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482
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Developer / Art / Re: Art Advice needed
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on: September 17, 2010, 04:41:45 PM
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You might just be right, bvanevery.
But wouldn't you agree that a South Park character does have the shape of a human being, in turn rooting it in realism?
And wouldn't you agree that the art wasn't at fault for the lack of sales but maybe it was a lack of marketing to the right consumers?
And also might you agree that if a person so chooses to, that they should continue their education in one fashion or another to increase their skill to reach a position of talent that they may want to see themselves at?
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484
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Developer / Art / Re: Art Advice needed
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on: September 17, 2010, 01:31:59 PM
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My smartass answer: Anantomy doesn't count when you're drawing space blobs!
Striving to improve your skills in your trade is always a good thing.
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485
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Player / General / Re: What is it?
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on: September 17, 2010, 01:22:15 PM
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fuck. 4Chan has reached tigsource.  I'm probably partly to blame as I did give him the idea to start this thread.
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487
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Player / Games / Re: How do you introduce people to indie games?
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on: September 17, 2010, 10:46:09 AM
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Indeed, beer and a flash drive full of weird games usually works. people I know really go for games are weird rather than "yet another pixel puzzle platformer" so games like enviro-bear 2000, norrland, etc usually appeal more.
Also the more polished/graphical an indie game is the easier some will like it. Machinarium, Privates, Amnesia, Braid, and the like are easier to introduce to some people who have some sort of aversion against pixel graphics.
I dunno if it's been mentioned, but you can add non-steam games to your steam list and will show to your friends when you play it. I get messages all the time from friends asking what a certain game I'm playing is.
I have to give these ideas a thumbs up. 
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488
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Player / General / Re: What is it?
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on: September 17, 2010, 10:32:43 AM
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Am I the only person who is sitting next to another person?  I'd be a little creeped out if someone was sitting to my left 100% of the time I was on my computer. 
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490
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Developer / Audio / Re: Testify! Classify! (Who actually does what around here?)
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on: September 17, 2010, 09:40:43 AM
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The punk and kind of the jungle part, sure, but it doesn't really have the mood of most industrial, and "pussy" says nothing about anything.
But I don't want to derail the thread with whining about genres, so I'll just shut up now.
If you listen to the first album it's very industrial, like all industrial. As for pussy, probably just through it in their for fun.
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494
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Developer / Audio / Re: Testify! Classify! (Who actually does what around here?)
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on: September 17, 2010, 08:57:15 AM
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I conveniently describe my music as Death Math Thrashjazz Chip Revivalstep with a bit of Progressive Neoclassical Doomspeedcore thrown in for good measure.
"Death math", "thrashjazz" and "neoclassical doomspeedcore" are three of the greatest genre names I've ever heard. Now I want to hear some... "Jungle-Industrial-Pussy-Punk" <- One genre. :D
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495
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Developer / Business / Re: Indie funding?
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on: September 17, 2010, 08:50:33 AM
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The best way I found to fund an indie project is passive income or nearly passive income mixed with marketing and joint venturing.
What I did to fund my first project was first, set up a situation where I could start a business and hit the ground running when I quit my job, quit my job, put all my credit on the line and get a lot of borrowed cash to give myself more time to run my business before going bankrupt, started a computer store, made a lot of mistakes about business, basically was running the shop like an employee not an entrepreneur, ran myself to the brink of bankruptcy, closed down my store front, decided that either I change what I was doing or declare bankruptcy, decided to change what I was doing, ran the business from my house, start making business deals and delegating my work load to others for a cut of the pay, started selling a lot of computers and getting people to build them for me, barely lifted a finger to do any work involving computers anymore and just let the money flow in, paid off all my debt within six months and built a large savings within that 6 months.
This is the part where I now had enough money to fund an indie game. In total it took about 1.5 years, could of done it in 9 months. Hit a snag with the fact I was not very good at actually making games or running a team (oops). Then I moved and made one of the worst mistakes I ever made, I got another job instead of continuing my own business. This basically put me back at square 1.
So in retrospect, the best way to make money is to be creative and work on making money come to you instead of just waiting for it to show up on your door step.
I probably just made everyone go 'WTF?'.
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496
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Player / General / Re: What is it?
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on: September 17, 2010, 07:47:58 AM
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A keyboard. Maybe I can play Typing of the Dead?
Of course why didn't we think of that before! Sega has proven this an effective zombie killing method. 
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497
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Player / General / Re: What is it?
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on: September 17, 2010, 06:04:38 AM
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It's a plant. At first I thought it would be pretty useless, but then I remembered how effective Plants vs Zombies can be!  I have a cactus to my upper left.  My graphics tablet...
Can I re-roll?
Lets be a tablet team! We would be unstoppable  I have a 6x11" tablet.
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