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1075790 Posts in 44142 Topics- by 36115 Members - Latest Member: Judy14Waller

December 29, 2014, 04:23:35 AM
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Pages: 1 ... 181 182 [183] 184 185 ... 198
3641  Community / VGNG / Re: ROM CHECK: FAIL (real screenshot now) on: March 08, 2008, 12:22:45 AM
I play'd a web game like that once. Only it weren't random, you chose the play style, the enemies, and the arena. Was fun though. This looks even better.
3642  Community / VGNG / Underwater Graveyard Fortress on: March 06, 2008, 09:08:28 PM




UNDERWATER GRAVEYARD FORTRESS

Hope I finish on time!
3643  Community / VGNG / Re: Video Game Name Generator Competition on: March 02, 2008, 04:14:41 PM
Ok, I'm in this time.
I swear. Really, I'm gonna do it.


Swear.
3644  Player / General / Re: Zombie blog posters on: February 29, 2008, 04:32:36 PM
I keep seeing the title of this thread and thinking it has to do with zombie blogs.
3645  Developer / Creative / Re: So what are you working on? on: February 28, 2008, 11:08:01 AM
super banana nababa looks badass. Is it a remake? It looks familiar...
It's a remake of banana nanaba
3646  Developer / Creative / Re: So what are you working on? on: February 27, 2008, 03:09:08 PM
Holy wow, I'd completely forgotten about Vectorman! He used to be my favorite videogame character. Noice, noice!
3647  Developer / Design / Re: Emotional involvement and 'long' web games on: February 25, 2008, 08:45:39 PM
Yeah, the option for both would get my jollies on. Get 'em on hard!
3648  Developer / Design / Re: Emotional involvement and 'long' web games on: February 25, 2008, 06:59:59 PM
I went through all of Platform from beginning to end....blah blah blah
I like the way it's episodic like that. So there's another option if you're really want it to be browser-based. im ho, that's much more appealing than having an epic, online-only adventure.
3649  Developer / Design / Re: Emotional involvement and 'long' web games on: February 25, 2008, 06:05:24 PM
I definitely would rather play a long game as an application.
What he said. Among other reasons, the ability to play offline is quite nice. Of course, you can have a standalone flash file, right?
3650  Player / General / Re: Dreamcast on: February 25, 2008, 11:05:08 AM
I have one somewhere in storage. Great system, really. I only just recently found out about the homebrew scene for the DC, but I haven't been able to try any of the stuff yet. Do have some burned copies of Jet Grind Radio and Bangai-O, though. I'll have to dig it out soon.
3651  Feedback / DevLogs / Re: Seeking genius design suggestions on: February 20, 2008, 10:07:02 PM
Do people think it feels fun to zip past your enemies and invisi-slash them?
Hell yeah.
3652  Feedback / DevLogs / Re: Seeking genius design suggestions on: February 20, 2008, 08:45:32 PM
Agreed on the point of moveable-to tiles. They could do with some more standin' out.
I like the simplicity of the enemies, though. It's sort of like checkers or something where the difficulty doesn't change as a result of enemies getting another square to attack, but due to your own ability to foresee and predict your opponent. The enemies could use with a little smartening though. I mean, they can't even move 'round a fallen comrade? Sometimes they just stand still for no reason. Especially when I just walk straight at them. Actually, any time I'm on line with them and they're just staring straight at me but with a dead guy near them.
If you want some sort of element to add as the game goes on, I'd say let it be to the environment, not to the enemies. Have some tiles which are holes or tiles which are walls. Some training dummies which act as enemies except for the causing game over part (you can attack them once [multiple times?]). Maybe even have some traps which you can lure enemies into, or be lured into. That sort of thing.
What is the game over image?

My highest score so far is 32.
Actually, I've only beat it once.
Oh wait, I didn't notice your score doesn't reset when you beat it.
'kay, beat it a second time through to 56, but it didn't reset.

Wait a minute! I'm giving you feedback, aren't I. You're looking for art and design, aren't you. Sorry for the feedback, then.
3653  Player / General / Re: What does your handle mean? on: February 16, 2008, 07:03:24 PM
I like the word Zion, and I think it'd be a cool place to go, but I don't like the word Z 'cause X is better.
Used to be Xion Night for an ever + 1, but having an imaginary surname seemed lame so I dropped it in favor of simply Xion. My sister once pointed out that Xion Night could be a play on Zion Knight = Knight of Zion. I was like 'kay. That's not what it started out meaning though. Started out meaning nothing. Still doesn't mean much.
I'm not Jewish.

FourbitFriday was bestowed upon me randomly by a fellow on my very first visit to an IRC channel (not TIGIRC). I liked it. I kept it. For IRC only tho. And now it changes with the days. I probably won't change my pseudonym anytime soon, but if I ever did it'd be FourbitFriday.
3654  Community / Jams & Events / Re: So it begins. on: February 15, 2008, 07:05:53 PM
So close (SF)...and yet...so underage. Sad
Have fun, dudes who're going.
Let the awesome commence!
3655  Feedback / Finished / Re: Fez on: February 09, 2008, 02:52:23 PM
Kiss
my heart just skipped a few beats.
3656  Player / General / Re: The Rhyming Thread on: February 08, 2008, 09:59:03 PM
What many here may not know,
is that I rhyme in my common speech.
When not online, my tongue does sow,
with each word, a pretty peach.

Which, when ripe will fall from the branch
to feed, perhaps, some lonely ant,
or a hobo.

So go, TIGers, go,
out into the world you know,
and savor the chance
to craft a verbal lance
and rhythmically impale your foes.

for rhyming needn't be antimanly
so long as you keep a hammer handy
and cave in the skull of any fellow
who dares call you girly or yellow.

-bellied.

and the ladies will flock to ewe,
attracted by your impeccable prose,

and give you kittens.
3657  Developer / Creative / Re: So what are you working on? on: February 08, 2008, 08:41:06 PM
Motivation received and implemented. Thanks dudes Smiley
3658  Developer / Creative / Re: So what are you working on? on: February 08, 2008, 01:08:22 PM
maybe if I show someone something I'll be more motivated to finish...something.






Lurk, that looks noice!

edit: oh, btw, the first game is inspired by this piece of pixel art (which is in turn inspired by the pixel art of Helm of pixelation)
3659  Developer / Design / Re: The Idea Pool on: February 05, 2008, 07:30:18 PM
zomg dude that's awesome  :D
's givin' me a headache
3660  Developer / Indie Brawl / Re: Indie Brawler Design Doc on: February 03, 2008, 04:57:41 PM
I'll help with the art (definitely animations) when I can but that I might be timely-reliable is unlikely.
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