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605
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Player / General / Re: And Tim Langdell is at it again...
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on: July 14, 2009, 05:01:18 AM
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Tim is like some snide cartoonish villain with a bad hairdo on some children's TV show.
I'm wondering if it's more effective to actively persecute him or completely ignore him. Has he gotten ejected from IGDA yet?
I don't think so. He has influential friends, you know. He has influential friends, you know.
He has influential friends.
He has friends.

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606
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Player / General / Re: HOLY SHIT GUYS WE'RE ALL GONNA DIE
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on: July 14, 2009, 01:07:37 AM
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That one isn't commercial, oh so its safer because it's designed by the military and for military uses only? and it requires an external power source. I guess so. But I guess the US army has more than enough resources to make a new version that doesn't need an external power source in no time. One is almost in mass-production, the other is not.
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607
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Developer / Technical / Re: 'x'-Bit Restrictions?
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on: July 12, 2009, 06:55:53 AM
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Happy fun binary time!
The X-bit refers to the number of binary bits used to denote the color. In binary, each bit can either be one or zero. (Yay!)
One bit: 0, 1 (black & white, two colors, not very exciting.) One bit squared, or 1^2 Two bits: 00, 01, 10, 11. (4 colors. Note that this is every possible combination of 1 and 0 for a two-bit number.) 2^2 Three bits: (Never seen a game use this. Why would you bother?) Four bits: 0000, 0001, 0010, 0011, 0100, 0101, 0110, 0111, 1000, 1001, 1010, 1011, 1100, 1101, 1110, 1111. (Count 'em! that's 16 colors. Again, every possible combination of ones and zeros for four bits. 16 = 4^2) Sixteen bits: (Ack! I'm not writing all that out. Rest assured that it's 16^2 = 256 colors.)
Sorry, that's probably not very clear.
Edit: A lot of older games were limited in the number of colors they could have on the screen at once, so they used palates to work within the limitations of the bit limit. I think? I haven't done much 2D console programming.
It's 2^16 and not 16^2. That makes 65536 values. 8-Bit has 256 values because it is 2^8. Same for all other bit-values.
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608
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Player / Games / Re: Chris Crawford and Jason Rohrer
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on: July 10, 2009, 02:03:42 AM
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I would argue that Dwarf Fortress generates events, not stories. To my way of thinking, there's a pretty massive difference between the two.
And a sequence of events makes the story. 
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609
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Player / Games / Re: Chris Crawford and Jason Rohrer
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on: July 09, 2009, 08:34:36 AM
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Dwarf Fortress is the best story generator ever made. Sure it doesn't print it out in pretty words, that is still up to the player but the stories are interesting and completely different each time you play.
I agree that some interesting stories have resulted from DF, but are they the creation of the player or the game? Perhaps DF provides a rich space in which the players can make stories, but that's not identical to Crawford's ideas. One difference, for example, is that if the player is the primary creative force behind the stories, it's hard to communicate meaning through the game. Just like a child playing with a set of toy blocks, the blocks may be fantastic tools for fostering imagination, but they do not carry an artistic payload in of themselves. I think the play himself simply makes indirect decisions. The game answers, forges the story and prints it out in simple sentences. All the players do is rearrange those sentences so they sound like a real story and not just a commandline-output. I would certainly say that the game creates these stories and not the player.
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611
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Player / Games / Re: Poll: Most Anticipated Unreleased Indie Games
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on: July 08, 2009, 01:22:19 AM
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i've heard there are studies in psychology that say people are more likely to choose items listed first on a large list (just since it's the first they see). but it's also partly that i listed them as they came to my mind, and fez and the underside were particularly anticipated games that popped into my head first
Still, it should be a good idea to shuffle them when you have a large list and make a new poll.
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612
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Player / Games / Re: Chris Crawford and Jason Rohrer
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on: July 08, 2009, 01:09:57 AM
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Also it lacked mention of Dwarf Fortress as the only example that does Interactive Fiction right.
What do you mean by this? Dwarf Fortress is a cross between the Sims and Dungeon Keeper. It doesn't really get into IF (not that it's a bad thing; not everything can be IF). Dwarf Fortress is the best story generator ever made. Sure it doesn't print it out in pretty words, that is still up to the player but the stories are interesting and completely different each time you play.
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613
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Player / General / Re: Neotokyo HL2 mod
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on: July 08, 2009, 01:02:31 AM
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And that's exactly what I'm doing. I'm showing up its major flaw by it: Unoriginal.
No game is original.
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614
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Player / General / Re: Neotokyo HL2 mod
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on: July 07, 2009, 02:26:22 PM
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Don't take it apart like that. You can do that with any game. Show up its flaws and leave it at that.
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616
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Player / Games / Re: Poll: Most Anticipated Unreleased Indie Games
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on: July 06, 2009, 02:05:11 AM
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How am I to vote on something that is not even released? I cannot vote on what I am not familiar with.
Spore ruined it for me.
You don't vote on what's best but what you anticipate most. This should be easy.
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617
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Player / General / Re: Jazzuo's in a bind
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on: July 06, 2009, 01:48:50 AM
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Well, he needs to review his business model, then. There is no excuse for being piss poor if you have a skill to monetize. Also, there is donation model which should have at least bought him a new PC if these fans actually cared.
Maybe he wants no excuse for this?
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618
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Player / Games / Re: Chris Crawford and Jason Rohrer
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on: July 06, 2009, 01:03:18 AM
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It was very interesting.
I still think their views are very elitist and narrow. I mean their approaches are sound but I can't see how they come to think that their approaches are the only possible and needed ones. Also it lacked mention of Dwarf Fortress as the only example that does Interactive Fiction right.
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620
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Player / Games / Re: Looking for something specific
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on: July 05, 2009, 09:29:04 AM
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Can't really recommend Wesnoth. It's so ridiculously random, that even with a good strategy you can be screwed by the dice.
Yes, but the amount of content and polish makes up for it in my opinion. That's no substitute for good gameplay. Crummy gameplay plus lots of content just equals an even longer unenjoyable experience. words What purpose can quoting the entirety of the post directly preceding your own possibly serve? 
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