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880178 Posts in 33024 Topics- by 24392 Members - Latest Member: mfroeschl

May 25, 2013, 10:42:36 PM
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Pages: 1 2 [3] 4 5 ... 603
31  Developer / Design / Re: Grinding without the RL time requirements on: May 23, 2013, 12:25:30 PM
I think hero's games and grind games aren't really compatible, or if they are someone needs to find the way to mix them but it hasn't been found yet.

For example of heroism games see any old school arcade games where the character powers don't evolve too much (strider, shinobi, etc...)
I don't think it would be really fun to have grinding before that.

One of the characteristics of heroism games is that they don't last extremely long but you restart the game a lot, whereas in grinding games, it lasts forever but your character doesn't restart from the beginning
32  Developer / Unpaid Work / Re: voxel game on: May 22, 2013, 02:39:48 PM
being a manager is actually a good thing and the best artistic creations are generally brought to life by managers/designers who brought great talents together and gave coherence to their outputs , but to be a manager you must dispose of a lot of money to attract talents and also some means of coercicion to get them to do what you want and prevent them from leaving. Generally that implies being on the payroll of a corporation.
33  Player / Games / Re: Microsoft XBox One Reveal on: May 22, 2013, 02:32:49 PM
Spelunky HD will not work on the xbox one, do I really have to say anything more than that?
34  Player / Games / Re: Microsoft XBox One Reveal on: May 22, 2013, 02:23:46 PM
The reason there is no backwards compatibility is, like pretty much every decision a massive company makes, motivated by money.

You don't make much by supporting games the customer has already bought for a system they already own.

You can say it's a "selling point", but in effect nobody buys the new console unless they intended to eventually play the new games on it anyway.

What's more, the manufacturer makes money from the games, not the console. Backwards compatibility actually encourages you to buy the console (perhaps even at a loss to the manufacturer) and then buy a minimal number of games for it, whereas you otherwise would've bought a whole bunch.

What's MORE, it actually encourages you to keep buying EVEN MORE last-generation, used games (which don't have the shitty DRM catastrophe) so that you buy EVEN LESS new games.

WHAT'S MORE, they have no justification for selling the old games back to you for a premium.

I'm an armchair fat cat.
Yeah but this logic doesn't work anymore in the age of digital goods. And the 360 was up to the neck into the digital age.
Most Xbox live users have a library of digital goods (games, indie games,  avatar clothings, whatever), sometimes bought for a consequent amount of money.
Telling them that they have to throw it all away and buy new things because of a ridiculous hardware update is not really going to work for the console manufacturers.

Backward compatibility is becoming essential to the digital business.
35  Player / Games / Re: Microsoft XBox One Reveal on: May 22, 2013, 01:14:43 PM
yeah
36  Player / Games / Re: Microsoft XBox One Reveal on: May 22, 2013, 01:13:08 PM
ps3 was pretty successful despite the fact that sony shut down backwards compat early...
yeah but PS1 games were crude and most people who like PS2 games still have a PS2 (most of the PS2 audience didn't buy a PS3 lol).
I can't imagine people having 2 xboxes wired to their TV though
37  Player / General / Re: A is for Abortion. on: May 22, 2013, 12:33:18 PM
how did this escape mancrib, Carlton?
38  Developer / Business / Re: What's the simplest way to earn money using game development? on: May 22, 2013, 11:18:58 AM
yes but it's absolutely the best return on investment in the videogame industry right now
39  Player / Games / Re: Microsoft XBox One Reveal on: May 22, 2013, 11:15:28 AM
Steven spielberg doing a halo TV series
LOL anybody who has seen one of the short lived, sci-fi series sponsored by spielberg knows how bad this sounds
40  Player / Games / Re: Microsoft XBox One Reveal on: May 22, 2013, 11:13:21 AM
voice control?
seriously, this is retarded, anybody who spends more than two minutes thinking about voice operated computers will see how futile and unpractical this is, notwithstanding the "noise" problems, this is the kind of things that will get very boring very fast (just like gesture control actually). Does anybody really think that spending all your evening talking to your computer trying to make it operate how you want won't be tedious? Even for a TV remote, this would be very annoying.
Voice control only works in science fiction (if you want a good SF novel with voice control, I highly recomend ivory from Mike Resnick)
41  Player / Games / Re: Microsoft XBox One Reveal on: May 22, 2013, 09:51:11 AM


Now if we reach a good graphical plateau that's good to liberate ai and various gameplay programming.


None of that is important, all that counts is a good story and a good gameply
42  Player / Games / Re: Microsoft XBox One Reveal on: May 22, 2013, 09:42:42 AM
the current gen was good enough, who the fuck wants more polygon?
43  Player / Games / Re: What are you playing? on: May 22, 2013, 09:17:17 AM
right now playing project eden.
Stopped playing, I got fed up of solving level puzzles and the huge polygons are really nauseating to me
44  Developer / DevLogs / Re: Odd and Useless on: May 22, 2013, 09:07:33 AM


grammaire plz
45  Player / General / Re: Pacific Rim on: May 22, 2013, 08:52:18 AM
Atlantic Rim is bestest movie.
Oh yeah, syfy ripoffs, I love them.
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