / Re: Suggestions on good multiplayer lan-party games? on: May 13, 2010, 03:24:56 AM
Teeworlds is kinda like Soldat but more quakey.
Clonk is great once people get used to the movement.
363  Player / General / Re: Portal is now free for Mac+PC! on: May 13, 2010, 12:29:09 AM
I'm happy that Steam for Mac is finally here though playing Portal is kinda useless for me (still waiting for TF2).

On another note I just played Portal with NIN's Ghosts I-IV in the background and it was infinitely more creepy. If I didn't know what will happen I would get seriously scared.
364  Player / General / Re: Steam and the Source Engine are coming to Linux! on: May 12, 2010, 09:37:09 AM
Uh, nothing official besides the Daily Telegraph claiming it's official.

Not saying it won't happen but I'll wait with my nergasms.
365  Player / General / Re: Britain has a new Prime Minister on: May 11, 2010, 11:03:09 PM
USA moves in a good direction. UK citizens suddenly realize that something has to be done. They have to react quickly! If not, there could be disturbances in the fine-tuned balance of good and evil in the world. Making the ultimate sacrifice, they decide to elect an evil right-wing party to lead them for the next five years. The balance shifts back to the right. The sacrifice has been made and the balance has been restored. The world is once again a slightly less safe place to live in.
Cheesy
366  Player / Games / Re: Humble indie bundle - pay whatever you want on: May 11, 2010, 12:44:01 PM
Will be cool to dig around in the Aquaria source. Smiley
367  Player / Games / Re: Humble indie bundle - pay whatever you want on: May 11, 2010, 11:15:46 AM
It's fun to see how Linux and Mac make up roughly half the revenue.
368  Player / Games / Re: Marvel vs Capcom 3 on: May 10, 2010, 07:59:12 AM
arc system works does high-res fighters but it's getting kinda slow lately (update to blazblue: 3 more characters! meanwhile street fighter gets 10 more)
This is kinda unfair since only 2 of those 10 characters were original.
The models still had to be created from scratch. The whole argument is more about the model/sprite creation.
369  Player / Games / Re: Marvel vs Capcom 3 on: May 09, 2010, 02:47:52 AM
Totally should have Frank West in there.

Well he is in TvC so it's possible.
370  Player / Games / Re: WarioWare D.I.Y designer videos (Ed McMillen, Matt Bozon, Ron Carmel, and more) on: May 08, 2010, 03:12:43 PM
Those are really cool. Especially the Matt Bozon one as it actually had a cool game in the end.
371  Developer / Technical / Re: Akihabara - an HTML5 game engine on: May 07, 2010, 11:05:19 PM
Sounds like it is perfectly aligned with the new Evil Emperor's modus operandi. He is trying to take down Android, and even went as far recently to in a speech say "Android is the enemy, they want to kill us", about the same time they sued HTC for an injunction on US sales of HTC devices. Almost wish they'd pushed that so they'd got Google to go full in on them, then Nokia could have cashed in their patents which Apple depends on, and we could all have sat back with popcorn to enjoy the Apple Zerg being sliced and diced by the Google Protoss and Nokia Terrans.
The problem is that while Theora is patent-free, it has never been proven that it does not infringe other patents. Apple already payed the licensing fees for h.264 so they are at least certain that they won't be sued now. That Theora doesn't look as good is another issue.
The only solution so far really seems if Google picks up VP8 and opens it up.
372  Developer / Technical / Re: Akihabara - an HTML5 game engine on: May 07, 2010, 12:50:06 AM
The point is, HTML5 seems to perform worse than Flash on handhelds, so I think it's weird to use Flash's poor performance as an argument why HTML5 games will replace Flash games (which is what I read your post as). From what I've heard/seen, it looks like the Android will be able to play Flash games OK (but maybe not the most CPU demanding ones? Just conjecture though, but still there's loads of simple yet fun flash games that can be played without any problems on low-level netbooks).
Oh that seems to be a misunderstanding.
I think handhelds are entirely out of the calculation since neither Flash nor HTML5 games work well for them right now.
I'm mainly bummed by the performance of Flash on Mac and Linux. Cross-platform support is a big pro for Flash but I think HTML5 can be a lot better in this regard.
373  Player / Games / Re: Humble indie bundle - pay whatever you want on: May 06, 2010, 11:58:48 PM
man you guys paying abysmal sums at least put in more than a buck else paypal is going to make more money from transaction than anyone else
I think in those cases Paypal is actually losing money as well.
374  Developer / Technical / Re: Akihabara - an HTML5 game engine on: May 06, 2010, 11:56:53 PM
HTML5 probably has a lot more performance issues than flash on handhelds - http://www.youtube.com/watch?v=rfmbZkqORX4 http://www.youtube.com/watch?v=rfmbZkqORX4 .

HTML5 is only catching up to where the web already is today thanks to the flash player, yet it won't be somewhat finalized until 2012 (and supposedly 100% finished by 2022?). And they started working on html5 when? Back in 2004. So what happens if Flash introduces some new feature the web would rather not be without? People who don't want to use flash will have to wait 8-10 years before the html standards can catch up and do the same thing, only with slightly worse performance. As long as the flash player plugin is as ubiquitous as it is today or thereabout, I don't think flash games run any risk of being replaced by html games. Unless the iPads and iPhones end up taking over the entire handheld market...
How many Flash games do you have for handhelds? Right almost none since handhelds use a toned down version with many features disabled. Not to mention that the performance would be nowhere near a usable level for games.

And while the HTML5 standard may very well take some time until done, it is the implementations that matter. The Javascript performance of browsers increases rapidly today, I don't see why HTML5 should be worse in performance. Flash isn't used so much because of the awesome performance. Again on Windows it is ok, but on Linux and Mac the performance is just plain terrible. Honestly I have more faith in the Mozilla or Google team to whip up a good cross-platform implementation than Adobe.
375  Developer / Technical / Re: Akihabara - an HTML5 game engine on: May 06, 2010, 04:11:11 PM
Imo, we should all stop attacking each other. It's uninviting.

On the subject of HTML5 games, does anyone think they will pick up over time? Eventually replace Flash, maybe?(if so, why~)
Because HTML5 will at least soon be as ubiquitous as Flash. It won't matter to the player wether a game was done in HTML5 or Flash as long as he can run it without a hassle.

I don't see HTML5 games being as cross platform as they by definition would be. Although they would run, how well they run will be much different on different devices, such as handhelds. Especially when you have devices that have different input methods, IE touch-screens.
I guess it all depends on the caliber of the library/framework someone makes to develop HTML5 games.
Flash as an alternative does not work on handhelds either (at least not for games) and the Flash performance is bad on Linux and Mac. Not much HTML5 has to catch up to. Frameworks will be made and HTML5 will at least be as good as Flash, if not better.
376  Player / General / Re: reach beta on: May 06, 2010, 02:52:44 PM
besides, it's not as if eva never posted in a thread just to say that she didn't like the game Smiley (don't throw glass stones if you live in a house etc. etc.)
Yeah those damn glass stones.

Sorry.  Tongue
377  Developer / Technical / Re: Which environment for minimum resource use? on: May 06, 2010, 02:07:17 AM
Eh, most people don't do demanding stuff on PC anyway. I don't think a GM, MMF2 or Construct game would ever be that demanding.
Also RAM is really abundant nowadays so no worries there.
378  Developer / Technical / Re: Cinder is now live on: May 05, 2010, 03:04:06 AM
Quicktime is for video playback.

I'm really impressed of it as a whole and I think it could be used pretty well to make video games. It's fast, well-designed and as it is made for Visual Artists in the first place it allows some snazzy effects relatively pain-free.
379  Player / General / Re: Monster Hunter 3 on: May 03, 2010, 10:40:01 PM
The female armor sets often have some sort of skirt and look pretty different in general. It's mostly the color scheme and some defining features that are the same.
380  Player / Games / Re: Uin on: May 03, 2010, 12:43:57 AM
Ugh, can't seem to dig out whatever it is at the beginning. Took me long enough to figure out you had to shoot those babies and even longer how to.
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