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9722
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Community / VGNG / Re: Attack Of The Banjo On The High Seas
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on: March 24, 2008, 07:50:40 PM
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All right, i finished something in a playable state. Unfortunately it doesn't look as cool as I envisioned it. Due to time constraints I had to package only one enemy and one environment. But the main problem is that the gameplay is not as fun as it should be. The playing area is a bit too small to be really fun. Oh well, at least it will serve me as a test for the framework i have been develloping in the last two years. Once the contest is over, I'll release a definitive enhanced version just for practice. Feedback appreciated but there are probably a couple of bugs hidden there and I won't be able to fix them before the deadline.
DOWNLOAD IN FIRST POST.
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9723
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Developer / Creative / Re: So what are you working on?
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on: March 24, 2008, 06:36:51 PM
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You should try it, very similar characters appear in Altered beast ,even the background looks similar :D Which is a good sign because Altered beast had awesome art (but less awesome gameplay)
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9726
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Player / General / Re: Soul Calibur is dead to me. ;-;
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on: March 24, 2008, 12:15:51 AM
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:D Well it's not so much that it was better but back in the time, there were less opportunities for whoring out. Nowadays everything is mass media and hype and the bad things become difficult to ignore, after the new trilogy I've grown disgusted of everything star wars.
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9728
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Player / General / Re: Soul Calibur is dead to me. ;-;
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on: March 23, 2008, 05:18:16 PM
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That's stupid, Lucas is once again whoring out his IP and it's really sad to see how low the Star wars franchise has fallen.  When I was a teenager Jedi knights were awesome...
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9729
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Community / Competitions / Re: Idea pool for new TIGS competitions
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on: March 23, 2008, 05:02:34 PM
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I didn't start working on my project until the 9 of march. Now if the contest had been set for two months I am sure that I would have been slacking off during the first month and I'd have started working in the middle of the second month :D
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9730
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Player / General / Re: TIGsource disappears up own arse shocker
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on: March 23, 2008, 10:14:59 AM
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I think there were posts a bit too strongly worded on both sides, but that's all. IMO ultratron 2.0 deserves a thread here definitely (WITH feedback of course). Cas' reaction is a bit excessive, but that's part of his character. Cas is a nice guy and a great indie dev and TIGS is a great place. Let's not start a flamewar.
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9731
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Community / Competitions / Re: Idea pool for new TIGS competitions
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on: March 23, 2008, 08:20:50 AM
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I don't know...a month seems okay as long as you're not over ambitious and it forces you to finish your game and to cut some corners, which is a good experience. I wouldn't be against longer deadlines but IMHO everything longer than 2 months wouldn't be so good, because there would probably be even less games completed than with one month.
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9732
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Player / General / Re: TIGsource disappears up own arse shocker
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on: March 23, 2008, 08:19:43 AM
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I sort of agree with Derek's opinion of not having pure press-release announcement threads like in indiegamer, they're just annoying. Maybe Cas' shouldn't have stated that he didn't want feedback about his game because as he says himself this is not a fanboy site. An announcement IMO is okay if you agree with comments and feedback, otherwise it's just a press release. But I sort of agree with Cas that the indie-rockstars-looking-at-their-belly button-in-awe threads are also mildly annoying. It's probably just a midlle ground. But Overall I think TIGS is fine as it is. But hey let's everyone burry the hatchet and make peace! WHY CAN'T WE GET ALONG. 
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9736
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Developer / Creative / Re: What are Your Weak Points?
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on: March 22, 2008, 06:05:18 PM
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That's a good exercice, let's see: -I spend too much time coding engines insted of coding actual games -I am too perfectionnist, I can spend hours on a single detail until I feel it's right, but that is also a quality. -I tend to undertake projects that are too complex, I can't stick to simple games, and if I try I tend to add little details until it becomes too complex.
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9739
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Community / VGNG / Re: Little Hitler in Toyland
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on: March 22, 2008, 04:20:18 PM
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Yeah sorry to shit on somebody else's childhood memory , but in my memory too James pond (and especially robocod, which I remember buying for my amiga) was a shitty game, just like zool and hundred of clones produced at the same time on a dying medium (amiga) with the intent to take advantage of the boom of the videogame market of the nineties,as such it was transferred to the 16 bit consoles. Like all of these infamous plateformers produced in europe (mainly the uk) these cheap clones in my memory weren't particularly better than the casual clones cheaply mass produced nowadays... The game was just a serie of quickly produced level with a thematic (toyland, candyland, horror, whatever, etc...). The thematic was a way to avoid creating a complex story and it enabled to use repetition of ennemies and tiles in the level without second thought. All these games' levels were interchangeable. They all looked and played bland, nothing to see with the japanese games of the time which were much more sophisticated.
Wow...Sorry for the off-topic!
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9740
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Community / VGNG / Re: Samurai Railroad Mansion
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on: March 22, 2008, 11:17:57 AM
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That looks great  What do you think of project dogwaffle? I tried it and it seems fine enough, although I do have to combine it with Paint shop pro for the advanced tools (PSP on its own sucks for the pure tablet drawing)
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