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9762
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Developer / Technical / Re: XNA
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on: March 18, 2008, 07:31:30 AM
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Xna is still a lot higher level than the Java and GL combo. It's certainly appealing.
I wouldn't say that, but ok, let's not start a language war. XNA has nothing on java+OGL though Huh I love the java+OGL combo. I'm currently using slick because I only ever do 2d games, but yeah it's awesome. Do you use java + opengl? I wasn't really sure if you were making fun of me with the huh emoticon... Yeah, I'm currently using blitz basic, but I have made a quasi complete 2D framework in java+OGL with scrollmaps, sprites, unlimited effects, etc..., it was totally smooth and fast and really easy to use thanks to java's high level coding. I planned to use it for my games, but because of the distribution problems associated with java I decided to go with blitz3D hoping to get back to java after a while. But nowadays most of the distribution problems associated with java have disappeared anyway.
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9764
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Community / VGNG / Re: Attack Of The Banjo On The High Seas
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on: March 18, 2008, 07:20:44 AM
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Bryce 3D, great for renders and simple modelling. I think there are a couple of other 3d entries.
I've made a lot of progress since last time, I'll try to post more pix, when I have the time. The game looks great now, I'm starting with the characters.
I have actually done some serious amount of research about banjos , I'll try to have a rather faithful rendition of a real banjo in-game. And if I have the time, a music box so that you can have a banjo play your favorite melodies.
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9772
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Community / VGNG / Re: Video Game Name Generator Competition
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on: March 16, 2008, 10:43:47 PM
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this competition isn't really a competition and doesn't have prizes and it's seems to be more for the fun and creativity. Now if it was to be a real competition there should be a way to monitor abuse and cheaters, maybe propose a list of names and participants would have to chose from these names only. There is already a pretty big list of names in the other thread.
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9773
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Community / VGNG / Re: Ye Olde Ostrich in Crazyland
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on: March 16, 2008, 03:49:12 PM
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I think it's not so much an optical illusion as much as it is the fact that we have been accostumed to it because most videogames designers have been using that technique for decades... No, seriously, it is a recognized and studied perceptual illusion. The brain uses information about colour in part to generate depth. It is evident in random samples of the non-video-game-playing population as well. I don't deny that the optical illusion exists, but I was pointing out that maybe this effect has also been overused in many platform games, I'm thinking about the 16 bit consoles particularly.
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9774
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Community / VGNG / Re: Ye Olde Ostrich in Crazyland
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on: March 16, 2008, 12:45:46 PM
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Wacky! The reason it's confusing is because of a visual effect where redness is perceived further forward and blueness is perceived further back, so typically you want elements that are more blue to belong to the background.
Think aerial perspective: the effect that makes distant objects look bluer.
But this only works on earth, where atmospheric perspective makes things more blue! :D This is crazyland, damnit! An interesting theory, and I agree definitely! I really like this color palette though, but I can play around some after I make progress in other areas. I think it's not so much an optical illusion as much as it is the fact that we have been accostumed to it because most videogames designers have been using that technique for decades... So when looking at a tiled game picture our brain tends to assume that bluish tiles are the background.
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9775
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Community / VGNG / Re: Video Game Name Generator Competition
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on: March 16, 2008, 11:17:55 AM
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well shit, I was honestly under the impression that this thing ended on the 20th and have been budgeting my workload accordingly...
wow, I may actually get to all the things on my to-do list!
Yeah same for me lol
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9780
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Community / VGNG / Re: Savage Balloon 3000: demo just added
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on: March 15, 2008, 11:34:43 AM
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What do you use for your display routines? Java is known for having very bad performances if you use the native drawing functions. The best option is generally to use OpenGl.
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