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1076054 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 06:29:17 AM
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1821  Community / Competitions / Re: Idea pool for new TIGS competitions on: October 14, 2008, 09:41:49 PM
Yeah, great job!  Thanks for all the work you've put into this!  Grin
1822  Feedback / Playtesting / Re: A game of visual composition on: October 13, 2008, 07:22:29 PM
OK, well explained.  I like that second idea, good luck with it!  Smiley
1823  Community / Competitions / Re: Idea pool for new TIGS competitions on: October 13, 2008, 07:17:58 PM
I still think a poll would be fairly successful, even with say, 10 options, because there have been numerous times in this thread where lots of people have gotten behind an idea.  And the options in the poll would be fairly unique, so there wouldn't be people arguing over little details; those could be sorted out after.
1824  Developer / Art / Re: Need to decide on scenery and style for shooter artwork on: October 13, 2008, 07:14:40 PM
Haha, it's funny to hear the opposite sentiment than what I'm used to; for me it's usually art first, programming second.

Hmm, coming from it the other way isn't exactly easy; I think what agj said is probably pretty spot on.  I'd say just go with something that you think is really cool, and all the better if it's an uncommon art style.  I'd skim the Uncommon Art Styles in Games thread in the Art and Design section for inspiration, we talked about a lot of interesting art styles there.
1825  Feedback / Playtesting / Re: A game of visual composition on: October 13, 2008, 05:17:14 PM
Interesting idea for a game.  I think it would be wise to have a simply tutorial built in to instruct the user on the basics of visual composition; we're not all graphic designers after all.  Best part about that is that we'd learn something from playing and it wouldn't feel like a chore!
1826  Community / Competitions / Re: Idea pool for new TIGS competitions on: October 13, 2008, 05:02:20 PM
And that you guys for taking my suggestion!  Sorry I didn't get a chance to help; crazy weekend.

It's quite interesting to see so many of these ideas in one place; there's definitely some really good ones I hadn't seen before.

Given thread size will be a long term problem with something like this, I wonder if we should just create a big poll, and whenever a compo is chosen, it is removed from the poll so the votes going towards it can go towards something else.  Of course, only serious/feasible ideas would even make it to the poll, and whenever good new ideas came up they could be added.  I heard that it was Derek who had final say in compos, so maybe let him choose which ones should be on the poll.  That way, no one would ever have to skim through 85 pages to see what compos have been suggested, they could just vote for what they like there and then.
1827  Feedback / DevLogs / Re: Cafe - Concepts/Mockups - Devthread on: October 13, 2008, 04:45:25 PM
For funsies!
You win for the use of the word "funsies."  Bravo gent!  Gentleman

Nice image too.
1828  Player / Games / Re: "reading into" indie games more than you should (for fun) on: October 13, 2008, 09:39:52 AM
In other news, anything can be related to communism. It's true, give it a shot some time.

For example: Cave Story was clearly pro-communist propaganda. The mimigas represent the people, toiling to survive and yet happy with their position. The Doctor is the terrible face of Representative Democracy, exploiting the people for his own good! He lies to them and uses them, and then discards them as soon as he has no use for them anymore! See how easily they lived in their villages, before the monsters wearing the "Demon Crown" (here representing autocracy) tried to shape their lives!

It's not my best, but I could probably do better with some more time.

Also, this would mean that the Mimiga hero Arthur represents Stalin or the USSR. He fought the evils of democracy but was crushed by Democracy's crushing grip! Never forget his accomplishments!
:D  Valter, it's stuff like this I was hoping would come from this thread!
1829  Player / Games / Re: "reading into" indie games more than you should (for fun) on: October 12, 2008, 01:09:54 PM
OK, when possible please just quote the stuff here; I'd rather big messy posts than a bunch of links.

And from what I've skimmed of them, those things are great Movius!
1830  Community / Competitions / Re: Idea pool for new TIGS competitions on: October 12, 2008, 01:08:14 PM
BIOGRAPHICAL GAMES
In terms of the new ideas, I really like this one.  It would make for a very interesting compo, and I'll bet there would be a lot of awkward silence between us all after the compo ended.

This thread is way too big.  We shouldn't delete this one, but I'm not sure starting over really solves the problem.  I think we need to first take a catalog of what ideas have been suggested (85 is too much for one person, but we could each be assigned 5-10 pages) and create some polls based on them.  Really, we have the ideas, it's just separating the really good ones from the OK ones.
1831  Feedback / Playtesting / Re: FKR2, Signal Failure, Ne Touchez Pas! - three games on: October 12, 2008, 09:23:52 AM
Once he's past 10 posts, this should be moved to the Announcements forum.  This isn't really about Feedback.
1832  Player / Games / Re: "reading into" indie games more than you should (for fun) on: October 12, 2008, 09:19:54 AM
That was really hilarious!  :D
1833  Community / Competitions / Re: Idea pool for new TIGS competitions on: October 12, 2008, 09:17:19 AM
I'm still waiting for No Goal.
1834  Developer / Collaborations / Re: TIGProvement on: October 12, 2008, 09:16:46 AM
That sounds reasonable.  We just can't leave it as the unorganized mess that it is now.  Haha, I remember the Projects board before Indie Brawl started up; so nice and clean (which wasn't that good actually).
1835  Feedback / Playtesting / Re: [WIP] Enjoying the view - Update! on: October 12, 2008, 09:15:03 AM
It's not that I don't know how to implement it (because I know), it's just that I'm afraid that will kill the atmosphere a lot.
OK, I can see your point actually.  A rainy evening is nothing like a clear evening.  I think you should leave the rain for another game; stick with your gut on this one.
1836  Developer / Technical / Re: 3D in GM (how have you mastered it Cactus? or anyone else?) on: October 12, 2008, 09:13:53 AM
Yeah, it's definitely possible, and those are the same examples I was referring too.  It's just really labor intensive, and not super-easy to import my models from SketchUp, so to a certain degree that defeats the purpose of me using GM for 3D.  I think GM would still work really well for 2.5D (eg. Mega Man Powered Up; Bionic Commando: Rearmed), and one of ThatGamesGuy's tutorials kind of shows this.
1837  Player / Games / Re: The Unfinished Swan on: October 12, 2008, 12:24:49 AM
Ah!  So I was right about that then!
1838  Player / Games / Re: The Unfinished Swan on: October 11, 2008, 09:38:31 PM
Oh, I must have been mistaken about the manbaby rules; I thought that you could make it during your first two posts, because you're a manbaby when you only have one post.  I missed mine, so I wasn't sure.
1839  Player / Games / Re: The Unfinished Swan on: October 11, 2008, 08:30:21 PM
Yup, you've posted it in the right place.  Smiley

Wow, that video gets sort of creepy after a bit.  Quite an interesting idea, it'll be interesting to see where this project goes.

Oh, and word of advice: don't waste your manbaby post, if you know what I mean (you may very well not).
1840  Player / Games / Re: "reading into" indie games more than you should (for fun) on: October 11, 2008, 08:26:06 PM
Set the Rope on Fire is actually a game about erectile difficulties.  You wouldn't think to "set the rope on fire" and would normally try and defeat the boss with axes, but axes won't "set the rope on fire" and the game tells you how to fix your problem (WARNING: please do not actually put fire near your genital area; that is a horrible and dangerous idea).

This is more what I meant for this thread; complete bullshit.

Standard Bits is actually about finding your way home during a night of heavy drinking.
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