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1076036 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 03:37:38 AM
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2461  Developer / Art / Re: show us some of your pixel work on: August 01, 2010, 04:32:08 PM
You might want to set up some tesla coils near it, and definitely get some engineers and mammoths ready if you want to wipe them out fast.
First I was like: Huh?
Then I was like: Whout?
Now I'm like: oh...

This was the desired effect. My life is now fulfilled, I can die a happy man.  Smiley
2462  Developer / Art / Re: show us some of your pixel work on: August 01, 2010, 02:32:36 PM
You might want to set up some tesla coils near it, and definitely get some engineers and mammoths ready if you want to wipe them out fast.
2463  Player / General / Re: Need Help Coming Up With A Good Studio Name on: August 01, 2010, 04:36:13 AM
Jock Strap Entertainment
Felon Studios
After Dark Productions
Psychic Panda
Falling Ladder Productions
Binary Entertainment
Purple Rock Studios
Feisty Carrot
Studio Trumpet
File and Forget
Something Fishy Productions
Wild Gourd
Creaky Bridge Entertainment
Bloody Sock Studios
2464  Developer / Art / Re: Art on: August 01, 2010, 04:31:21 AM
kinnas, that is freaking awesome.
2465  Player / General / Re: Alien Swarm - Valve releases free co-op game on Steam + full source and tools on: July 31, 2010, 05:21:05 PM
Before you start asking me questions or even reading the rest of this post, please read and understand this beginner's tutorial. If you have no prior knowledge of Hammer, you should be fair educated after a couple hours of wandering around on the Valve wiki and just messing around in the editor. Also, this is another excellent source of swarm-specific help.

How do I make steam and smoke emitters for my map?
The entities env_steam and env_smokestack are the best options. Be sure to set them as initially on and check emissive under the flags tab.

How do I make an opening door?
Create an asw_door entity; it looks just like a door prop. Position it appropriately. Create a brush and give it the asw_door_area property and in the door option field, put the name of your asw_door entity.

But what if I want the player to need to hack it?
Create the asw_door and the asw_door_area normally. Set the asw_door's Auto Open field to No. Place a prop_dynamic to represent the terminal, and be sure to give it a name. Then place a brush and give it the asw_button_area property, and mess with the hacking related fields as you wish. Set the Panel Prop Name field to your prop_dynamic. Add an output for OnHackCompleted to EnableAutoOpen for your asw_door.

I want to spawn aliens.
Use the asw_spawner entity, the fields are quite self-explanatory. If it's not where your marines are going to be around to see it, set Start Burrowed and Allow Spawn if Marines are Near to No. Otherwise make them Yes.

What if I want the aliens to wait to spawn until the marines are nearby?
This is useful for surrounding the players. Create your asw_spawner and change its Spawner State to Wait For Inputs. Create an asw_marine_position trigger brush and give it an output OnStartTouch to StartSpawning with the name of your spawner. You can give multiple spawners the same name and all of them will be affected.

What are some tips for good lighting?
All light entities are created with an HDRColorScale of 1. This is evil, with few exceptions. Make it lower. Also, they start with a 50% Distance and 0% Distance of 0, which makes it use the Quadratic distance. This results in confusion regarding how far the light actually reaches. Use the % Distances instead. Additionally, if you were to want a red light, give it a dark red color; the color of the light ingame is always much brighter than the one you've specified. Lastly, if you have a light_spot, create a point_spotlight with the same fields as the light_spot and in the same position. It makes a visible beam of light along the spotlight's path and results in much prettiness.

Why are the aliens waiting around? They won't chase me.
That's because you didn't place any or didn't place enough info_node entities. They form a grid of places the AI can move to and from.

I want bumpy snowy terrain!
Use displacements, find details on the Valve wiki. Be careful not to have any big changes in height, they'll make the marine bug up and stop being able to move if the difference in height is greater than just a few units.

How do I make objectives?
Use the entites with objective in their name. Most of them are easy to understand. To use asw_objective_destroy_goo, you'll need to place asw_alien_goo entities. For the asw_objective_escape, you'll need a asw_marine_position trigger that outputs MarineInPosition to the objective entity. It's wise to make the previous objective, if any, be required to enable the trigger and have it disabled initially.


Feel free to ask me questions via this topic or PM.
2466  Player / General / Re: Alien Swarm - Valve releases free co-op game on Steam + full source and tools on: July 31, 2010, 04:33:22 PM
Yeh, I shall begin work on a tutorial. More of an FAQ, really, though. I'm not going to teach you to use Hammer, there's a Valve wiki and Google for that. Just the Swarm-specific things and generally less obvious information.
2467  Player / General / Re: Alien Swarm - Valve releases free co-op game on Steam + full source and tools on: July 31, 2010, 04:54:23 AM
I'm almost done with mission #2 of my stuff. You have to kill 300 drones in an almost arena-like (but not really) area. It's very atmospheric, too. I'd post a screenshot but my internet situation atm completely prevents me from doing that  Concerned
2468  Player / General / Re: Alien Swarm - Valve releases free co-op game on Steam + full source and tools on: July 30, 2010, 10:36:01 AM
Quote from: Annihilator
That was epic

also: "the monster king" brings up no search results.
2469  Player / General / Re: Alien Swarm - Valve releases free co-op game on Steam + full source and tools on: July 30, 2010, 10:13:44 AM
And I'm adding some more neat stuff onto it :D
2470  Player / General / Re: Alien Swarm - Valve releases free co-op game on Steam + full source and tools on: July 30, 2010, 07:06:59 AM
I made a new map and am testing it with 14113. We're dying since we're only 2 large. We'd appreciate some help  Grin
2471  Player / General / Re: Need Help Coming Up With A Good Studio Name on: July 29, 2010, 10:18:56 AM
Icy Glue Productions
Under the Bed Entertainment
Chubby Dino Entertainment
Studio Tech
Vengeful Whale Productions
What Is This I Don't Even? Media
Haunted Forest Entertainment
Fleet of Foot Productions
Stallion Studios
Flaming Dishwasher
Yelling Man Entertainment
Epidemic Studios
Failure to Communicate
Golden River Productions
Studio Sunset
Photocopy Hero
Super Penguin
Baffled Ceiling Entertainment
Studio Stupid
Pickled Tomato Productions
2472  Player / General / Re: Alien Swarm - Valve releases free co-op game on Steam + full source and tools on: July 29, 2010, 10:00:34 AM
Sometimes the leaking causes problems for me, I think.


Anyway, I want to test my map out with some fellow players.

You'll have to download this, unzip it into your steamapps\common\alien swarm\swarm\addons folder, cross your fingers, and add me ([TIGS] Madk) to your friends list to play.

Emphasis on the finger crossing, I really hope it'll actually work  Concerned

Oh, and btw, this map is going to be crazy hard, even on easy. Bring all your skills with you, you'll need them.

EDIT: If you downloaded it already and this edit wasn't here, do it again. I forgot to add enough player starts .-.
2473  Player / General / Re: Alien Swarm - Valve releases free co-op game on Steam + full source and tools on: July 29, 2010, 04:25:06 AM
What  Crazy

In short: AS hammer is broken, period, and there seems to be no info on how to fix it yet.
2474  Developer / Creative / Re: Indie game installers? prefered? on: July 29, 2010, 02:57:22 AM
Just the files.
2475  Player / General / Re: Alien Swarm - Valve releases free co-op game on Steam + full source and tools on: July 29, 2010, 02:16:51 AM
Well then it was you watching house   Durr...?

Actually no, that was closed when we were playing.
2476  Player / General / Re: Favorite console on: July 28, 2010, 05:54:07 PM
#1: Gameboy Advance. So many gems.

#2: Gamecube. It had good titles but I still dislike the controller.

#3: Playstation 3: Good titles.
2477  Player / General / Re: Alien Swarm - Valve releases free co-op game on Steam + full source and tools on: July 28, 2010, 05:52:36 PM
150kbps is plenty. I never have ping problems, it just means slow downloads.
2478  Player / General / Re: Alien Swarm - Valve releases free co-op game on Steam + full source and tools on: July 28, 2010, 05:37:11 PM
You think >700kbps is bad? I'm lucky to get 150 kbps. Stop fussing.  Big Laff
2479  Player / General / Re: Alien Swarm - Valve releases free co-op game on Steam + full source and tools on: July 28, 2010, 03:59:14 PM
some people come join my game  Grin
2480  Player / General / Re: Need Help Coming Up With A Good Studio Name on: July 28, 2010, 11:40:31 AM
Boogie Lobster Productions
Leaky Faucet
Studio Waffle
Happy Bear Entertainment
Spare Tire Studios
Sand in Your Shorts
Dystopia Entertainment
Love Laser
Death Defying Productions
Medusa Entertainment
Broken Koala Studios
Weeping Viking
Foolish Rodent Entertainment
Studio Homicide
Masterwork Productions
Menacing Kitten
Overpopulation Productions
Studio Killjoy
Swimming Tortoise
Winged Grizzly Entertainment
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