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1075790 Posts in 44142 Topics- by 36115 Members - Latest Member: Judy14Waller

December 29, 2014, 04:23:38 AM
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Pages: 1 ... 180 181 [182] 183 184 ... 198
3621  Feedback / DevLogs / Re: U-Head -- new silly picture on: April 01, 2008, 09:35:40 PM
U-head...
No, no, don't make me do that, anything but that...!
U-head...
Youu--heaaad...

You- you're scaring me...

 Cry



(Awesome.)
3622  Developer / Art / Re: What is a good way to get that 'retro' look? on: April 01, 2008, 02:22:50 PM
Re to the OP:
you could use views to draw a smaller viewing area over a larger view port (ie. view_wview = 320, whereas view_wport = 640 {That may not be the actual name of the variables.}) So you'd be drawing a view with a width of 320 pixels over an area of 640 pixels. This only really works with sprites though, and if you try to draw a line or a circle from functions, it'll have a higher resolution, and if something lies "between" pixels, like with an x of 60.5, it will appear offset from the surrounding pixels which lie on whole number coordinates.
You could also use surfaces, if you have the registered version. It's more, I guess, "true" in that, unlike using views, every pixel drawn on the surface will be enlarged, including things drawn from functions, and pixels that lie outside of whole numbers.


I like "retro" graphics because I find them aesthetically pleasing. Nothing more. Just personal taste. I have just as much appreciation for the high-fi graphics in games nowadays, but I guess I feel more inclined to the pixelly kind because they lie within my artistic abilities as of now, and self-imposed restrictions are fun.
3623  Developer / Art / Re: Kings of Power 4 BILLION % on: March 27, 2008, 01:29:08 PM
That was weird.
The animation is undoubtedly great but I wish it'd had something other than zomg flashing lights shaking screen crazy sh*t. Too random. And that final boss was just annoying. She didn't even leave an opening for attack! If this were a real game I'd be pissed to have been beaten by that boss. The sequences, sure, got more epic and grew in scale and power as the video went on, so did the animation, and towards the end I felt it began to lack the subtle details which make this dudes animations so awesome in the first place. Not to mention all the zomg flashing lights shaking screen. Cool, but not much else.
3624  Community / VGNG / Re: 8-bit Gun Tales *Demo Finished, download on first page.* on: March 25, 2008, 02:06:42 PM
Well, I made it to the boss, then died.
It's very bossy.
3625  Community / VGNG / Re: 8-bit Gun Tales *Demo Finished, download on first page.* on: March 25, 2008, 09:58:13 AM
Sweet dude!
I really love the usr the barrel as a way of staying on ledges and stuff. There're a few collision pains, but as you said, it's quite playable. It's a bit hard.

*reads the readme*

Oh, there's a boss? Now I have to get to it! But like I said, it's a bit hard.
3626  Player / General / Re: The Inaugural TIGSTWG: Episode Zero: Origins: Dusk! It's a Vote-Off! on: March 24, 2008, 09:39:17 AM
TeamQuiggan
Not because of mobtality.
3627  Player / General / Re: Soul Calibur is dead to me. ;-; on: March 24, 2008, 09:31:08 AM
Soul Calibur is probably the only fighter I really like outside of smash bros. I'm not a big fan of star wars, but I'm still looking forward to this game, I just won't play as the star wars characters. It totally ruins the theme. Pretty dumb, putting them in anyway, but whatever. Only Soul Caliburs I've played though were the first and second, both of which I enjoyed immensely.
3628  Developer / Creative / Re: So what are you working on? on: March 22, 2008, 07:51:36 PM
HCR: Shocked That looks delightful!
3629  Developer / Creative / Re: What are Your Weak Points? on: March 22, 2008, 06:42:05 PM
I cannot program.
I never finish anything.
Anything less than perfect is unacceptable.
I bore quickly. Once I've the engine and everything all worked out it's no fun assembling it into an actual game. "put this here. this here. this here. this here. Make this sign say this, this this, this this, test. Can't jump that far, move the platform closer."
BO-RING.
Of course I rarely get that far.

Quote
-I tend to undertake projects that are too complex, I can't stick to simple games, and if I try I tend to add little details until it becomes too complex.
that too.
3630  Player / General / Re: The Inaugural TIGSTWG: Episode Zero: Origins: Day Two on: March 22, 2008, 03:26:58 PM
And that is just plain out nonsense, I haven't taken a bath in months, let alone changed my clothes..
such slovenliness as this no self-respecting human would ever show! It is a well known fact that werewolves also find great pleasure in wallowing in their own filth. I'm leery of you, you possibly self-incriminating fiend!?
3631  Player / General / Re: The Inaugural TIGSTWG: Episode Zero: Origins: Day Two on: March 22, 2008, 01:08:55 PM
I t'ink it were Akhel. Him da one wot voted 'gainst da Xotes inna da furs' place in da' lynchin' group. I know'd him 'arbor'd somma kinda 'atred fo' him. He wanted 'im dead all along, no matter da manner, Be it hangin' or fangin', yeah?
3632  Player / General / Re: The Inaugural TIGSTWG: Episode Zero: Origins: Day One begins! on: March 20, 2008, 09:48:47 AM
Terry

I'm just following the crowd.
3633  Player / General / Re: I've Changed My Avatar. on: March 18, 2008, 09:47:08 AM
I apologize if my new avatar disturbs you.
Sad

That... is fuckin' awesome.  I'm already imagining an awesome platform game where he has to charge up his head. Kiss
Woo, that's a good idea! *steals*
3634  Player / General / Re: the art of play! AKA moboid goes crazy and organizes an event in 7 weeks fla on: March 17, 2008, 06:31:25 PM
Jeez, this stuff always happens either where I used to be or where I will be but never where I am. I used to be there. But there's no way I am will be there when this will. Angry
3635  Player / General / Re: The Inaugural TIGSTWG: Episode Zero: Origins: Sign Up Now! on: March 17, 2008, 04:21:19 PM
I don't understand the rules, but I'm sure it'll make sense when I play. What the hell, I'm in.
What he said.
3636  Player / General / Re: I've Changed My Avatar. on: March 17, 2008, 04:20:07 PM
I have kept my promise.

Now give me your SOUL!!!!
3637  Player / General / Re: I've Changed My Avatar. on: March 16, 2008, 11:25:11 AM
Guert: I'm pretty sure most people think that happy anime-chick is your avatar. Wink

It isn't??

Shocked


I shall change mine in the morrow
3638  Community / VGNG / Re: Unstoppable Dwarf - Hot Pursuit on: March 14, 2008, 06:10:01 PM
Wow, man, this looks noice! It makes me want to try and stop that dwarf. Stop it hard!
3639  Developer / Archived Projects / Re: Adventures in TIG on: March 13, 2008, 09:16:57 PM
You feel yourself pulled upwards as you begin to ascend the fire escapes of your soul. You soon are high enough to rival satellites and spy on Saturnites, or the planet Mars.

What now?
>
3640  Player / General / Re: Prepare to Be Creeped Out on: March 13, 2008, 06:37:07 PM
Wow Shocked
I am indeed creepéd out.
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