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1075993 Posts in 44156 Topics- by 36122 Members - Latest Member: Peggyfreeman

December 29, 2014, 10:39:54 PM
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361  Community / Jams & Events / Re: London Indies meetup on: April 04, 2011, 03:48:00 AM
yep same pub `The Crown` - http://www.fancyapint.com/pubs/pub513.php
362  Player / Games / Re: Viriax is out! (Locamolito's new game) on: April 02, 2011, 05:12:07 AM
new version is out - seems to fix the gfx issues!
363  Player / Games / Re: Viriax is out! (Locamolito's new game) on: April 01, 2011, 08:43:45 AM
great game, super hard too - but i get some graphics corruption on the game screen that randomises each time I loadup (have a 9800 card), anyone experiencing this?
364  Player / Games / Re: Sword & Sworcery #2 on iPad AppStore on: March 24, 2011, 07:31:16 AM
looks very pretty, shame its on ipad as i don't get on well with itunes Sad. Wonder if they will consider an android port?
365  Developer / Art / Re: What can help me with animating? on: March 21, 2011, 12:02:45 PM
Well one option is to recruit a skilled animator! Like anything, to do animation well takes time and practice.

But - if you really want to animate yourself I`d suggest doing some basics first, like the first exercise I did at Uni was to draw about 4secs each of:
1. a bouncing ball
2. a balloon
3. a heavy ball dropping

If you can animate those 3 convincingly then those techniques can be used in various combinations to create all sorts of other animations (not always using balls obviously - rather it shows you can express a sense of weight/timing etc).

Also - the guy who did the original prince of persia rotoscoped home video footage he made which helped a lot rather than drawing all from scratch, but you still benefit from being able to draw basic animation when it comes to cleaning up the converted frames.

see `POP` video examples here - http://www.youtube.com/watch?v=WAjRNU3DbSY
Another World was rotoscoped too - http://en.wikipedia.org/wiki/Another_World_%28video_game%29
366  Developer / Art / Re: show us some of your pixel work on: March 20, 2011, 10:12:13 AM

Mr longface-peon demonstrating why I should add an outline to that sprite. Your thoughts on any of the sprites visible there would be appreciated

more info here

for such small sprites I`d suggest using a palette for the characters that doesn't use so many of the same colours used in the terrain, at the moment its a sea of brown so why not try stronger more unique colours to differentiate the sprites, then you can always knock them down to suit the environment later.

Also if you get time try pushing back the background scenery colours (I`m assuming the building is background?) as its a nice cheap way to make clear what is interactive or not.

hope that's some help:

( <- quick eg with men and building)
367  Developer / Art / Re: show us some of your pixel work on: March 19, 2011, 09:50:21 AM
Welcome to the NATURE CONSERVATION STATION, crew. Remember to look out for the space monkeys.



Made using the same 32-colour palette I used for some pixel arts earlier in this thread.

that looks fab!!
368  Player / General / Re: Congress bans incandescent bulbs on: March 18, 2011, 08:46:46 AM
The fluorescent bulbs I have aren't cold like office ones. The way they warm up slowly is a bit odd, but otherwise I have no problems with them.
369  Player / General / Re: What sort of facial hair do you have? on: March 18, 2011, 08:43:06 AM
...hairy hair!
370  Developer / Art / Re: Art on: March 15, 2011, 04:38:12 PM


Concept art for a 3D animation school project. Gonna be building an environment to walk and jump around in Unity- should be fun to make.

cool - are you going to go for a cartoony style like this in 3D (kinda like zak and wiki - http://files.nintendic.com/wii/zak-and-wiki/zakj01stage.jpg?)
371  Player / General / So You Want to Work in the Video Game Industry... on: March 15, 2011, 03:06:08 PM
http://www.youtube.com/watch?v=lGar7KC6Wiw

hoho - so much is true (apologies if this is old and everyone in the universe has already seen it).
372  Community / Versus / Re: Railroad Duel [FINISHED] on: March 15, 2011, 04:11:26 AM
not tried it yet but the screenshots look super cool!
373  Developer / Art / the happy artist room on: March 15, 2011, 03:33:01 AM
couldn't find a happy artist thread so...

Applying polish and knowing an end is in sight - always a great part of a project Beer!
374  Player / General / Re: What are you listening to at the moment? on: March 11, 2011, 04:04:47 AM
laurie Anderson - http://vimeo.com/3610524 . Last time i listened to this I was 7
375  Developer / Art / Re: 3D thread on: March 10, 2011, 09:13:07 AM
an old wip of part of a space scene, I`ll update with the finished thing once i get my capture working.

376  Developer / Creative / Re: Backing the wrong horse on: March 10, 2011, 03:18:01 AM
interesting to know Microsoft can block XBLIG games, i just assumed it was all community based rating
377  Player / General / Re: Something you JUST did thread on: March 09, 2011, 10:33:04 AM
read the last page of this thread
378  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: March 08, 2011, 04:07:15 AM
That looks awesome, Peter. I hope you do make it.


This is going to be a game, luck withholding. Props to anyone who identifies the character designs.
Everything's going to be cleaned, but I wanted to play around with scales. This is what I came up with.

So much content to do it's not funny, considering I've got so little time to do it.

that looks fantastic - my only crit would be the tall grass looks a little lethal, perhaps because its so orderly laid out.
379  Community / Jams & Events / Re: London Indies meetup on: March 06, 2011, 01:24:59 PM
anyone heading down 2morro?
380  Player / Games / Re: Nintendo 3DS on: March 04, 2011, 05:14:43 AM
i wish it had a slot for my pc engine carts, emulation is great n all but I`d rather not have to re-buy old games all the time.
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