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401
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Feedback / DevLogs / Re: Sky Hawks Dev Log
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on: October 09, 2013, 12:12:03 PM
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it's also called "sunlight" sometimes, it simulates light coming from an angle. And don't forget the associated shadows otherwise it's not worth it. I don't how it's called in unity also those hills look like crap, make them better, use more polygons. 
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403
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Developer / Business / Re: How do I get English press feature my game?
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on: October 09, 2013, 07:02:07 AM
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you can always count on eres for the very edge cutting piece of advice - The press is looking for a story. A hook. "We're working on a game, it's coming out eventually and features gameplay" is not a good story. Journalist are interested in the human element, in something unique, in something that inspires emotion. Especially so with indie games. I think you would have a larger chance of getting covered, if you told how the two of you actually set up a studio to work on your dream game.
That's the problem IMO, that's how you end up reading stories about hipster drama queens and art school rejects doing papier mache games all day long As for your game Anty, it looks well done but it doesn't look very original and doesn't really keep my attention in the sea of medieval monster bashers. Also it seems that it will be a F2P, so you're mostly on your own for marketing. F2Ps have a reputation of exploitative money-making games and the indie press doesn't really like them
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405
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Player / General / Re: IGF 2014 looming
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on: October 06, 2013, 11:30:20 AM
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I think I'm over paying money so that people with more pixelated pastel colored games than mine can get trophies
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406
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Player / General / Re: IGF 2014 looming
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on: October 06, 2013, 11:24:46 AM
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super joe you dont know what anthrax is do you
ACTUALLY BITCH i just attended a fucking lecture on it. you know the steady numbing of your ass as you sit enraptured by some nerd movie like lord of the rings, or star wars, or any other interminable thing about wizards and swords that lasts two and a half hours and is completely unwatchable? imagine that, except instead of being about dungeons and dragons, it's a fat man talking about anthrax. Are you a secret agent irl super joe?
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408
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Player / Games / Re: Retro 3D Games
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on: October 03, 2013, 01:50:02 PM
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You are the second one who mentions it. Haven't taken a look at it yet.
you were in DDR or what?
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410
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Player / Games / Re: Looking for shmup recommendations
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on: October 01, 2013, 04:01:02 AM
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The best indie shmups are: -XOP -Hydorah -Akuchizoku
Hydorah has a difficulty curve problem, level 2 is too long, once you get past it, it becomes a lot better
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413
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Developer / Art / Re: 3D thread
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on: September 23, 2013, 11:09:25 AM
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no, there are a lot of repeting elements like the wrapping, wood, etc. that can be shared with a bit of overhead. The only unique texture elements on all these weapons are the blades on the axe and the sword. And even for these you could find a way to be clever and cheap
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414
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Developer / Art / Re: 3D thread
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on: September 23, 2013, 10:39:35 AM
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I'm pretty sure that with some clever UV mapping, you could use just one texture for all the weapons on this page
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417
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Player / General / Re: RPS boycotting Pax
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on: September 19, 2013, 07:49:46 AM
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The lines have been drawn, RPS has decided to suck the teat of maffiasutra/UBM Techweb and surf their wave of political correctness. Just like tigsource. All the competing outlets must be destroyed in the name of the reich.
UBM techweb is bringing tolerance to the videogame world like USA is bringing democracy to the middle east. One dollar at a time.
Tl;dr: another economic war disguised as a moral crusade
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419
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Developer / Art / Re: GIF's of games being worked on
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on: August 18, 2013, 07:28:59 PM
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 GIF from the intro of the game I'm working on , The original is A LOT smoother but licecap drops a lot of frames from my engine there should be a demo in a matter of days
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