Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

876919 Posts in 32839 Topics- by 24278 Members - Latest Member: NeverMind

May 18, 2013, 04:01:04 AM
  Show Posts
Pages: [1] 2 3 ... 256
1  Player / General / Re: Let's all watch animation on: May 08, 2013, 02:03:03 AM
The Glitched King
Omelette
2  Developer / Art / Re: GIF's of games being worked on on: May 03, 2013, 08:52:17 PM
that's a fine cock.
3  Developer / Art / Re: show us some of your pixel work on: May 03, 2013, 06:58:22 PM
I dig that run cycle, giik
4  Developer / DevLogs / Re: Eastward Quest on: May 03, 2013, 03:55:14 PM
I disagree with those saying attacking should be manual. I like the idea of it much more as a resource management and reflexive decision-making game (split-second "Can I take on this enemy or do I switch lanes?" "Do I take the health potion or the strength powerup?") more than anything, and adding manual attacks seems like it might detract from that simplicity.

also I kind of liked the old mockup character's design more. This dude feels super generic now. Which might be the point but still.
5  Developer / Creative / Re: So what are you working on? on: May 02, 2013, 11:18:40 PM
[rad]
snap son this is fly as hell.
6  Community / Competitions / Re: Ludum Dare 26 on: May 02, 2013, 12:09:24 AM
o, here's mine:

7  Developer / Art / Re: Doodles Thread on: May 01, 2013, 12:59:55 PM
made with jmickle's artgoat:

http://www.jmickle.com/flash/artgoat.swf
I did one too
8  Developer / DevLogs / Re: THROWMAN (a collaboration between blademasterbobo and john sandoval) on: April 30, 2013, 11:47:33 PM
is he wearing pantyhose?
9  Community / Get Togethers / Re: T-T-T-TIGJAM FIVE DATES on: April 26, 2013, 12:47:13 AM
Are things still on for late June?
June 20-23rd:  http://www.tigjam.com/
10  Community / Get Togethers / Re: T-T-T-TIGJAM FIVE DATES on: April 19, 2013, 11:35:37 PM
I'm there like a Care BearŪ. I'd also be down for IH2: The Reckoning
11  Player / General / Re: Twitter on: April 02, 2013, 10:08:22 PM
I only just started using mine regularly after this last gdc, though I made it sometime early last year I think.

@fourbitfriday
12  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: April 02, 2013, 01:32:22 PM
thanks guys

I don't really think it's too big a problem if things look complicated at first glance - it's kind of hard to avoid when there's so much information I need to convey you know? - since I think it'll all make sense in-game, which is the really important part.

nonsuch: yes the map gets bigger as you explore, larger levels basically taking up that whole corner. The character is just a placeholder I whipped up real fast, I'll definitely have something more fitting when I actually implement it all.
re: the empty space at the bottom, it'd be hard to fill that with stuff since your hp and mp meters (red and pink) get longer as you level up and might eventually cover like the whole left bottom half. Anything down there would either obscure or be obscured by that as it grows.
13  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: April 01, 2013, 11:27:56 PM

jeeze I've been messing around with this gui mockup for longer than I've worked on the game today.
14  Developer / DevLogs / Re: Scraps on: March 01, 2013, 09:33:40 PM
shit son this looks so damn fly. I love the clean-ass style.
15  Developer / DevLogs / Re: GHOSTPUNK on: March 01, 2013, 04:28:24 PM
I liked the old name :<
Pages: [1] 2 3 ... 256
Theme orange-lt created by panic