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1075756 Posts in 44140 Topics- by 36111 Members - Latest Member: Uncle Scotty

December 29, 2014, 12:05:02 AM
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Pages: 1 ... 487 488 [489] 490 491 ... 505
9761  Community / VGNG / Re: Zombie Dog in Crazyland on: March 18, 2008, 07:41:10 AM
yeah pretty impressive. Kiss
9762  Developer / Technical / Re: XNA on: March 18, 2008, 07:31:30 AM
Xna is still a lot higher level than the Java and GL combo. It's certainly appealing.
I wouldn't say that, but ok, let's not start a language war.
Quote
XNA has nothing on java+OGL though Huh

I love the java+OGL combo.  I'm currently using slick because I only ever do 2d games, but yeah it's awesome.  Do you use java + opengl? I wasn't really sure if you were making fun of me with the huh emoticon...

Yeah, I'm currently using blitz basic, but I have made a quasi complete 2D framework in java+OGL with scrollmaps, sprites, unlimited effects, etc..., it was totally smooth and fast and really easy to use thanks to java's high level coding.
I planned to use it for my games, but because of the distribution problems associated with java I decided to go with blitz3D hoping to get back to java after a while.
But nowadays most of the distribution problems associated with java have disappeared anyway.
9763  Community / VGNG / Re: Tiny Platypus Pimps on: March 18, 2008, 07:30:20 AM
Yeah man, let dem hos out.
9764  Community / VGNG / Re: Attack Of The Banjo On The High Seas on: March 18, 2008, 07:20:44 AM
Bryce 3D, great for renders and simple modelling.
I think there are a couple of other 3d entries.

I've made a lot of progress since last time, I'll try to post more pix, when I have the time. The game looks great now, I'm starting with the characters.

I have actually done some serious amount of research about banjos , I'll try to have a rather faithful rendition of a real banjo in-game. And if I have the time, a music box so that you can have a banjo play your favorite melodies.
9765  Developer / Technical / Re: XNA on: March 17, 2008, 09:54:47 PM
XNA has nothing on java+OGL though Huh?
9766  Community / VGNG / Re: Rock 'n' Roll Graveyard Safari on: March 17, 2008, 06:52:36 PM
ROCK 'N' ROLL!
 Cool
9767  Developer / Business / Re: how about a Steam-like application for indie games? on: March 17, 2008, 02:02:13 PM
It must not be very difficult to achieve actually, the problem is that you must have the cash $$ for a start.
Because you can't look amateur if you want people to use your service.
9768  Community / VGNG / Re: Attack Of The Banjo On The High Seas on: March 17, 2008, 11:29:36 AM
Little modelling work I've been doing in the morning, still untextured and very bare.



This should be part of the background.
Stay tuned for more.
9769  Community / VGNG / Re: Rock 'n' Roll Graveyard Safari on: March 17, 2008, 11:20:39 AM
Awesome!
This is why I love TIGS, you see all kinds of crazy things. Kiss
9770  Feedback / Playtesting / Re: THE JETLAG (an art game) on: March 17, 2008, 11:18:03 AM
I found it rather interesting and relaxing. Much better than the hangover IMO.
9771  Community / VGNG / Re: Rock 'n' Roll Graveyard Safari on: March 17, 2008, 07:53:44 AM
Is your game using red and blue stereoscopy 3D ? Shocked
9772  Community / VGNG / Re: Video Game Name Generator Competition on: March 16, 2008, 10:43:47 PM
this competition isn't really a competition and doesn't have prizes and it's seems to be more for the fun and creativity.
Now if it was to be a real competition there should be a way to monitor abuse and cheaters, maybe propose a list of names and participants would have to chose from these names only.
There is already a pretty big list of names in the other thread.
9773  Community / VGNG / Re: Ye Olde Ostrich in Crazyland on: March 16, 2008, 03:49:12 PM
I think it's  not so much an optical illusion as much as it is the fact that we have been accostumed to it because most videogames designers have been using that technique for decades...

No, seriously, it is a recognized and studied perceptual illusion. The brain uses information about colour in part to generate depth.

It is evident in random samples of the non-video-game-playing population as well.
I don't deny that the optical illusion exists, but I was pointing out that maybe this effect has also been overused in many platform games, I'm thinking about the 16 bit consoles particularly.
9774  Community / VGNG / Re: Ye Olde Ostrich in Crazyland on: March 16, 2008, 12:45:46 PM
Wacky! The reason it's confusing is because of a visual effect where redness is perceived further forward and blueness is perceived further back, so typically you want elements that are more blue to belong to the background.

Think aerial perspective: the effect that makes distant objects look bluer.

But this only works on earth, where atmospheric perspective makes things more blue! :D  This is crazyland, damnit!

An interesting theory, and I agree definitely!  I really like this color palette though, but I can play around some after I  make progress in other areas.
I think it's  not so much an optical illusion as much as it is the fact that we have been accostumed to it because most videogames designers have been using that technique for decades...
So when looking at a tiled game picture our brain tends to assume that bluish tiles are the background.
9775  Community / VGNG / Re: Video Game Name Generator Competition on: March 16, 2008, 11:17:55 AM
well shit, I was honestly under the impression that this thing ended on the 20th and have been budgeting my workload accordingly...

wow, I may actually get to all the things on my to-do list!
Yeah same for me lol
9776  Developer / Creative / Re: So what are you working on? on: March 16, 2008, 07:41:14 AM
Those little characters are very cute. :D
9777  Player / General / Re: I've Changed My Avatar. on: March 16, 2008, 07:38:23 AM
I didn't, repeat didn't, change my avatar.
Over.
9778  Community / VGNG / Re: Zombie Dog in Crazyland on: March 16, 2008, 07:35:43 AM
That looks sweet.
9779  Community / VGNG / Re: My First Skydiving Academy on: March 16, 2008, 07:34:03 AM
Yeah , what you have done seems already pretty much complete.
9780  Community / VGNG / Re: Savage Balloon 3000: demo just added on: March 15, 2008, 11:34:43 AM
What do you use for your display routines?
Java is known for having very bad performances if you use the native drawing functions.
The best option is generally to use OpenGl.
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