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1076053 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 06:14:58 AM
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401  Feedback / DevLogs / Re: Archer on: October 18, 2011, 09:53:05 PM
looking sweet, but I don't dig the looseness of the last hat/helmet. It doesn't feel right. Seems like it would make rather poor headwear.
402  Feedback / DevLogs / Re: The Archer on: October 17, 2011, 05:08:56 PM
will you be using this template for the player as well?
403  Developer / Art / Re: show us some of your pixel work on: October 15, 2011, 10:33:21 PM
I'm not sure what's happening. Is that a zombie or a severely injured knight?
404  Developer / Creative / Re: So what are you working on? on: October 08, 2011, 02:34:45 PM
Helmets!
405  Player / Games / Re: Skyward Sword on: October 07, 2011, 04:35:54 PM
I am getting more and more excited for this. Giant testicle beast, yesss.
406  Feedback / DevLogs / Re: The Island (Adventure Platformer) on: October 07, 2011, 11:16:37 AM
I thought the boss was like that as well, but then I got extremely good at killing the hoppers almost as soon as they appeared, which would make only two between attacks seem like too few. Aiming the boss was, however, too difficult, and the only way I managed was to jump into the spikes and stand there for a second until he locked on before jumping out of the way. Which was made possible and easy by getting so many health pickups from the minions. I also think one more move for the boss would add a great deal, like perhaps coming down to hop around himself or something? Also maybe the tongue should be more threatening when it misses the spikes? like perhaps it tears up a boulder from the ground and flings it at you or something? At the moment it seems too easy to avoid entirely, and there's pretty much no threat until he starts spawning those little guys again.

Everything else is very pretty and incredibly polished.
407  Feedback / DevLogs / Re: Hollows Deep (new screenshot!) on: October 05, 2011, 12:30:57 PM
hot damn that looks fly as hell.

are those the finished assets? some bits look a little sketchy still.
408  Community / Competitions / Re: YMTR Competition [Part 1] on: September 25, 2011, 11:06:11 PM
The game must have at least one recurring or omnipresent friendly npc.
409  Feedback / DevLogs / Re: BirdyWorld again on: September 25, 2011, 10:04:33 PM
are you still using only assemblee graphics?
410  Player / Games / Re: Skyward Sword on: September 23, 2011, 03:53:54 PM
I thought dolphin was a sarcastic reference to gamecube's name before it was gamecube.
411  Community / Jams & Events / Re: TIGJam 4: Lodging on: September 11, 2011, 02:02:35 AM
I also sent a request. I have class the preceding Wednesday and following Monday, which is why I wouldn't be able to stay the whole time. I'll pay the full share in any case, it's not a big deal. Since my Monday class is in the afternoon I might even stay for last night anyway.
412  Developer / Art / Re: 3D thread on: September 09, 2011, 11:21:44 AM
what they said
413  Feedback / DevLogs / Re: Tick Tock Isle [Demo out] on: September 09, 2011, 08:39:27 AM
is there anything to do after you get the call?
414  Community / Jams & Events / Re: TIGJam 4: Lodging on: September 09, 2011, 01:57:29 AM
I am interested, though I don't think I'd need the first or last nights. Could I just stay for the three nights of the jam and pay for those? In any case, it'd be great if we could get a large group to cheapen for all of us. And also more, merrier, etc.
415  Developer / Art / Re: 3D thread on: September 08, 2011, 09:28:39 AM
aside from the silly out-of-place looking emblem on the chest, I like that a lot.
416  Developer / Art / Re: Badass art styles on: September 05, 2011, 10:42:01 PM
I've always not hated stuff like that haha
417  Developer / Art / Re: Badass art styles on: September 05, 2011, 09:03:13 PM

I'm not sure of the first one but more from those who made the second:
http://peopletoo.ru/
418  Player / Games / Re: Instead of making new games... on: September 05, 2011, 02:23:46 AM
did the makers of doom look to contra and say "hey let's do that, but like this" though? Or did they go "Hey let's do this" and it happened to have, amazingly, guns and shooting, like contra did. If it's the latter I'd say that's not a remake of any sort so much as simply sharing elements. Guns and shooting is not a very hard thing to come up with without referencing other games.

edit: And even if they did consciously borrow some elements from contra and not just come to the same conclusion because obvious conclusion is obvious, there's a difference between making a remake and borrowing bits and pieces. Even with the furthest stretch I wouldn't call doom a remake of contra. With a remake you're starting at the point of the thing to be remade, and changing that into something else, but keeping the influence recognizable. Doom started somewhere completely different from contra, though, and to say 'ehh, well, they both have guns.' is hardly a strongly recognizable influence.

edit edit: In any case, I think phubans' proposition is a terrible one.
419  Player / General / Re: Ask someone a question! on: September 04, 2011, 11:35:35 AM
Avoid? It only wants a hug. I embrace it, hold it close, and whisper gently to it:
"shh, shh...everything's gonna be alright."

It's the end of the world as we know it. How do you feel?
420  Developer / Art / Re: show us some of your pixel work on: September 03, 2011, 06:25:31 PM
I agree with Thernz
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